TweetFollow Us on Twitter

March 97 - Newton Q & A

Newton Q & A: Ask the Llama

Q I recently saw the announcement of two new Newton devices -- the MessagePad 2000 and the eMate 300 -- and I have a few questions. First, will my application run fine?

A If your application was written correctly for Newton OS 2.0, for the most part it will work fine on Newton OS 2.1, which is what the new devices use. "Correctly" here means that you call only documented functions, including platform file functions where appropriate. It also means that your application works with different screen sizes by using GetAppParams in combination with minimum and maximum sizes.

Q What are the most important things to check in my application to ensure that it's completely compatible with the new devices?

A There are four broad areas to check: speed, screen size, views, and PC cards.

Speed. The new units are faster than the current ones. In the case of the MessagePad 2000, the difference is quite large. Unfortunately, it's possible for some things to be too fast. The new OS takes care of several speed issues for you -- scrolling, for example -- but there are still some areas you should check.

Check those places where you're doing repeated actions from a viewClickScript. A typical usage would be a button that will continually perform an action as long as the user presses it. If you use a loop in a viewClickScript to do the repetition, you may find that there are too many repetitions or that the repetitive action occurs too quickly. The same problem can occur if you don't use the scrolling API provided by the system, as scrolling is one area that has deliberately been slowed down on the MessagePad 2000.

Loops can also cause problems when they're used for timing. In general, you shouldn't use loops for this purpose; use Ticks instead. If you must use a loop, set the counter for that loop based on a known reference like Ticks or TimeInSeconds.

Operations that used to be long enough to require user feedback may now happen fast enough that no feedback is required. This can happen in two places:

  • You may have been deliberately turning on the busy box. The result can be a busy box that flashes very briefly, which can be distracting.
  • You may have implemented progress bars using DoProgress, protoStatus, or even a protoGauge. Try removing the progress indicator and checking whether the operation is now fast enough. Note that most of the progress indicators take time to draw and update -- in some cases significantly longer than the time to do the operation for which the progress is being displayed.
Screen size. Be sure your application works properly in both portrait and landscape orientation, with the button bar on both the left and the right. In addition to the size of your overall application on the screen, check areas where you use complex justification or dynamic allocation of view children. Check that the children are correctly aligned -- and that there are the correct number of children.

Also, be sure your borders don't go outside the application area. Note that borders are drawn outside the view. You can find your global bounds with the borders by calling GlobalOuterBox.

Views. The most likely problem related to views is assuming that the top left of the application area is always at (0, 0) in global coordinates. This is no longer the case since the button bar, which is 46 pixels wide, can be on the left side of the screen. A typical place for this problem to occur is in a viewClickScript where you do something with a point that's actually 46 pixels out from where you expect it to be. Rotate to landscape orientation and put the button bar on the left; then try tapping on the right side of your application. One sure way to cause problems is to forget to send SyncView to your base application view after a ReorientToScreen message has been sent.

Another possible view problem is that any view can be the keyView. Don't assume that the keyView can accept text input; in particular, don't use calls like SetValue to jam the text slot (which may not be there). You may want to check the class of the keyView.

PC cards. You should check that your application works when two PC card slots are being used for storage. Search for the following pieces of bad code:

GetStores()[1];   // BAD -- 0 is the only number documented to work

Length(GetStores());      // doesn't tell you the number of PC cards
If you have code like this, you'll have to change it. The first case -- assuming there's a store at the second position in the array -- is not a good idea. Even if there's a store at that position, it may not be the same store that was there the last time you checked. Also note that the positions in the array do not correspond to physical PC card slot positions. The second case can fail for similar reasons. That is, checking the length of the array returned by GetStores doesn't tell you how many PC cards are currently installed.

Along the same lines, if you're still using the action (routing) picker to move items to the card, you should change to using the filing interface. Also, make sure that you use the FileThis method to move items to different stores, and that you look at the arguments provided by FileThis; some application code seems to assume that there are only two stores. For adding soup entries, remember to call AddToDefaulStoreXmit instead of using the store directly.

You might also encounter a problem with endpoints that could use PC card modems. To set up your modem endpoint, call MakeModemOption, which will construct the correct options based on the user modem preferences and available PC card modems.

Q Are there any features that are important to support in the new devices?

A The most important thing is to make sure your application works. After that, there are some important updates you can make to support features in the new devices.

First, make sure your application can be dragged, assuming of course that it's not full-screen in all orientations. You can do this by changing your base view to a protoDragger with either some sort of status bar (preferably newtStatusBar) or a protoLargeCloseBox. Remember to make sure the borders of the protoDragger will be contained in the application area; you can use GlobalOuterBox to check this. And while you're at it, you can check that your application will handle any screen size.

You may also want to see whether you can improve your use of screen space. Note that your major layouts (for example, detail and overview) don't have to be the same size. The Names application is a good example of this.

Another important feature to support is the use of the keyboard. Add the required keyboard commands to your application. As of this writing you can find this information in the "User Interface Guidelines for Newton OS 2.1 Keyboard Enhancements" document. If your application is based on NewtApp, most of this work is done for you; otherwise you'll have to add almost all the keyboard commands yourself. Once you've supported the required set, add other commands that make sense for your application. Don't forget keyboard navigation in your overview.

A related feature that's good to support on both Newton OS 2.0 and 2.1 devices is conditional display of embedded keyboards. You can use the KeyboardConnected global function to check whether a keyboard is connected; if it is, don't display embedded keyboards unless they're highly specialized.

If you're using the infrared (IR) communications tool, you should use IrDA if possible. This will give you a faster transfer rate and a much more robust protocol. If your application might be communicating with older units, be sure to give your users a choice of IR connection types, since older units can only use the ASK protocol. Newton OS 2.1 still supports all the IR options from 2.0. Note that using the action menu to beam information will do the right thing.

You should also take advantage of the grayscale feature, by using the new RGB-based gray shades (that is, kRGB_Gray1 through 15) instead of the dithered gray patterns. Dithered patterns are usually specified as vfGray, vfLightGray, and so on. You can also change your own patterns to use grayscale. Although the dithered patterns still work, the true gray RGB shades look a lot better. You'll want to wrap the specification in a check to make sure that grayscale is available. Naturally you'll want to update important parts of your application to use grayscale -- for example, your splash screen and Extras icon.

Finally, if you're targeting the eMate and the education market, you should update your application for multiuser mode. This could be an extensive change, since you'll have to modify your interface and the names of all soups that you save.


The llama is the unofficial mascot of the Developer Technical Support group in Apple's Newton Systems Group. Send your Newton-related questions to dr.llama@newton.apple.com. The first time we use a question from you, we'll send you a T-shirt.*

Thanks to jXopher Bell, Bob Ebert, David Fedor, Ryan Robertson, Jim Schram, Maurice Sharp, and Bruce Thompson for these answers.*

If you need more answers, take a look at the Newton developer Web page, at http://www.devworld.apple.com/dev/newtondev.shtml.*

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Marvel Future Fight celebrates nine year...
Announced alongside an advertising image I can only assume was aimed squarely at myself with the prominent Deadpool and Odin featured on it, Netmarble has revealed their celebrations for the 9th anniversary of Marvel Future Fight. The Countdown... | Read more »
HoYoFair 2024 prepares to showcase over...
To say Genshin Impact took the world by storm when it was released would be an understatement. However, I think the most surprising part of the launch was just how much further it went than gaming. There have been concerts, art shows, massive... | Read more »

Price Scanner via MacPrices.net

Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more
AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
24-inch M1 iMacs available at Apple starting...
Apple has clearance M1 iMacs available in their Certified Refurbished store starting at $1049 and ranging up to $300 off original MSRP. Each iMac is in like-new condition and comes with Apple’s... Read more
Walmart continues to offer $699 13-inch M1 Ma...
Walmart continues to offer new Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBook for sale by... Read more
B&H has 13-inch M2 MacBook Airs with 16GB...
B&H Photo has 13″ MacBook Airs with M2 CPUs, 16GB of memory, and 256GB of storage in stock and on sale for $1099, $100 off Apple’s MSRP for this configuration. Free 1-2 day delivery is available... Read more
14-inch M3 MacBook Pro with 16GB of RAM avail...
Apple has the 14″ M3 MacBook Pro with 16GB of RAM and 1TB of storage, Certified Refurbished, available for $300 off MSRP. Each MacBook Pro features a new outer case, shipping is free, and an Apple 1-... Read more
Apple M2 Mac minis on sale for up to $150 off...
Amazon has Apple’s M2-powered Mac minis in stock and on sale for $100-$150 off MSRP, each including free delivery: – Mac mini M2/256GB SSD: $499, save $100 – Mac mini M2/512GB SSD: $699, save $100 –... Read more
Amazon is offering a $200 discount on 14-inch...
Amazon has 14-inch M3 MacBook Pros in stock and on sale for $200 off MSRP. Shipping is free. Note that Amazon’s stock tends to come and go: – 14″ M3 MacBook Pro (8GB RAM/512GB SSD): $1399.99, $200... Read more

Jobs Board

*Apple* Systems Administrator - JAMF - Syste...
Title: Apple Systems Administrator - JAMF ALTA is supporting a direct hire opportunity. This position is 100% Onsite for initial 3-6 months and then remote 1-2 Read more
Relationship Banker - *Apple* Valley Financ...
Relationship Banker - Apple Valley Financial Center APPLE VALLEY, Minnesota **Job Description:** At Bank of America, we are guided by a common purpose to help Read more
IN6728 Optometrist- *Apple* Valley, CA- Tar...
Date: Apr 9, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92308 **Requisition ID:** 824398 At Target Optical, we help people see and look great - and Read more
Medical Assistant - Orthopedics *Apple* Hil...
Medical Assistant - Orthopedics Apple Hill York Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.