TweetFollow Us on Twitter

June 96 - 64-Bit Integer Math on 680x0 Machines

64-Bit Integer Math on 680x0 Machines

DALE SEMCHISHEN

When an application has to perform integer arithmetic with numbers larger than 32 bits on both the PowerPC and 680x0 platforms, you could use the floating-point types of the SANE and PowerPC Numerics libraries. But if all you really need is a larger integer, a better choice is to use the existing 64-bit math routines available on the PowerPC platform and write an equivalent library for the 680x0 Macintosh. This article presents just such a library.

Developers of PowerPC applications that need 64-bit math can simply call the various "wide" Toolbox routines. These routines perform addition, subtraction, multiplication, division, square root, and a few other operations. On the 680x0-based Macintosh, some of these same routines are available in QuickDraw GX. But if you can't assume your customers have QuickDraw GX installed, you need a library that supports 64-bit math.

The Wide library presented in this article works on both platforms and has exactly the same interface and types as the wide routines in the Toolbox on PowerPC machines. The library also provides some new routines such as 32-bit to 64-bit add and subtract and a 64-bit-to-string conversion function. The library is included on this issue's CD, along with its source code.

All the routines use the 64-bit data type defined in the header file Types.h, which is the standard type used for signed 64-bit integers on both the PowerPC and 680x0 Macintosh:

struct wide {
   Sint32   hi;   /* upper 32 bits (signed) */
   Uint32   lo;   /* lower 32 bits (unsigned) */
};
typedef struct wide wide, *WidePtr;

THE WIDE ROUTINES

Before plunging into the Wide library, let's see what 64-bit math routines I'll be talking about. First, I'll introduce those that are available on PowerPC machines, then those you'll find on a 680x0 Macintosh with QuickDraw GX, and finally the routines in the Wide library.

POWERPC TOOLBOX

In the header file FixMath.h, the routines listed in Table 1 are defined for 64-bit math on the PowerPC platform.

680X0 QUICKDRAW GX

On 680x0 machines that have QuickDraw GX installed, all the wide routines for the PowerPC platform listed in Table 1 are available, with the exception of WideBitShift. The QuickDraw GX header file GXTypes.h defines the wide routine types and function prototypes in exactly the same way that the header file FixMath.h does for PowerPC machines.

In addition, QuickDraw GX on 680x0 machines has a routine that the PowerPC platform doesn't have: WideScale. This function returns the bit number of the highest-order nonzero bit in a 64-bit number. The Wide library implements this function on the PowerPC platform.

THE WIDE 64-BIT LIBRARY

The Wide 64-bit integer math library on this issue's CD provides all the wide routines that are available on PowerPC machines and on 680x0 machines with QuickDraw GX, plus a few extras. The extra routines, which are available on both the PowerPC and 680x0 platforms, are listed in Table 2.

WideAssign32, WideAdd32, WideSubtract32. These routines are self-explanatory.

WideToDecStr. This routine converts a signed 64-bit integer to the SANE string type decimal, which is also defined by the PowerPC Numerics library. This string structure is a good intermediate format for final conversion to a string format of your choosing.

Since WideToDecStr calls the SANE library to generate the string, SANE must be linked with your 680x0 application. The SANE library is included with all the major development systems.

To convert the string returned by WideToDecStr to a Pascal string, call the SANE routine dec2str.

    If you want to generate a localized number, take a look at the article "International Number Formatting" in develop Issue 16. You could call the LocalizeNumberString function from that article after converting the output of WideToDecStr to a Pascal string, or you could modify LocalizeNumberString to accept the output of WideToDecStr.*
p> WideInit. The library is self-initializing; the first time you call any wide routine, WideInit is also called. If the execution speed of your first runtime call to a wide routine is important, you have the option of calling WideInit during your application's startup to avoid that overhead.

The purpose of WideInit is to determine what processor is being used, or emulated; it calls Gestalt to make this determination. If your Macintosh has a 68020-68040 CPU (68020, 68030, or 68040), the library will use the 64-bit multiply and divide instructions available on that processor; otherwise, the library will have to call software subroutines for those operations. On 68000 machines, such as the Macintosh Plus and SE, the processor's multiply instruction is limited to 32 bits and the library has no choice but to use the slower algorithmic approach for multiplication and division.

SOURCE CODE ON A PLATTER

The library can be compiled on the 680x0 and PowerPC platforms using either the Metrowerks CodeWarrior or Symantec C development system. The library tests which development system is compiling it and, if it's not CodeWarrior or Symantec, the preprocessor displays an error message saying the library needs to be ported to your environment. This is necessary because there's some inline assembly language in the source file, as discussed later in this section, and different C compilers handle assembly language differently.

While the interface routines to our 64-bit library are the same on the PowerPC and 680x0 machines, when you compile the library a different subset of routines is linked in, depending on your environment:

  • If you build the library for a 680x0 machine without QuickDraw GX headers, all the Wide library routines are defined.

  • If you build the library for a 680x0 machine and include the QuickDraw GX header file GXTypes.h or GXMath.h before the Wide library's Wide.h header file, the extra routines and the WideBitShift routine are defined. The other wide routines are already available via the QuickDraw GX traps.

  • When you compile for the PowerPC platform, only the five extra routines (WideAssign32, WideAdd32, WideSubtract32, WideToDecStr, and WideInit) are defined in the library. All the other wide routines already exist in the PowerPC Toolbox. Additionally, if GXTypes.h or GXMath.h isn't included, WideScale is defined.
Table 3 summarizes where the wide routines can be found on the different platforms.

Note that the Wide library decides at compile time which routines to use. When QuickDraw GX header files are not included, the Wide library routines are called. If your application needs to make a runtime decision about whether to use QuickDraw GX, you'll need to make some changes to the library. One solution is to rename the Wide library routines and remove the conditional compilation tests for QuickDraw GX from the source. Then at run time you can decide which version to call -- the QuickDraw GX routines if they're available, or the internal Wide library routinesif not.

UNIVERSAL HEADERS

The Wide library was compiled with version 2.1 of Apple's universal headers. The latest headers are available on this issue's CD. You should make sure you have a recent version of these headers, because the library uses the constant GENERATING68K. If the header file ConditionalMacros.h doesn't contain this constant, your version of the universal headers is too old.

680X0 ASSEMBLY LANGUAGE

Some of the routines in the library are written in assembly language to take advantage of the 64-bit multiply and divide instructions on 68020-68040 machines, because on these machines the C language will use only 32-bit multiply and divide instructions. On PowerPC machines, the Wide library doesn't need assembly language because the 64-bit multiply and divide routines are provided by the Toolbox.

The library's source file Wide.c contains both C and assembly language. It has been successfully compiled by Symantec C 7.0.4 and CodeWarrior 7. If you want to compile the library on any other development system, you may have to do a little work porting it. Most of the changes will be confined to the conditional compilation statements at the beginning of Wide.c where the differences in SANE types and inline assembly language are handled.

A CLOSER LOOK AT SOME WIDE ROUTINES

Now let's look at a couple of the more interesting routines in the Wide library to see how they work. See the source code on the CD for full implementations of all the routines.

WIDEMULTIPLY

WideMultiply (Listing 1) performs a 32-by-32-bit multiply and produces a 64-bit result. The first and second parameters are the two signed 32-bit integers to be multiplied together. The return value is a pointer to the 64-bit result that's also returned via the third parameter.

Listing 1. The multiply routine

wide *WideMultiply (
   long multiplicand,   /* in: first value to multiply */
   long multiplier,      /* in: second value to multiply */
   wide *target_ptr)      /* out: 64 bits to be assigned */
{
   /* Initialize Wide library if not already done. */
   if (!gWide_Initialized) WideInit();

   /* If the 64-bit multiply instruction is available... */
   if (gWide_64instr) {
      /* Execute the assembly-language instruction MULS.L */
      Wide_MulS64(multiplicand, multiplier, target_ptr);
   }
   else {
      /* Call the Toolbox to perform the multiply. */
      LongMul(multiplicand, multiplier, (Int64Bit *) target_ptr);
   }

   return (target_ptr);
}
WideMultiply first tests whether the library has been initialized yet; if not, it calls WideInit. Next the routine tests whether the 64-bit multiply instruction is available on the current CPU by examining the global variable gWide_64instr (which was set by the initialization routine WideInit). If the instruction is available, WideMultiply calls the assembly-language function Wide_MulS64 to take advantage of it (as described later); otherwise, WideMultiply calls the Toolbox routine LongMul to perform the multiplication, as would be the case on 68000 machines.

WIDESQUAREROOT

The WideSquareRoot function (Listing 2) takes a 64-bit unsigned number as input and returns a 32-bit unsigned result. All possible results can be expressed in 32 bits, so overflow isn't possible.

Listing 2. The square root routine

unsigned long WideSquareRoot (
   const wide *source_ptr) /* in: value to take the square root of */
{
   wide            work_integer;
   Extended_80      extended_80_number;

   /* Initialize Wide library if not already done. */
   if (!gWide_Initialized) WideInit();

   /* Convert "wide" number to "extended" format. */
   Wide_ToExtended(&extended_80_number, source_ptr);

   /* If compiling with CodeWarrior, the parameter to sqrt is a
      pointer instead of a value, as defined in PowerPC Numerics. */
#ifdef __MWERKS__
   Sqrt(&extended_80_number);
#else
   extended_80_number = sqrt(extended_80_number);
#endif

   /* Convert "extended" format to "wide" number. */
   Wide_FromExtended(&work_integer, &extended_80_number);
   
   /* OK to ignore work_integer.hi as it's always 0. */
   return (work_integer.lo);
}
For this routine I decided to let the SANE library do the work of generating the square root. The routine converts the 64-bit input number to an 80-bit floating-point number and then calls the SANE library function sqrt to calculate the square root. Finally, WideSquareRoot converts the resulting 80-bit floating-point number back to a 64-bit integer and returns the low-order half of the result.

When a 64-bit integer is converted to an 80-bit floating-point number, no loss in precision occurs. An 80-bit floating-point number is made up of three parts -- the sign (1 bit), the exponent (15 bits), and the fractional part (64 bits). As you can see, a 64-bit integer exactly fits in the fractional part.

Two differences between the CodeWarrior and Symantec development systems that show up in the Wide library's WideSquareRoot function are the 80-bit floating-point types and the parameters of the SANE library's square root function. Under CodeWarrior, the Wide library internal type Extended_80 is defined as the type extended80, and Sqrt returns the result to the same location as the input number. Under Symantec C, Extended_80 is defined as the type extended, and sqrt returns the result as a function return value.

INTERNAL ASSEMBLY-LANGUAGE ROUTINES

The Wide library uses internal assembly-language routines to execute 64-bit multiply and divide instructions on machines that support those instructions. In case you're interested, here are the details.

Symantec and CodeWarrior handle the asm keyword differently, so I used some preprocessor commands (#defines) to handle the differences between the two development systems. Near the beginning of the Wide.c source file there are four #defines that differ depending on which development system you're using, as shown in Table 4.

WIDE_MULS64

Wide_MulS64 (Listing 3) is an internal assembly-language routine that WideMultiply calls to execute the 64-bit multiply instruction on the 68020-68040 CPUs. It starts with ASM_FUNC_HEAD, as mentioned in Table 4. The three definitions at the start of the function (MULTIPLICAND, MULTIPLIER, and OUT_PTR) are the byte offsets to the parameters. Although in Symantec C it's possible to refer to function parameters by name via A6, this isn't possible in CodeWarrior. I had to give up accessing the parameters by name and use #defines instead.

Listing 3. 64-bit multiply instruction

ASM_FUNC_HEAD static void Wide_MulS64 (
   long multiplicand,   /* in: first value to multiply */
   long multiplier,     /* in: second value to multiply */
   wide *out_ptr)       /* out: 64 bits to be assigned */
{
#define MULTIPLICAND     8
#define MULTIPLIER      12
#define OUT_PTR         16

ASM_BEGIN
      MOVE.L   MULTIPLICAND(A6),D0     //
      DC.W      0x4C2E,0x0C01,0x000C   // MULS.L multiplier(A6),D1-D0
      MOVE.L   OUT_PTR(A6),A0          //
      MOVE.L    D0,WIDE_LO(A0)         //
      MOVE.L   D1,WIDE_HI(A0)          //
ASM_END
ASM_FUNC_TAIL
}
To execute the 64-bit multiply instruction I had to define it with a DC.W directive that generates the desired object code. This was necessary because the Symantec C inline assembler supports only the 32-bit multiply instruction and won't recognize the 64-bit assembly opcode.

WIDE_DIVIDEU

If the 64-bit divide instruction isn't available, the library calls the internal assembly-language routine Wide_DivideU (Listing 4) to perform the division using an algorithm. The algorithm is basically a binary version of the paper and pencil method of doing long division that all of us learned in school. It's a loop that executes once for each bit in the size of the divisor, which is 32 in our case. The Wide_DivideU subroutine actually handles only unsigned division, but the library function that calls it will take care of converting the input parameters to positive values and, if required, converting the result to a negative value.

Listing 4. 64-bit unsigned division algorithm

ASM_FUNC_HEAD static void Wide_DivideU (
   wide *dividend_ptr,      /* in/out: 64 bits to be divided */
   long divisor,            /* in: value to divide by */
   long *remainder_ptr)     /* out: the remainder of the division */
{
#define DIVIDEND_PTR      8
#define DIVISOR         12
#define REMAINDER_PTR   16

ASM_BEGIN
      MOVEM.L  D2-D7,-(SP)           // save work registers
      CLR.L    D0                    //
      CLR.L    D1                // D0-D1 is the quotient accumulator
      MOVE.L   DIVIDEND_PTR(A6),A0   //
      MOVE.L   WIDE_HI(A0),D2        //
      MOVE.L   WIDE_LO(A0),D3        // D2-D3 = remainder accumulator
      CLR.L    D4                    //
      MOVE.L   D2,D5                 // D5 = copy of dividend.hi
      MOVE.L   DIVISOR(A6),D6        // D6 = copy of divisor

      MOVEQ.L  #31,D7                // FOR number of bits in divisor
@divloop:
      LSL.L    #1,D0             // shift quotient.hi accum left once
      LSL.L    #1,D1             // shift quotient.lo accum left once
      LSL.L    #1,D4                 //
      LSL.L    #1,D3                 //
      ROXL.L   #1,D2             // shift remainder accum left once
      SUB.L    D6,D2                 // remainder -= divisor
      BCS      @div50                // If CS, remainder is negative
      BSET     #0,D1                 // quotient.lo |= 1
      BRA.S    @div77                //
@div50:
      ADD.L    D6,D2                 // remainder += divisor
@div77:
      BTST     D7,D5                 //
      BEQ      @div90            // If EQ, bit not set in dividend.hi
      BSET     #0,D4                  //
@div90:
      CMP.L    D6,D4                  //
      BCS      @div99                 // If CS, divisor < D4
      SUB.L    D6,D4                  // D4 -= divisor
      BSET     #0,D0                  // quotient.hi |= 1
@div99:
      DBF      D7,@divloop            // loop until D7 == -1
      MOVE.L   DIVIDEND_PTR(A6),A0    // output the remainder
      MOVE.L   D0,WIDE_HI(A0)         //
      MOVE.L   D1,WIDE_LO(A0)         //
      MOVE.L   REMAINDER_PTR(A6),A0   // output the remainder
      MOVE.L   D2,(A0)                //
      MOVEM.L  (SP)+,D2-D7            // restore work registers
ASM_END
ASM_FUNC_TAIL
}
The top of the assembly-language loop starts at the @divloop label. For each loop, the algorithm shifts the quotient and the remainder left one bit position before trying to subtract the divisor from the remainder. If the subtraction can be done, the least-significant bit in quotient.lo is set; otherwise, the subtraction is undone by the add instruction near the @div50 label. Then, if the divisor is greater than the loop bits that are accumulating in register D4, the least-significant bit in quotient.hi is set.

Notice that the first assembly-language statement in Wide_DivideU is a MOVEM.L instruction that saves on the stack all the registers that the division loop uses; the last instruction is a MOVEM.L instruction that restores these registers. Fortunately, this subroutine can place all its working variables in registers and avoid the stack for its loop, thus improving performance.

WORLDS APART

There you have it. Now 64-bit integer math can be handled with the same API on both the 680x0 and PowerPC platforms. Having the same function-level interface on these two very different processors makes life a lot easier for application programmers. Don't you wish all libraries had the same interface regardless of the CPU or system software version?

DALE SEMCHISHEN (Dale_Semchishen@mindlink.net) lives in Vancouver, British Columbia, with his wife Josephine. He works for Glenayre Technologies as a paging software developer (they make the control systems that send messages to your belt beeper). Recently, he had to accept the fact that the world is changing when his retired father started talking about his Internet provider.*

Thanks to our technical reviewers Dave Evans, Quinn "The Eskimo!", and Dave Radcliffe. Special thanks to Dave Johnson for software testing.*

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Marvel Future Fight celebrates nine year...
Announced alongside an advertising image I can only assume was aimed squarely at myself with the prominent Deadpool and Odin featured on it, Netmarble has revealed their celebrations for the 9th anniversary of Marvel Future Fight. The Countdown... | Read more »
HoYoFair 2024 prepares to showcase over...
To say Genshin Impact took the world by storm when it was released would be an understatement. However, I think the most surprising part of the launch was just how much further it went than gaming. There have been concerts, art shows, massive... | Read more »
Explore some of BBCs' most iconic s...
Despite your personal opinion on the BBC at a managerial level, it is undeniable that it has overseen some fantastic British shows in the past, and now thanks to a partnership with Roblox, players will be able to interact with some of these... | Read more »

Price Scanner via MacPrices.net

You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
24-inch M1 iMacs available at Apple starting...
Apple has clearance M1 iMacs available in their Certified Refurbished store starting at $1049 and ranging up to $300 off original MSRP. Each iMac is in like-new condition and comes with Apple’s... Read more
Walmart continues to offer $699 13-inch M1 Ma...
Walmart continues to offer new Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBook for sale by... Read more
B&H has 13-inch M2 MacBook Airs with 16GB...
B&H Photo has 13″ MacBook Airs with M2 CPUs, 16GB of memory, and 256GB of storage in stock and on sale for $1099, $100 off Apple’s MSRP for this configuration. Free 1-2 day delivery is available... Read more
14-inch M3 MacBook Pro with 16GB of RAM avail...
Apple has the 14″ M3 MacBook Pro with 16GB of RAM and 1TB of storage, Certified Refurbished, available for $300 off MSRP. Each MacBook Pro features a new outer case, shipping is free, and an Apple 1-... Read more
Apple M2 Mac minis on sale for up to $150 off...
Amazon has Apple’s M2-powered Mac minis in stock and on sale for $100-$150 off MSRP, each including free delivery: – Mac mini M2/256GB SSD: $499, save $100 – Mac mini M2/512GB SSD: $699, save $100 –... Read more
Amazon is offering a $200 discount on 14-inch...
Amazon has 14-inch M3 MacBook Pros in stock and on sale for $200 off MSRP. Shipping is free. Note that Amazon’s stock tends to come and go: – 14″ M3 MacBook Pro (8GB RAM/512GB SSD): $1399.99, $200... Read more
Sunday Sale: 13-inch M3 MacBook Air for $999,...
Several Apple retailers have the new 13″ MacBook Air with an M3 CPU in stock and on sale today for only $999 in Midnight. These are the lowest prices currently available for new 13″ M3 MacBook Airs... Read more
Multiple Apple retailers are offering 13-inch...
Several Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices... Read more
Roundup of Verizon’s April Apple iPhone Promo...
Verizon is offering a number of iPhone deals for the month of April. Switch, and open a new of service, and you can qualify for a free iPhone 15 or heavy monthly discounts on other models: – 128GB... Read more

Jobs Board

Relationship Banker - *Apple* Valley Financ...
Relationship Banker - Apple Valley Financial Center APPLE VALLEY, Minnesota **Job Description:** At Bank of America, we are guided by a common purpose to help Read more
IN6728 Optometrist- *Apple* Valley, CA- Tar...
Date: Apr 9, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92308 **Requisition ID:** 824398 At Target Optical, we help people see and look great - and Read more
Medical Assistant - Orthopedics *Apple* Hil...
Medical Assistant - Orthopedics Apple Hill York Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
Liquor Stock Clerk - S. *Apple* St. - Idaho...
Liquor Stock Clerk - S. Apple St. Boise Posting Begin Date: 2023/10/10 Posting End Date: 2024/10/14 Category: Retail Sub Category: Customer Service Work Type: Part Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.