March 96 - Using C++ Exceptions in C
Using C++ Exceptions in C
Avi Rappoport
Exception handling in C++ offers many advantages over error handling in C.
Using the techniques outlined here, you can implement C++ exceptions in your C
code without a lot of effort. The payback is streamlined debugging that can
result in more error-free code. When your program encounters errors, it jumps
to the appropriate error-handling section, rather than dealing with the error
locally. This simplifies your design and helps you concentrate on the normal
flow of control. Centralized error handling also makes it easier to improve
your reporting and feedback mechanisms incrementally.
I wrote a few little XCMDs in C and after the fifteenth crash of the day, I
decided that I'd better add some error handling. So I looked at Dartmouth
XCMDs, but I wasn't impressed. Each check for an error meant another
indentation in the code, and I was worried about disposing of handles correctly
as I passed errors up the call chain. Since I'd been looking at a lot of C++
lately, I wondered whether I couldn't use part of the C++ exception-handling
mechanism to avoid problems in my code. It worked pretty well, so I thought I'd
share my results.
For part of my solution, I used some Metrowerks macros. Metrowerks has
graciously allowed these helpful exception and debugging source, header, and
resource files to be included on this issue's CD, so you can use them without
purchasing its CodeWarrior CD. The files contain macros that provide convenient
tools for implementing exceptions and debugging signals, as well as an alert
resource that can provide information during debugging.
Although I've used C++ exception handling in my C code with great results, I'd
like to offer you one word of caution before you use them. Realize that C++ is
not strictly an extension of C; as a result, in some cases it's possible that
the program may not behave as you think it should.
BASIC ERROR-HANDLING REQUIREMENTS
All programs must respond to system and subroutine failures somehow. For
example, many Macintosh Toolbox routines return a variable of type OSErr, while
others require that you call Toolbox routines (such as MemError and ResError)
to retrieve the error. If you ignore system and subroutine failures, your
program is practically guaranteed to crash.
Good error handling allows you to cope with many kinds of problems. Your checks
can trigger other code that deals with the problem (for example, by freeing
memory). During debugging, error checking should notify you that something has
gone wrong. And since you can't, unfortunately, catch all the bugs during
testing, you must also set up an error-reporting mechanism to notify your users
when something has gone wrong. In the worst case, your error handling should at
least ensure that your program exits gracefully, without losing or corrupting
user data.
THROWING EXCEPTIONS
The American National Standards Institute (ANSI) has defined a mechanism for
C++ compilers that allows code to "throw" exceptions. When the compiler
encounters a
throw statement, it jumps to the nearest
catch statement. (The
"nearest"
catch statement is the one associated with the current
try statement,
whether it's in the current routine or farther up the call chain.) The
catch
statement can deal with the error, pass it up the call chain, or both. A
throw
statement should appear only within a
try or
catch statement or in code called
from within a
try statement. Listing 1 shows these basic components.
Listing 1. Throwing exceptions
OSErr theErr = noErr;
// Try block.
try {
// Do something.
...
// If error, throw an exception.
if (theErr != noErr)
throw (theErr);
}
// Catch blocks.
catch (OSErr theErr) {
// Do something with the error.
...
}
catch (...) {
// Catch anything else.
...
}
As
shown in Listing 1, exceptions are dealt with in
catch blocks, which take an
appropriate action depending on the error. For serious errors, this means
cleaning up and terminating the program. For less serious errors, the catch
block could continue without making a fuss, or make changes based on the error
and again call the routine that threw the error; sometimes you might want to
throw a more generic error, which is caught and interpreted in a higher-level
catch block. I also recommend using the Metrowerks signal macros (described
later) within your catch blocks to help you locate errors during debugging.
The three dots in catch (...) are actually in the code; the other such dots
that appear in these listings are ellipses representing code that isn't
shown.*
When carefully designed, C++ exception handling in your program can deal with
problems at an appropriate level. As you may already have guessed, this feature
is both powerful and dangerous. The advantage is that you don't have to mess
around with returning errors for every routine or indenting deeply. However, if
you allocate memory, you must be careful to dispose of it at the right time or
it will cause a leak.
ADDING C++ EXCEPTIONS TO YOUR CODE
To add C++ exceptions to your code, you must do the following:
- Force the use of the C++ compiler.
- Create a top-level exception handler in your main routine.
- Define try blocks and catch blocks, and call throw at appropriate times.
- Add the C++ library (CPlusPlus.lib, CPlusPlusA4.lib, or MWCRuntime.Lib)
to your project.
The Metrowerks macros that you'll see in the code that
follows make implementing exception handling much easier than it would be
otherwise. I'll talk about them later.
USING C++
To use C++ exceptions, you have to force the use of the C++ compiler. In
Metrowerks CodeWarrior, the easiest way is to select the Activate C++ Compiler
checkbox in the C/C++ Language panel. You should also make sure that the Enable
C++ Exceptions checkbox is selected, because it enables throwing exceptions
rather than direct destruction (one of those weird C++ things). An alternative
way to invoke the compiler is to change the extension on your source code files
to ".cp" or by changing the Target panel preferences; however, the checkbox
method is the easiest.
C++ is stricter about automatic parameter conversion than C, so selecting the
MPW Pointer Type Rules checkbox in the C/C++ Language panel avoids a bunch of
errors (it forces the compiler to allow some implicit char* casts). But you'll
get errors for other parameters and return values, so you have to clean them up
as indicated by the compiler. For example, the following is an error message
returned by a C++ compiler:
HC2RTF.c line 224 textLen = strlen(textString);
Error : cannot convert
'unsigned char *' to
'char *'
To
fix this problem, you can change the code to
textLen = strlen((char *) textString)
The
CodeWarrior C++ compiler puts special C++ information into function names (this
is called
name mangling). C doesn't do this, so header files for C functions
should be surrounded by
#extern "C" statements to tell the compiler not to
mangle these names (see Listing 2). The Macintosh Toolbox header files take
care of this already.
Listing 2. Preventing name mangling
#ifdef __cplusplus
extern "C" {
#endif
long FindBreak(char* buffer, short len);
// More declarations here
...
#ifdef __cplusplus
}
#endif
CREATING A TOP-LEVEL EXCEPTION HANDLER IN MAIN
In your main loop or function, you should specify the top-level exception
handler. This should catch serious errors, report them, and exit gracefully.
Listing 3 shows the simplest possible exception handler (which you'll
understand better as you read on).
Listing 3. Simple top-level exception handler
pascal void main(XCmdPtr paramPtr)
{
long oldA4 = SetCurrentA4();
try {
CreateFile(paramPtr);
WriteFile(paramPtr);
}
catch (...) {
ReportError("\pSerious error occurred.")
// XCMDs do not have to use ExitToShell.
}
SetA4(oldA4);
}
DEFINING TRY BLOCKS
When you use a try statement, it tells the compiler that the following code
might have exceptions thrown in it. All functions that throw exceptions must be
within a try block, either in the current function or in a calling function.
It's pretty easy to set up try blocks before catch blocks. This is good,
because you do have to do it: any throws that aren't caught will automatically
abort the program.
DEFINING CATCH BLOCKS
You should have catch blocks for each error type. So, for example, you might
define
catch (OSErr theErr), catch (errStruct errRecord), and
catch (Str255
theErr). You should also have a generic catch,
catch (...), which doesn't have
any parameters, to catch exceptions of all other types. Although it's better to
use typed catches that handle specific errors, always add at least one generic
catch and have it signal an error with an alert or break to the debugger. This
will help you catch exception mistakes during your debugging and testing phase.
Listing 4 shows examples of these types of catch blocks.
Listing 4. Specific and generic catch blocks
catch (StringPtr errString) {
// If HandleError throws, it will be caught above this catch.
HandleError(errString);
}
catch (OSErr theErr) {
Str255 errString;
ConvertErrToString(theErr, errString);
ReportError(errString);
throw (theErr); // Rethrow to handle error.
}
// Forces the application to quit after the message.
catch (...) {
SignalPStr_("\pUntyped error occurred in prefs.")
ExitToShell();
}
The
compiler automatically routes the error to the appropriate
catch statement,
depending on the parameter passed to the
throw statement. In Listing 4, both
the StringPtr and OSErr types are caught specifically, after which they're
reported. The OSErr catch rethrows the error as well. Any other types of errors
are caught by the generic catch, which calls a signal macro to display a
message and then exits the program.
You can, and often should, continue after catching an error. For example, after
a disk full error, you should allow the user to choose a different volume. Note
that the program will continue after the catch block, rather than in the
location where the exception was thrown.
MOVING DEEPER -- HANDLING EXCEPTIONS IN THE CALL CHAIN
Many of your low-level routines may call the Macintosh Toolbox or otherwise
interact with the Mac OS. They should throw an exception if there's an error,
as shown in Listing 5.
Listing 5. Throwing exceptions for Macintosh Toolbox errors
void MakeMyResFile(Str32 fileName)
{
CreateResFile(fileName);
// Could also use the Metrowerks ThrowIfResError_ macro.
err = ResError();
if (err <> noErr)
throw (err);
// Continue with execution.
...
}
// Call the function.
MakeThisFile()
{
...
try {
MakeMyResFile(thisFile);
}
catch (OSErr theErr) {
if (theErr == dupFNErr) {
// Do something; file already exists.
...
}
else
throw (theErr); // Rethrow the error.
} // End catch statement.
...
}
So
where do you catch these exceptions? Remember, they percolate up the call chain
until they find a catch statement, so you don't have to take care of them in
the immediate calling function (unless you've allocated memory or done other
things that need undoing). When you catch them, you can, and sometimes should,
throw the error again. You can either report errors in mid-level routines or
rethrow them up to a higher-level error reporting mechanism.
In addition to these catch statements, be sure to add a catch statement in
circumstances where you need to do any of the following:
- Dispose of handles and otherwise deallocate memory.
- Shut down something you started in the try block, such as opening a
file.
- Change the error thrown.
For your own functions, you should throw
errors in situations that can cause serious problems or crash the machine. For
instance, if you're providing a function that accesses a variable-length array
that contains 16 members and the caller asks for the 17th member, you can throw
a range error. There's no hard-and-fast rule about when to put the error
checking into a function and when to require it before calling -- it depends on
the situation. For example, if you're calling a function inside a tight
graphics loop only and you want speed, you can probably check the parameters
sufficiently in the calling function. However, if you have a utility routine
that's called from several sections of your code, adding error checking will
help you remember its requirements, such as parameters, memory, and other
system states, to avoid problems later on.
Handling exceptions in libraries is tricky because you don't know much about
the calling program. Think carefully about what you should report to the user
and what you should simply return to calling functions.
As your programs become more sophisticated, you can start working around
certain errors -- for example, by using temporary memory when the application's
heap is full. You'll also need to design interactive error reporting, allowing
your users to take action (such as unlocking a locked disk) when they can. Then
your application can continue properly.
EXCEPTIONS AND DEBUGGING WITH THE METROWERKS MACROS
The Metrowerks PowerPlant UDebugging and UException files, included on this
issue's CD, provide convenient tools for throwing common exceptions and
alerting you during debugging. To use them, put the folder in your project
folder, add the sources and the "PP DebugAlerts.rsrc" resource file to
your project, and include the headers in your source files.
The UException.h file includes macros that automate common exception
conditions. The UException.cp file includes an abort function. The UDebugging.h
file defines some macros that make locating problems easier by allowing you to
specify a signal, a debugging string displayed when the macro is invoked.
If your project includes an ANSI library you don't need to add UException.cp.
The abort function will conflict.*
SETTING GLOBAL VARIABLES FOR DEBUGGING
You need to set the global variables gDebugThrow and gDebugSignal in
UDebugging.h to specify the debugging actions for throws and signals. By
default, they're set to do nothing at all. Other options include displaying a
dialog, dropping into the source-level debugger, or dropping into the low-level
debugger.
To activate the macros, be sure to define Debug_Signal in your precompiled
header or UDebugging.h.
The following are the global variable options:
- debugAction_Nothing -- Do nothing.
- debugAction_Alert -- Display an alert box with an exception code
(described later), filename, and line number where the throw or signal was
made. For this to work, you must include the file "PP DebugAlerts.rsrc" in
your project.
- debugAction_SourceDebugger -- Break into the source-level debugger. For
the Metrowerks source-level debugger, execution will stop with the arrow
pointing to the line containing the throw statement. The exception code isn't
displayed. You can check the display of variable values in the source-level
debugger for that information. (I've tested this with the Metrowerks debugger
only.) If you aren't running under the source-level debugger,
debugAction_SourceDebugger will break into the low-level debugger on PowerPC
processor-based machines, but might crash on 680x0 systems.
- debugAction_LowLevelDebugger -- Break into MacsBug and display the
exception code as a string. In MacsBug, the console will display two lines:
User Break at routine + offset
exception code
- Note that if you don't have a low-level debugger installed, your program
will crash with an unimplemented trap error if it tries to break into the
low-level debugger.
THE THROW MACROS
UException.h defines several useful macros that automatically perform tests and
throw exceptions if a test failed. It also defines a type, ExceptionCode (a
long), and two standard exceptions, err_AssertFailed ('asrt') and
err_NilPointer ('nilP'), which are treated as type ExceptionCode. Here are the
throw macros:
- ThrowIf_(test) -- Throws an exception if test is true, where test is a
Boolean or the result of a Boolean condition. The exception code will be
err_AssertFailed.
- ThrowIfNot_(test) -- Throws an exception if test is false. The
exception code will be err_AssertFailed.
- ThrowIfOSErr_(err) -- Throws an exception if err isn't equal to noErr.
- ThrowOSErr_ (err), FailOSErr_ (err) -- Throws an exception with err as
the exception code.
- ThrowIfNULL_(ptr), ThrowIfNil_(ptr), FailNil_(ptr) -- If ptr is NULL
(or nil), throws an exception with err_NilPointer as the exception code.
- ThrowIfMemError_() -- Calls the Toolbox routine MemError and throws an
exception if it returns a result that's not equal to noErr; the MemError return
becomes the exception code.
- ThrowIfMemFail_(p) -- Throws an exception if p (a pointer or a handle)
is nil. The MemError routine is used to check the success or failure of the
last Memory Manager call. If MemError returns a result that's not equal to
noErr, the exception code is set to the return value of the MemError call. If
MemError returns noErr, the exception code is set to memFullErr, a constant
defined by Apple.
- ThrowIfResError_() -- Calls the Toolbox routine ResError and throws an
exception if it returns a result that's not equal to noErr; the result becomes
the exception code. ResError is used to check the success or failure of the
last Resource Manager call.
- ThrowIfResFail_(h) -- Throws an exception if h (a handle to a resource)
is nil. If ResError returns a result that's not equal to noErr, the exception
code is set to that result. If ResError returns noErr, the exception code is
set to resNotFound, a constant defined by Apple.
You can use all of the
macros within
if-else clauses, as they're designed to be self-contained. For
example:
if (err != fnfErr)
ThrowIfOSErr_(err);
THE SIGNAL MACROS
UDebugging.h defines macros for raising signals, also known as
asserts. These
will stop the execution of the program and report errors. You can use them to
check for nil pointers, out-of-range offsets, excess length, division by zero,
and other problems. If you remove the definition of Debug_Signal, the entire
set of macros is converted to white space and takes no runtime overhead
whatsoever.
The macros are defined to check gDebugSignal for the action to take on
execution, as described previously.
The following are the signal macros:
- SignalPStr_(pstr) takes a Pascal string argument. The string can be a
literal Pascal string (in double quotes beginning with \p) or a StringPtr
variable (and its variants, such as Str255).
- SignalCStr_(cstr) takes a literal C string argument. The string must be
a literal (text within double quotes) and can't be a char*. Because the
underlying Toolbox routines take Pascal strings, the SignalPStr_ macro is more
efficient.
- SignalIf_(test), SignalIfNot_(test) each take a Boolean condition as an
argument and raise a signal depending on whether the condition is true or
false.
- Assert_(test) is a synonym for SignalIfNot_(test).
STRESS REDUCTION WITH EXCEPTION HANDLING
C++ exceptions and these Metrowerks macros make error handling reasonably easy
to add to most programs. With a little thought, you can design a clean
structure for dealing with Mac OS errors and internal errors -- a structure
that's easily extensible to new code. You can avoid stress during testing by
adding signal macro calls for common errors throughout your code. They're much
easier to debug than system crashes. And yes, thank you, my XCMDs are much
better now!
RELATED READING
- For a more in-depth examination of exceptions in C++, consult the article
"Try C++ Exception Handling" by Kent Sandvik (MacTech Magazine, October 1995).
For another view of C exceptions, see "Living in an Exceptional World" by Sean
Parent in develop Issue 11.
- For information on the return values of Macintosh Toolbox routines and
the error codes, see the Inside Macintosh series, Macintosh Programmer's
Toolbox Assistant, and THINK Reference. You can also look at the header file
Errors.h.
Because C has no objects, when you read these publications, you
can ignore all discussions of object throwing, exception objects, construction,
and destruction.
AVI RAPPOPORT has degrees in medieval studies and library/information studies,
so she feels well qualified to work in the Macintosh software industry. In her
job as user advocate and publications coordinator at Metrowerks, she spent her
time documenting PowerPlant, making conference calls, and frantically trying to
check CodeWarrior CDs before they were burned. Avi now works at StarNine as
product manager for messaging products. She lives in Berkeley, California, with
her Mac/Web scripter husband and their four-year-old son -- all BMUG members.*
Thanks to Greg Dow, Pete Gontier, Tom Lippincott, and Jon Wätte for their
C++ wizardry and personal patience, and to Pete and Tom for reviewing this
article.*