TweetFollow Us on Twitter

December 95 - Newton Q & A: Ask the Llama

Newton Q & A: Ask the Llama

Q The on-line discussion groups for Newton developers have a lot of references to compatibility these days. My application works fine on the 120, 110, and 100 models. Does that mean I'm compatible?

A Good question. Compatibility doesn't mean your application works now, but that it's written in such a way that it will work on future Newton devices and operating systems. There are several APIs and methods for doing things on the 120, 110, and 100 models that will work with them but are not necessarily compatible with future releases of the operating system.

There are two main points to observe for the sake of compatibility:

  • If it's not documented, don't use it.
  • Catch exceptions; they can occur (especially if you ignore the first point).
Since compatibility is such an important question, it will be the focus of this column. The rest of the column will cover the most common breaches of compatibility. Where applicable, there will be an example of the incompatible and compatible ways of doing things. After reading this and making copious notes (especially where you find yourself saying "Oh dear" and "Oh no!"), you'll be in a position to make your code compatible. We also recommend that you try out your application with the Compatibility App Package (which is on this issue's CD and is available from various on-line services).

Note that we refer often to the Newton Toolkit platform file functions. The Toolkit documentation and platform file release notes describe these functions, which are provided in lieu of future APIs. You should use these platform file functions where applicable. Call the code directly and don't modify it. That is, use the call/with syntax; don't place the code in a slot in your application and use message sending.

UNDOCUMENTED GLOBAL FUNCTIONS

There are four common offenders here: CreateAppSoup, SetupCardSoups, MakeSymbol, and GetAllFolders. The function kRegisterCardSoupFunc in the platform file replaces CreateAppSoup and SetupCardSoups. It's much simpler to use than the undocumented functions:
// RIGHT way
constant kSoupName := "MySoup:MYSIG";
constant kSoupIndices := '[]; 
constant kAppObject := '["Item", "Items"];
call kRegisterCardSoupFunc with
   (kSoupName, kSoupIndices, kAppSymbol, kAppObject);

// *** WRONG way ***
CreateAppSoup(kSoupName, kSoupIndices, EnsureInternal([appSymbol]),
   EnsureInternal(kAppObject));
AddArraySlot(cardSoups, kSoupName);
AddArraySlot(cardSoups, kSoupIndices);
SetupCardSoups();
The fix for MakeSymbol is to call the Intern function: it does the same thing as MakeSymbol and it's documented.

There's no replacement function for GetAllFolders; just don't call it.

UNDOCUMENTED GLOBAL VARIABLES

The three most common misused global variables are cardSoups, extras, and userConfiguration.

There are two uses of cardSoups: one is to register a card soup; the other to unregister it. Registering is taken care of with kRegisterCardSoupFunc (see above). Unregistering is done with another platform file function, kUnRegisterCardSoupFunc:

// RIGHT way
call kUnRegisterCardSoupFunc with (kSoupName);

// *** WRONG way ***
SetRemove(cardSoups, kSoupName);
SetRemove(cardSoups, kSoupIndices);
You should never access the extras global variable. Not only is this variable undocumented, but so is its format. Both are subject to major revisions. The platform file function kSetExtrasInfoFunc is provided for setting information about items in the extras drawer. The most common use of this function is to give your application a different icon (see the ExtraChange DTS sample code on the CD).

There are also platform file functions to manipulate userConfiguration:

  • kGetUserConfigFunc gets a slot from the userConfiguration soup entry.
  • kSetUserConfigFunc lets you set user configuration information.
  • kFlushUserConfigFunc should be called when you've changed user configuration information.
// RIGHT way
local userName := call kGetUserConfigFunc with ('name);
if userName then
begin
   if StrEqual(userName, "Doctor") then
      call kSetUserConfigFunc with ('name, "The Doctor");
   call kFlushUserConfigFunc with ();
end;

// *** WRONG way ***
if userConfiguration.name AND
      StrEqual(userConfiguration.name, "Doctor") then
   userConfiguration.name := "The Doctor";

UNDOCUMENTED SLOTS AND METHODS

This is a broad category of problems. The most common is keyboardChicken in the root view. But there are others, like cursor.current, paperRoll.dataSoup, dockerChooser in the root view, UnionSoup:Add, and anything in a built-in application. Unfortunately, there is no right way to access most of these. The exceptions are cursor.current and Add.
// RIGHT way
local currentEntry := cursor:Entry();
myUnionSoup:AddToDefaultStore(anEntry);

// *** WRONG way ***
local currentEntry := cursor.current;
myUnionSoup:Add(anEntry);
Also, don't rely on the routing slips, such as mailSlip and printSlip, being in the root view. You can, however, still use those symbols in your routing frame.

UNDOCUMENTED MAGIC POINTERS

If you use one of these, you know it. Just think what would happen if the magic pointer changed from a view to a string: you would get some pretty bad behavior. Note that most of this could be dealt with by catching exceptions.

STORE AND SOUP ASSUMPTIONS

All you can assume is that store 0 is the internal store. You can't rely on there being only one other store, nor can you rely on the position of a store in the array returned by GetStores. Also, don't assume that another store is a card or even that there is just one store per card.

If you support moving or copying items between stores, you shouldn't find the title of the store. Use the constant ROM_cardAction as provided in the platform file:

// RIGHT way
routingFrame := {
   print: ...
   ...
   card: ROM_cardAction
}
In addition, don't assume that your soup will exist on every store. Currently, if you register your union soup, it's automatically created on every store that enters the Newton; however, this may change in the future:
// RIGHT way
GetUnionSoup(kSoupName):AddToDefaultStore(anEntry);

// *** WRONG way ***
aStore:GetSoup(kSoupName):Add(anEntry);
Remember that AddToDefaultStore or Add could throw exceptions. Wrap your calls to these functions in exception handlers.

Finally, if you support the soup change mechanism, don't assume that the change is adding or deleting an entry. It could be something else, such as a soup being created or removed from a store.

SCREEN SIZE

Don't assume the screen is any particular size. It could be larger or smaller than current devices. It could also be wider than it is tall. Your application size setup routine (usually in the viewSetupFormScript) should take this into account. Have maximum and minimum sizes. Close your application if it can't handle the current screen size.
// Code to close your application
constant kUnsupportedScreenSize :=
   "WiggyWorld does not support this screen size";

DefConst('closeMeFunc, func(x) x:Close());

:Notify(kNotifyQAlert, EnsureInternal(kAppName),
   EnsureInternal(kUnsupportedScreenSize));
AddDeferredAction(closeMeFunc, [self]);

UNDOCUMENTED FEATURES OF DATA TYPES

Rely only on the features and details of built-in data types that are documented. There are three common problem areas: order of slots in a frame, precision of integers, and implementation of strings.

The order of slots in a frame is undefined. It just so happens that in the current implementation the first 20 slots are returned in the order added. This is not a documented feature, so don't rely on it.

Integers are documented as having at least 30 bits of precision. This doesn't mean they'll always be 30 bits; they could be wider (as anyone who has used compiled NewtonScript can tell you). Note that compiled NewtonScript integers may not be 32 bits; they also follow the "at least 30 bits" rule.

The biggest offender is assumptions about how strings are implemented. Don't rely on strings being null terminated or being composed of two-byte Unicode characters. The practical upshot is that you should use StrLen to find the length, and StrMunger (or &) for length changes. Don't use Length, SetLength, or BinaryMunger with strings. Don't use the array accessor to set a string; you can check a character, but don't set a character.

MISCELLANEOUS BITS

Don't send messages directly to the IOBox; use the kSendFunc platform file function. Nor should you read the items in the IOBox soups.

Also note that there are platform file functions to register and unregister for Find that you should use.

Always use SetValue when you're changing the view or other system values.

Use only the body slot in items that you route. Don't assume that slots other than body will survive the routing process. On a related note, don't rely on the category slot of fields in your SetupRoutingSlip method either.

Don't rely on the closing order of views in the viewQuitScript. If you need to do some ordered cleanup, you can initiate your own message (for example, myViewQuitScript) from the view that first receives the viewQuitScript.

Replace system functions and messages at your peril. It's possible they will support other data types in the future (for example, to take NIL now where before they only took a string).

Don't assume anything about the built-in applications. Don't assume that they exist, or that their soups are there, or that the view structure will stay the same. If you do need to use a system feature (for example, a particular prototype, global function, or root method), test your assumptions.

local cardFileExists := GetRoot().cardfile;

if cardFileExists then
begin
   local cardFileSoup := GetUnionSoup(ROM_cardfilesoupname);
   if cardFileSoup then
      ...
end;
// :-0
if GetRoot().keyboardChicken then
begin
   ...
end;
Current Newtons have two levels of Undo; this may change. There could be more or fewer levels and it could change to Undo/Redo. It's safest to call AddUndoAction from inside your undo action; this will support Undo/Redo if we implement it, but will do nothing if we do not.

The llama is the unofficial mascot of the Developer Technical Support group in Apple's Newton Systems Group. Send your Newton-related questions to NewtonMail or eWorld DRLLAMA or to AppleLink DR.LLAMA. The first time we use a question from you, we'll send you a T-shirt.

Thanks to our Newton Partners for the questions used in this column, and to jXopher Bell, Henry Cate, Bob Ebert, David Fedor, Stephen Harris, Jim Schram, Maurice Sharp, James Speir, and Bruce Thompson for the answers.

Have more questions? Take a look at Newton Developer Info on AppleLink.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Tokkun Studio unveils alpha trailer for...
We are back on the MMORPG news train, and this time it comes from the sort of international developers Tokkun Studio. They are based in France and Japan, so it counts. Anyway, semantics aside, they have released an alpha trailer for the upcoming... | Read more »
Win a host of exclusive in-game Honor of...
To celebrate its latest Jujutsu Kaisen crossover event, Honor of Kings is offering a bounty of login and achievement rewards kicking off the holiday season early. [Read more] | Read more »
Miraibo GO comes out swinging hard as it...
Having just launched what feels like yesterday, Dreamcube Studio is wasting no time adding events to their open-world survival Miraibo GO. Abyssal Souls arrives relatively in time for the spooky season and brings with it horrifying new partners to... | Read more »
Ditch the heavy binders and high price t...
As fun as the real-world equivalent and the very old Game Boy version are, the Pokemon Trading Card games have historically been received poorly on mobile. It is a very strange and confusing trend, but one that The Pokemon Company is determined to... | Read more »
Peace amongst mobile gamers is now shatt...
Some of the crazy folk tales from gaming have undoubtedly come from the EVE universe. Stories of spying, betrayal, and epic battles have entered history, and now the franchise expands as CCP Games launches EVE Galaxy Conquest, a free-to-play 4x... | Read more »
Lord of Nazarick, the turn-based RPG bas...
Crunchyroll and A PLUS JAPAN have just confirmed that Lord of Nazarick, their turn-based RPG based on the popular OVERLORD anime, is now available for iOS and Android. Starting today at 2PM CET, fans can download the game from Google Play and the... | Read more »
Digital Extremes' recent Devstream...
If you are anything like me you are impatiently waiting for Warframe: 1999 whilst simultaneously cursing the fact Excalibur Prime is permanently Vault locked. To keep us fed during our wait, Digital Extremes hosted a Double Devstream to dish out a... | Read more »
The Frozen Canvas adds a splash of colou...
It is time to grab your gloves and layer up, as Torchlight: Infinite is diving into the frozen tundra in its sixth season. The Frozen Canvas is a colourful new update that brings a stylish flair to the Netherrealm and puts creativity in the... | Read more »
Back When AOL WAS the Internet – The Tou...
In Episode 606 of The TouchArcade Show we kick things off talking about my plans for this weekend, which has resulted in this week’s show being a bit shorter than normal. We also go over some more updates on our Patreon situation, which has been... | Read more »
Creative Assembly's latest mobile p...
The Total War series has been slowly trickling onto mobile, which is a fantastic thing because most, if not all, of them are incredibly great fun. Creative Assembly's latest to get the Feral Interactive treatment into portable form is Total War:... | Read more »

Price Scanner via MacPrices.net

Early Black Friday Deal: Apple’s newly upgrad...
Amazon has Apple 13″ MacBook Airs with M2 CPUs and 16GB of RAM on early Black Friday sale for $200 off MSRP, only $799. Their prices are the lowest currently available for these newly upgraded 13″ M2... Read more
13-inch 8GB M2 MacBook Airs for $749, $250 of...
Best Buy has Apple 13″ MacBook Airs with M2 CPUs and 8GB of RAM in stock and on sale on their online store for $250 off MSRP. Prices start at $749. Their prices are the lowest currently available for... Read more
Amazon is offering an early Black Friday $100...
Amazon is offering early Black Friday discounts on Apple’s new 2024 WiFi iPad minis ranging up to $100 off MSRP, each with free shipping. These are the lowest prices available for new minis anywhere... Read more
Price Drop! Clearance 14-inch M3 MacBook Pros...
Best Buy is offering a $500 discount on clearance 14″ M3 MacBook Pros on their online store this week with prices available starting at only $1099. Prices valid for online orders only, in-store... Read more
Apple AirPods Pro with USB-C on early Black F...
A couple of Apple retailers are offering $70 (28%) discounts on Apple’s AirPods Pro with USB-C (and hearing aid capabilities) this weekend. These are early AirPods Black Friday discounts if you’re... Read more
Price drop! 13-inch M3 MacBook Airs now avail...
With yesterday’s across-the-board MacBook Air upgrade to 16GB of RAM standard, Apple has dropped prices on clearance 13″ 8GB M3 MacBook Airs, Certified Refurbished, to a new low starting at only $829... Read more
Price drop! Apple 15-inch M3 MacBook Airs now...
With yesterday’s release of 15-inch M3 MacBook Airs with 16GB of RAM standard, Apple has dropped prices on clearance Certified Refurbished 15″ 8GB M3 MacBook Airs to a new low starting at only $999.... Read more
Apple has clearance 15-inch M2 MacBook Airs a...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs now available starting at $929 and ranging up to $410 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at... Read more
Apple drops prices on 13-inch M2 MacBook Airs...
Apple has dropped prices on 13″ M2 MacBook Airs to a new low of only $749 in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, now available for $679 for 8-Core CPU/7-Core GPU/256GB models. Apple’s one-year warranty is included, shipping is free, and each... Read more

Jobs Board

Seasonal Cashier - *Apple* Blossom Mall - J...
Seasonal Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Seasonal Fine Jewelry Commission Associate -...
…Fine Jewelry Commission Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) Read more
Seasonal Operations Associate - *Apple* Blo...
Seasonal Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Read more
Hair Stylist - *Apple* Blossom Mall - JCPen...
Hair Stylist - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.