TweetFollow Us on Twitter

December 95 - Newton Q & A: Ask the Llama

Newton Q & A: Ask the Llama

Q The on-line discussion groups for Newton developers have a lot of references to compatibility these days. My application works fine on the 120, 110, and 100 models. Does that mean I'm compatible?

A Good question. Compatibility doesn't mean your application works now, but that it's written in such a way that it will work on future Newton devices and operating systems. There are several APIs and methods for doing things on the 120, 110, and 100 models that will work with them but are not necessarily compatible with future releases of the operating system.

There are two main points to observe for the sake of compatibility:

  • If it's not documented, don't use it.
  • Catch exceptions; they can occur (especially if you ignore the first point).
Since compatibility is such an important question, it will be the focus of this column. The rest of the column will cover the most common breaches of compatibility. Where applicable, there will be an example of the incompatible and compatible ways of doing things. After reading this and making copious notes (especially where you find yourself saying "Oh dear" and "Oh no!"), you'll be in a position to make your code compatible. We also recommend that you try out your application with the Compatibility App Package (which is on this issue's CD and is available from various on-line services).

Note that we refer often to the Newton Toolkit platform file functions. The Toolkit documentation and platform file release notes describe these functions, which are provided in lieu of future APIs. You should use these platform file functions where applicable. Call the code directly and don't modify it. That is, use the call/with syntax; don't place the code in a slot in your application and use message sending.

UNDOCUMENTED GLOBAL FUNCTIONS

There are four common offenders here: CreateAppSoup, SetupCardSoups, MakeSymbol, and GetAllFolders. The function kRegisterCardSoupFunc in the platform file replaces CreateAppSoup and SetupCardSoups. It's much simpler to use than the undocumented functions:
// RIGHT way
constant kSoupName := "MySoup:MYSIG";
constant kSoupIndices := '[]; 
constant kAppObject := '["Item", "Items"];
call kRegisterCardSoupFunc with
   (kSoupName, kSoupIndices, kAppSymbol, kAppObject);

// *** WRONG way ***
CreateAppSoup(kSoupName, kSoupIndices, EnsureInternal([appSymbol]),
   EnsureInternal(kAppObject));
AddArraySlot(cardSoups, kSoupName);
AddArraySlot(cardSoups, kSoupIndices);
SetupCardSoups();
The fix for MakeSymbol is to call the Intern function: it does the same thing as MakeSymbol and it's documented.

There's no replacement function for GetAllFolders; just don't call it.

UNDOCUMENTED GLOBAL VARIABLES

The three most common misused global variables are cardSoups, extras, and userConfiguration.

There are two uses of cardSoups: one is to register a card soup; the other to unregister it. Registering is taken care of with kRegisterCardSoupFunc (see above). Unregistering is done with another platform file function, kUnRegisterCardSoupFunc:

// RIGHT way
call kUnRegisterCardSoupFunc with (kSoupName);

// *** WRONG way ***
SetRemove(cardSoups, kSoupName);
SetRemove(cardSoups, kSoupIndices);
You should never access the extras global variable. Not only is this variable undocumented, but so is its format. Both are subject to major revisions. The platform file function kSetExtrasInfoFunc is provided for setting information about items in the extras drawer. The most common use of this function is to give your application a different icon (see the ExtraChange DTS sample code on the CD).

There are also platform file functions to manipulate userConfiguration:

  • kGetUserConfigFunc gets a slot from the userConfiguration soup entry.
  • kSetUserConfigFunc lets you set user configuration information.
  • kFlushUserConfigFunc should be called when you've changed user configuration information.
// RIGHT way
local userName := call kGetUserConfigFunc with ('name);
if userName then
begin
   if StrEqual(userName, "Doctor") then
      call kSetUserConfigFunc with ('name, "The Doctor");
   call kFlushUserConfigFunc with ();
end;

// *** WRONG way ***
if userConfiguration.name AND
      StrEqual(userConfiguration.name, "Doctor") then
   userConfiguration.name := "The Doctor";

UNDOCUMENTED SLOTS AND METHODS

This is a broad category of problems. The most common is keyboardChicken in the root view. But there are others, like cursor.current, paperRoll.dataSoup, dockerChooser in the root view, UnionSoup:Add, and anything in a built-in application. Unfortunately, there is no right way to access most of these. The exceptions are cursor.current and Add.
// RIGHT way
local currentEntry := cursor:Entry();
myUnionSoup:AddToDefaultStore(anEntry);

// *** WRONG way ***
local currentEntry := cursor.current;
myUnionSoup:Add(anEntry);
Also, don't rely on the routing slips, such as mailSlip and printSlip, being in the root view. You can, however, still use those symbols in your routing frame.

UNDOCUMENTED MAGIC POINTERS

If you use one of these, you know it. Just think what would happen if the magic pointer changed from a view to a string: you would get some pretty bad behavior. Note that most of this could be dealt with by catching exceptions.

STORE AND SOUP ASSUMPTIONS

All you can assume is that store 0 is the internal store. You can't rely on there being only one other store, nor can you rely on the position of a store in the array returned by GetStores. Also, don't assume that another store is a card or even that there is just one store per card.

If you support moving or copying items between stores, you shouldn't find the title of the store. Use the constant ROM_cardAction as provided in the platform file:

// RIGHT way
routingFrame := {
   print: ...
   ...
   card: ROM_cardAction
}
In addition, don't assume that your soup will exist on every store. Currently, if you register your union soup, it's automatically created on every store that enters the Newton; however, this may change in the future:
// RIGHT way
GetUnionSoup(kSoupName):AddToDefaultStore(anEntry);

// *** WRONG way ***
aStore:GetSoup(kSoupName):Add(anEntry);
Remember that AddToDefaultStore or Add could throw exceptions. Wrap your calls to these functions in exception handlers.

Finally, if you support the soup change mechanism, don't assume that the change is adding or deleting an entry. It could be something else, such as a soup being created or removed from a store.

SCREEN SIZE

Don't assume the screen is any particular size. It could be larger or smaller than current devices. It could also be wider than it is tall. Your application size setup routine (usually in the viewSetupFormScript) should take this into account. Have maximum and minimum sizes. Close your application if it can't handle the current screen size.
// Code to close your application
constant kUnsupportedScreenSize :=
   "WiggyWorld does not support this screen size";

DefConst('closeMeFunc, func(x) x:Close());

:Notify(kNotifyQAlert, EnsureInternal(kAppName),
   EnsureInternal(kUnsupportedScreenSize));
AddDeferredAction(closeMeFunc, [self]);

UNDOCUMENTED FEATURES OF DATA TYPES

Rely only on the features and details of built-in data types that are documented. There are three common problem areas: order of slots in a frame, precision of integers, and implementation of strings.

The order of slots in a frame is undefined. It just so happens that in the current implementation the first 20 slots are returned in the order added. This is not a documented feature, so don't rely on it.

Integers are documented as having at least 30 bits of precision. This doesn't mean they'll always be 30 bits; they could be wider (as anyone who has used compiled NewtonScript can tell you). Note that compiled NewtonScript integers may not be 32 bits; they also follow the "at least 30 bits" rule.

The biggest offender is assumptions about how strings are implemented. Don't rely on strings being null terminated or being composed of two-byte Unicode characters. The practical upshot is that you should use StrLen to find the length, and StrMunger (or &) for length changes. Don't use Length, SetLength, or BinaryMunger with strings. Don't use the array accessor to set a string; you can check a character, but don't set a character.

MISCELLANEOUS BITS

Don't send messages directly to the IOBox; use the kSendFunc platform file function. Nor should you read the items in the IOBox soups.

Also note that there are platform file functions to register and unregister for Find that you should use.

Always use SetValue when you're changing the view or other system values.

Use only the body slot in items that you route. Don't assume that slots other than body will survive the routing process. On a related note, don't rely on the category slot of fields in your SetupRoutingSlip method either.

Don't rely on the closing order of views in the viewQuitScript. If you need to do some ordered cleanup, you can initiate your own message (for example, myViewQuitScript) from the view that first receives the viewQuitScript.

Replace system functions and messages at your peril. It's possible they will support other data types in the future (for example, to take NIL now where before they only took a string).

Don't assume anything about the built-in applications. Don't assume that they exist, or that their soups are there, or that the view structure will stay the same. If you do need to use a system feature (for example, a particular prototype, global function, or root method), test your assumptions.

local cardFileExists := GetRoot().cardfile;

if cardFileExists then
begin
   local cardFileSoup := GetUnionSoup(ROM_cardfilesoupname);
   if cardFileSoup then
      ...
end;
// :-0
if GetRoot().keyboardChicken then
begin
   ...
end;
Current Newtons have two levels of Undo; this may change. There could be more or fewer levels and it could change to Undo/Redo. It's safest to call AddUndoAction from inside your undo action; this will support Undo/Redo if we implement it, but will do nothing if we do not.

The llama is the unofficial mascot of the Developer Technical Support group in Apple's Newton Systems Group. Send your Newton-related questions to NewtonMail or eWorld DRLLAMA or to AppleLink DR.LLAMA. The first time we use a question from you, we'll send you a T-shirt.

Thanks to our Newton Partners for the questions used in this column, and to jXopher Bell, Henry Cate, Bob Ebert, David Fedor, Stephen Harris, Jim Schram, Maurice Sharp, James Speir, and Bruce Thompson for the answers.

Have more questions? Take a look at Newton Developer Info on AppleLink.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »
Frozen Synapse (Games)
Frozen Synapse 1.0 Device: iOS iPhone Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Frozen Synapse is a multi-award-winning tactical game. (Full cross-play with desktop and tablet versions) 9/10 Edge 9/10 Eurogamer... | Read more »
Space Marshals (Games)
Space Marshals 1.0.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: ### IMPORTANT ### Please note that iPhone 4 is not supported. Space Marshals is a Sci-fi Wild West adventure taking place... | Read more »
Battle Slimes (Games)
Battle Slimes 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: BATTLE SLIMES is a fun local multiplayer game. Control speedy & bouncy slime blobs as you compete with friends and family.... | Read more »
Spectrum - 3D Avenue (Games)
Spectrum - 3D Avenue 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: "Spectrum is a pretty cool take on twitchy/reaction-based gameplay with enough complexity and style to stand out from the... | Read more »
Drop Wizard (Games)
Drop Wizard 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Bring back the joy of arcade games! Drop Wizard is an action arcade game where you play as Teo, a wizard on a quest to save his... | Read more »

Price Scanner via MacPrices.net

Apple’s M4 Mac minis on sale for record-low p...
B&H Photo has M4 and M4 Pro Mac minis in stock and on sale right now for up to $150 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses. Prices start at only $469: – M4... Read more
Deal Alert! Mac Studio with M4 Max CPU on sal...
B&H Photo has the standard-configuration Mac Studio model with Apple’s M4 Max CPU in stock today and on sale for $300 off MSRP, now $1699 (10-Core CPU and 32GB RAM/512GB SSD). B&H also... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.