TweetFollow Us on Twitter

December 95 - According To Script: Steps to Scriptability

According To Script: Steps to Scriptability

Cal Simone

To wind up my first year of writing about scripting in develop, this time I'll solidify the sequence of steps involved in making an application scriptable. A few of these steps have been mentioned before, while some material is new; here all the steps are organized so that you can work out a strategy for implementing scriptability. You may be surprised at what you'll find.

THE WRONG WAY

In the past, a programmer who was responsible for implementing Apple events support in a scriptable application usually set about this task in one of two ways:
  • writing the code for the event handlers and object accessor functions first, then, just before shipping, deciding what to call things and throwing together a dictionary at the last minute
  • jumping into the design of an object model hierarchy (in an attempt to implement the Core suite), then writing the event handlers and object accessor functions, and, again, putting together the dictionary last
These methods were fine back in the days when Apple events were used principally for direct communication between two applications -- one program was usually the client of the other. But in today's world of scripting, it is users who are the clients. So in order to accomplish the goal of creating a human-friendly scripting vocabulary, developers need different methods for development.

THE NEW, BETTER WAY

Since your scripting interface is also a user interface to your application, it should be as full and rich as the graphical interface, and should be as intuitive as you can make it. In creating human-oriented scriptability, your goal is to make it as natural and as easy as possible for users to write sentences to communicate with and control your application. You want users to be able to write sentences that are as close as possible to the way they might think about what they want to do. Prepare to open up the full functionality of your application through scripting -- you'll want to make it complete. The following plan will help you develop a clean vocabulary that allows users to easily work with your application.

PRACTICE YOUR WRITING

The first set of steps will help you home in on the terms you'll use in your vocabulary.

Write down sentences. The very first thing to do is to write down as many sentences as possible describing actions that can be accomplished with your application. At this stage, don't try to make real scripting commands; just write down basic ideas. For example:

play movies
grab the customer's profile
print pages 2 through 5
translate this book from English to French
send this message to Bob at the Redmond office
find all the records containing "University"
delete all paragraphs containing the word "Windows"

Have users write sentences. Users think differently about the way they accomplish things with applications than programmers do. Invite users of your application to write down some general sentences. Encourage them to think about how they want to accomplish what they do. Ask them to write the sentences as if they were directing the computer by speaking to it. (You can do this simultaneously with the above step.)

Include users who are experienced with earlier versions of your application. These users don't need AppleScript experience. Consider inviting your documentation writers and your support people to participate. You'll see quickly how users think about your application from a task-oriented perspective.

Don't attempt to write code yet or design your object hierarchy around what users write. Just use this to help you think in broad terms about how something might be accomplished.

Write some commands. Write more sentences, this time attempting to make script commands. Try to fit them into the context of a possible scripting vocabulary. This is an iterative process, through which you can distill your broad ideas into useful terms.

When writing commands, keep one eye open for consistency -- think a bit about existing AppleScript commands and objects. At this juncture, it may help to have some people with AppleScript experience write sample sentences to describe how they want to control your application. The sentences should begin to take on the flavor of AppleScript statements, with verbs followed by objects. For instance:

tell "emailer" to send the file "Weekly Report" to "Bob" at "Redmond"
tell "Mail Order Store" to order item "CW056" with nextday delivery
tell the front window to select the first paragraph containing "Macintosh"

WRITING ANALYSIS

In the next set of steps, you'll develop your object model hierarchy from your early command writing.

Analyze your initial commands. The consumers of your product may surprise you. Some of the sentences they write will be too large in scope, but others will be highly focused to specific tasks. You're likely to find that they'll focus on the action first, then the objects. From those sentences, begin to determine the common verbs and objects. For example:

  • verbs: play, get, set, translate, send, print , select, delete
  • objects: movie, customer, paragraph, document, record, message
  • properties: profile, leading
  • enumerators: English, French, PowerTalk

Make a crude object model hierarchy. Based on the analysis of your commands, make a first cut at your object model hierarchy. Although many object classes in your vocabulary are types of objects that can be physically manipulated by your application, objects in scripting do not have to correspond to the objects on your screen. Nor should they match the objects in your internal code created by the programmers. Rather, script objects should be the most natural representation of what the user is trying to manipulate. Often these three -- scripting, onscreen, and internal -- will be nearly the same, but they don't have to be.

Remember that consistency in a scriptable application is often accomplished through the liberal use of setting and getting properties instead of through large numbers of verbs. For more information, read the section "Designing Your Object Model Hierarchy" in my article, "Designing a Scripting Implementation," in develop Issue 21.

Work on your dictionary

The key to a clean, intuitive scriptable application is its dictionary. It's now time to develop this all-important "window" to your application's soul.

Look at other application terminologies for consistency. Creating the AppleScript interface is a lot like creating the graphical interface. When designing dialog boxes, for example, most developers look at many other applications for examples of what works and what doesn't. Similarly, you should view and use the AppleScript terminology of other applications to see how well they work. Remember that AppleScript hasn't been around long enough for strong guidelines to be developed. Often you can do better than another application (in some cases, you can learn what not to do), but you also want your application to share as many elements as make sense with other applications your users might be familiar with. (When in doubt, refer to and practice with the Scriptable Text Editor; it's clean and simple.)

Make your first rough 'aete' and write commands. When you're ready, take a stab at making an 'aete'. Don't expect too much at this stage; just get comfortable with the structure of this resource. Write some commands with your crude 'aete'. You can even open up your 'aete' in the Script Editor and check the syntax of your commands against your dictionary. Even though you won't be able to execute the commands, you'll be able to practice writing sentences using the terms in your early dictionary.

Adjust the 'aete'.Looking at the commands written with your early terms, you'll begin to see where the sentences look more or less natural, and where they're awkward. Based on this, you can start improving on the terms in your 'aete'.

Make more commands; have users write commands.At this point, you're ready to write some serious commands. By now you should be able to write real sentences that follow the AppleScript command structure: verb [object] [keyword value] ... These sentences should be similar in structure to standard commands that you can write for other scriptable applications. They should "feel" like AppleScript:

play the movie "1984 Commercial"
get the profile of customer "Caroline Rose"
print pages 2 through 5
translate the document "Tech Manual" from English to French
set the leading of paragraphs 1 through 3 to 10
send the document "Order 578" via PowerTalk
Note that the use of the word "the" is allowed in many places in AppleScript. Many of your users will include it in their commands. You should name your objects and properties so that they won't sound awkward when preceded by the word "the." And try to avoid property names that start with a verb.

Give your sample 'aete' to users and ask them to begin writing scripts to see how good your terminology feels and how it integrates and interacts with other applications. This interaction is crucial to understanding the value of AppleScript. All this can be done before any code is connected to the commands in the 'aete'. (Be sure to tell them that they can't run their scripts.)

NOW TO YOUR CODE

A well-conceived dictionary will serve as a specification for programmers. Only after you've gotten your vocabulary in fairly good shape and done some preliminary testing with users should you (or your programmers) begin to write the code behind the vocabulary.

Write object accessor functions. It's probably a good idea to begin writing some of your object accessor functions first, so that you'll have something to test your Apple event handlers against. Accessor functions must cover all possible combinations of object classes and containers. However, accessor functions can be combined to handle more than one object class in a container if the objects are similar or lend themselves to code that can be shared.

For example, the Scriptable Text Editor has an accessor function for document objects, such as windows, within the application (the null container). It has another accessor function for all text objects within documents, such as characters, words, and paragraphs, and a third accessor for text objects within other text objects, such as characters within words, or words within paragraphs. Characters, words, and paragraphs were combined because the code to handle each of them was easily shared.

Also consider the language, framework, and structure of your existing code. Some frameworks, such as MacApp, use internal object member functions that are very similar to the accessor functions you'll write, lending themselves to individual accessors for each object class. You'll certainly want your accessor functions to make use of the existing internal functions.

Write Apple event handlers. Now you're ready to write the code to handle the Apple events. Since you've made the effort to lay the groundwork, this should be relatively easy. If your dictionary contains a lot of properties, consider implementing set and get early in the game.

Test your code. AppleScript is very useful for testing your Apple event code. You can easily write AppleScript commands that accurately send Apple events to your application. This is considerably easier than writing test code to fake sending Apple events to yourself. Scripter from Main Event makes an ideal tool for this task because you can observe what's going on in a script as it happens.

Once the code is connected, let a wider audience try your scripting. See how well the previously written scripts perform.

Clean up your dictionary. After you've gotten your code working, go back and carefully look over your 'aete' one more time. Make sure that you've organized the terms well and that your comments are understandable and innovative. Use the guidelines in my last column, "Thinking About Dictionaries," in Issue 23.

A NEW PLACE TO GET HELP

There's now a resource on the Internet for posing questions relating to scriptability issues. It's a new mailing list: applescript-implementors@abs.apple.com. To subscribe, just send the following message to listproc@abs.apple.com: SUBSCRIBE applescript-implementors Your Name

As always, happy implementing!

CAL SIMONE (AppleLink MAIN.EVENT) wants your dictionary for the Webster database. He will be analyzing the terms in your vocabulary against others in search of similarities and differences. Send your 'aete' resources to him on AppleLink or at mainevent@his.com on the Internet.

Thanks to Eric Gundrum and C. K. Haun for reviewing this column.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.