TweetFollow Us on Twitter

June 95 - MPW TIPS AND TRICKS

MPW TIPS AND TRICKS

Building a Better (Development) Environment

TIM MARONEY

[IMAGE 063-065_MPW_Tips_html1.GIF]


The days of the solitary hacker are long past. While this reclusive species is still spotted in the wildernesses of academia and shareware, today's commercial engineers roam the virtual plains in herds, overcoming the incessant problems of bloated software projects by sheer force of numbers.

Like all human groups, software teams are tied together by a shared language and environment. On the Macintosh, this common ground often contains a set of MPW scripts and tools. While most developers prefer the faster compilers offered by third-party vendors, the scripting and source control capabilities of MPW make it an indispensable workhorse in team software projects. It even serves as the cornerstone of many cross-platform efforts involving both the Mac OS and that other operating system.

Following a few simple principles will greatly reduce headaches resulting from maintaining a team's MPW configuration. These guidelines may seem obvious, but I have yet to see a project that followed all of them.

ENGINEERS ARE USERS, TOO
While we may be accustomed these days to thinking of a user interface as a sequence of pictures, a build environment in MPW is as much a user interface as any other software system. Like all such projects, designing it naively invites the wrath of your users -- in this case, the engineers on your team. And unlike most users, they have your direct telephone number and know where you park your car!

The primary principle of user interface design is to stop thinking "I want to make the best X ever," whether X is a text engine, file system, image processor, build environment, or gorgonzola sandwich. That narrow form of thinking leads to excellent solutions to technical problems but systems that are difficult to use, because the model of the problem adopted by an engineer is likely to be different from that applied by an end user. For instance, to an image processing expert, rotating an image is a problem of accurate and rapid approximation across a grid, but to a scanner operator, the problem is one of deciding when to rotate, whether to do it automatically, whether to do it before or after other operations, and so forth. A technically superb rotation algorithm may completely fail to meet the requirements of the operator in a print shop if it wasn't originally designed with that environment in mind.

Balance technical problem solving by thinking through in detail how the system will be used to accomplish specific tasks. Spell out particular scenarios and make sure your solutions work in them. Otherwise, they probably won't. So, to keep the needs of your various users in mind, you need to consider not only a normal build, but auxiliary tasks such as the following:

  • installing and updating the system
  • incorporating scripts from other sources
  • giving MPW commands by hand
  • personalizing the configuration
  • maintaining a synchronized environment among all users
  • archiving the environment for reproducing builds
  • working from home over Apple Remote Access, and other ways of working remotely
  • troubleshooting scripts and tools

Never assume that smart people make fewer errors. A rule of thumb is that the number of errors made is proportional to the number of possible errors, not to the skill of the user. Error prevention should be one of your guiding principles in any system design. For instance, don't require three commands in a particular order to complete a build; a single build should be a single command. If you have user interface design staff, get them involved with the development environment; their familiarity with principles such as error prevention and nonmodality could be very helpful.

Most of all, talk to your users. Ask them what they need and what their problems are. Sometimes their suggestions will be ones you can use directly; more often they won't hold up to scrutiny as actual designs, but they always indicate a legitimate area of concern that you'll need to address. Design your system on paper first, and have your users review your drafts. This time will pay off later in increased productivity.

Many of the principles of modern software design were originally developed for traditional command-line systems. See The Elements of Friendly Software Design: The New Edition by Paul Heckel (Alameda: Sybex, 1991). *

CHECK IN THE SYSTEM
An obvious, but flawed, approach to organizing a system of tools and scripts is to put them all on a server where everyone can reach them. Each engineer is responsible for synchronizing his or her local configuration with the latest files on the server, and anyone can improve the scripts in their copious free time. In addition, everyone can customize their own system as much as they like.

In practice this simple scheme wastes the time of everyone on the team, because no one ever has the same configuration as anyone else. A typical frustrating conversation under this system would be:

I can't build the SuperWidgets library. Does it build for you?

Sure! Maybe you didn't get the new SourceGrinder script?

No, I got that yesterday, after I couldn't build Pat's latest brilliant changes to WhizzySnork. Let's take a look at your copy of the MungePrefix tool.

Hmmm. It seems to match yours. Gee, I don't know what the problem could be. Let's both do a complete reinstall and try again.

(Repeat until hysteria ensues.)

The solution to the problem of synchronization is to keep the build system itself under source control. When people run into problems, they'll make sure that they've checked out the current scripts and tools as well as the current source files,before they bother you about it. If they don't, they'll look silly. Since that will probably bring back unpleasant memories from the playground, they'll try harder next time.

For complex projects, you'll probably want to institute a regular build process with versioning and source archiving. When you archive the sources for a build, don't forget to archive a matchingrevision of the development environment! You may need to reproduce that build in the future, for which you'll need the source code and the exact build system.

In some larger projects, the development environment may be maintained by a group separate from the programmers who use the system. In that case, it may not be practical to archive the environment as part of a project build. The environment group needs to archive the system with named versions, and the project team needs to always build with respect to a named version of the environment. The project team also needs to record in its release notes which version of the development environment was used for each archived build. This allows the build to be reproduced from the two archives.

HAVE AN INSTALLED COPY HANDY
Bootstrapping an MPW configuration for a new engineer can be painful. There is a chicken-and-egg problem with any script-based installation of an MPW build system. The scripts you want to use for installation are checked in, but how does the first-timer get to them? You can write out careful step-by-step instructions, but few engineers can resist the temptation to improvise. You'll wind up doing it for them after all when they fail.

Instead, keep an up-to-date copy of a preconfigured MPW on a convenient server. The new user simply copies the entire MPW folder from the server to the local disk (remember those licensing restrictions,though!), edits the configuration file, and is ready to run.

THE DREADED USERSTARTUP*PERSONAL FILE
It's perfectly clear to the development environment designer that the user needs to type his or her name where it says

Set MyName "Your Name Here"

but no one ever seems to fill in the blanks correctly without hand-holding.

It may be worth your while to write a mini-application that sets up the personal configuration file in the MPW folder. An hour or two creating a setup application witha nice, clear modeless dialog will pay for itself a few newhires down the road. More simply, you can use MPW's Request, GetFileName, and GetListItem commands in a setup script -- but a single dialog is friendlier.

This application or script should also be stored on the server where you have the preconfigured MPW folder. With a little clever scripting, you can easily arrange for the application to be run automagically if the personal configuration file hasn't yet been set up.

There are a few kinds of setup that can be done programmatically. For instance, if a script needs to know the monitor size, don't ask users to type it in themselves; an MPW tool can look at the graphics device list and figure it out by itself.

ESCHEW CLEVERNESS
One of the best programming tips I ever got was from an introductory LISP text I read a few centuries ago as an undergraduate. It warned against cleverness in coding. On the surface this would appear to be stupidadvice. Isn't cleverness a requirement for programming? The problem is that when our own code strikes us as clever, it usually involves some trick or back door that's both fragile and hard to understand, not only for the next poor sap who inherits the code, but maybe for ourselves a month or three from now. Yet these clever tricks are rewarding. Not only does a trick resolve a sticky problem in one swell foop, but it reinforces our belief in our own intelligence and resourcefulness.

LISP, being inherently weird, lends itself to clever solutions. So does object-oriented programming. (I'll spare you the name of a program that buries its resolution of conflicting filenames -- dialogs and all -- deep in the bowels of a general-purpose string class.) Scripting languages such as those of MPW andcsh also encourage cleverness. Remember the scripts to accelerate launching in last issue's MPW Tips and Tricks? The form in which they were passed to me used a very clever method of signaling a cold boot: it aliased the built- in End command to Quit, bypassing the state-saving code in the Quit script. Needless to say, the potential for side effects was enormous, but no doubt someone enjoyed thinking of it! I changed the cold boot sequence to write an empty file called DontSaveState in the MPW folder, and the Quit script to detect and remove this file. It takes perhaps a tenth of a second longer, but it's comprehensible and free from harmful side effects.

KEEP IT SIMPLE, STUPID
Another common class of difficulties results from redesigning the basis of MPW. It can be tempting to make big changes to the system, such as by changing the default value of a built-in variable like Exit, or permanently blanking variables like CIncludes and RIncludes to prevent conflicts with local headers.

The problem is that this turns a multifunction system into a single-function system, making MPW useful solely for the build tasks you've planned. Scripts from other sources won't work anymore, and the existing techniques and skills of people on the team may become hard for them to apply in the oddly mutated environment. Getting rid of RIncludes might make some part of your build sequence easier to manage, but what happens when an engineer wants to DeRez something by hand?

The solution is to avoid changing the underpinnings of the MPW Shell. If you need to add variables, add them as new variables -- don't mess with the old ones. Don't install patches that let you add whizzy graphical menus and floating windows if they interfere with the ordinary AddMenu and Open commands. When you do need to change something, change it only in the scope of the script where it's needed.

Among other reasons, you may someday need to have more than one build system installed. Suppose your company is acquired by the Gizmonics Institute and they have their own MPW configuration. Would you rather throw away yours and try to figure out how to shoehorn your source code into their system, or be able to run them both in the same MPW Shell? Or suppose (and I admit this is pretty unlikely) you start talking with the weirdos down the hall instead of just snickering about them behind their backs. Before you know it, you'll be drinking beer together and trying to integrate your build systems. Don't laugh; it happens.

THE JOY OF THEFT -- SHARE AND ENJOY
There are various sources for useful MPW scripts. Instead of trying to do it all yourself, you can impress your manager by ripping off scripts from CDs, computer networks, friends, and so forth. Sometimes even magazines have good stuff.

Apple already distributes quite a few useful scripts, such as those in the folder called DTS MPW Goodies on this issue's CD. Posting a note on a Usenet newsgroup may get you just the script you wanted in a matter of hours or days (even though you could have done it better yourself, of course).

Remember to share a little of your own work to balance the karmic load. This is the philosophy of UNIX®, and unfortunately it's better developed in that culture than in ours. Don't forget the others in the virtual herd!


TIM MARONEY has been tempered in the forge of computer networks, acquiring a rough, cast-iron finish that's often mistaken for obnoxiousness. His favorite animal name is "Kittens," his favorite food is anything dead, and his favorite new game involves building globe-spanning conspiracies out of overpriced trading cards. Tim supplements his seven-figure earnings from writing for magazines by developing software for Apple. *

Thanks to Shad Ahmad, Dave Evans, Arnaud Gourdol, and Eleanor the Wonder Gerbil for reviewing this column. *

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Marvel Future Fight celebrates nine year...
Announced alongside an advertising image I can only assume was aimed squarely at myself with the prominent Deadpool and Odin featured on it, Netmarble has revealed their celebrations for the 9th anniversary of Marvel Future Fight. The Countdown... | Read more »
HoYoFair 2024 prepares to showcase over...
To say Genshin Impact took the world by storm when it was released would be an understatement. However, I think the most surprising part of the launch was just how much further it went than gaming. There have been concerts, art shows, massive... | Read more »
Explore some of BBCs' most iconic s...
Despite your personal opinion on the BBC at a managerial level, it is undeniable that it has overseen some fantastic British shows in the past, and now thanks to a partnership with Roblox, players will be able to interact with some of these... | Read more »

Price Scanner via MacPrices.net

You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
24-inch M1 iMacs available at Apple starting...
Apple has clearance M1 iMacs available in their Certified Refurbished store starting at $1049 and ranging up to $300 off original MSRP. Each iMac is in like-new condition and comes with Apple’s... Read more
Walmart continues to offer $699 13-inch M1 Ma...
Walmart continues to offer new Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBook for sale by... Read more
B&H has 13-inch M2 MacBook Airs with 16GB...
B&H Photo has 13″ MacBook Airs with M2 CPUs, 16GB of memory, and 256GB of storage in stock and on sale for $1099, $100 off Apple’s MSRP for this configuration. Free 1-2 day delivery is available... Read more
14-inch M3 MacBook Pro with 16GB of RAM avail...
Apple has the 14″ M3 MacBook Pro with 16GB of RAM and 1TB of storage, Certified Refurbished, available for $300 off MSRP. Each MacBook Pro features a new outer case, shipping is free, and an Apple 1-... Read more
Apple M2 Mac minis on sale for up to $150 off...
Amazon has Apple’s M2-powered Mac minis in stock and on sale for $100-$150 off MSRP, each including free delivery: – Mac mini M2/256GB SSD: $499, save $100 – Mac mini M2/512GB SSD: $699, save $100 –... Read more
Amazon is offering a $200 discount on 14-inch...
Amazon has 14-inch M3 MacBook Pros in stock and on sale for $200 off MSRP. Shipping is free. Note that Amazon’s stock tends to come and go: – 14″ M3 MacBook Pro (8GB RAM/512GB SSD): $1399.99, $200... Read more
Sunday Sale: 13-inch M3 MacBook Air for $999,...
Several Apple retailers have the new 13″ MacBook Air with an M3 CPU in stock and on sale today for only $999 in Midnight. These are the lowest prices currently available for new 13″ M3 MacBook Airs... Read more
Multiple Apple retailers are offering 13-inch...
Several Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices... Read more
Roundup of Verizon’s April Apple iPhone Promo...
Verizon is offering a number of iPhone deals for the month of April. Switch, and open a new of service, and you can qualify for a free iPhone 15 or heavy monthly discounts on other models: – 128GB... Read more

Jobs Board

Relationship Banker - *Apple* Valley Financ...
Relationship Banker - Apple Valley Financial Center APPLE VALLEY, Minnesota **Job Description:** At Bank of America, we are guided by a common purpose to help Read more
IN6728 Optometrist- *Apple* Valley, CA- Tar...
Date: Apr 9, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92308 **Requisition ID:** 824398 At Target Optical, we help people see and look great - and Read more
Medical Assistant - Orthopedics *Apple* Hil...
Medical Assistant - Orthopedics Apple Hill York Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
Liquor Stock Clerk - S. *Apple* St. - Idaho...
Liquor Stock Clerk - S. Apple St. Boise Posting Begin Date: 2023/10/10 Posting End Date: 2024/10/14 Category: Retail Sub Category: Customer Service Work Type: Part Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.