March 95 - KON & BAL'S PUZZLE PAGE
KON & BAL'S PUZZLE PAGE
Printing Pains
JOSH HORWICH
See if you can solve this programming puzzle, presented in the form of a dialog
between Konstantin Othmer and guest puzzler Josh Horwich. The dialog gives clues
to help you. Keep guessing until you're done; your score is the number to the left of
the clue that gave you the correct answer. Even if you never run into the particular
problems being solved here, you'll learn some valuable debugging techniques that will
help you solve your own programming conundrums. And please, make KON &
BAL's day by submitting a puzzle of your own to AppleLink DEVELOP.
Josh Hey, KON, where's BAL?
KON Hmmm. That's a good one. Have you checked all the usual places: his cube? the
fitness center? prison?
Josh No sign. He won't even return my calls.
KON Maybe his answering machine is on the fritz?
Josh Hold on! Finding BAL was not the puzzle I had in mind.
KON Well, I hope this is an easy one if I have to go it alone.
Josh It's right up your alley. Let's see if all that Sega programming has made you soft. I
have a Mac IIci with 8 MB of RAM, a late alpha version of System 7.5, QuickDraw
GX beta 3 . . .
KON Hold on, hold on! There's the problem! Swap hard drives with a machine that has
working system software, and your bug, whatever it is, goes away. While you're at it,
why don't you buy a Mac with a little more horsepower?
Josh Not so easy, KON. We're here to solve these problems, to "learn some valuable
debugging techniques," remember? Anyway, I'm printing from Deneba's Canvas to a
LaserWriter Pro 630. My machine gets a bus error while spooling a nasty sample
document consisting of a bunch of Ferrari F40s that Lance thoughtfully duplicated
and rotated in Canvas.
KON OK, let's isolate the offender here. What happens if you install GX beta 3 on the IIci
running System 7.1?
Josh The problem goes away; the document prints beautifully. You even get all those cool
GX printing features, like document redirection and printing extensions. Don't you
just love it?
KON It's great! I can't wait to install it. How about some more information about the crash?
Josh What? You haven't figured it out yet? OK, I'll be nice, since BAL is hiding out. Let's
install a debugging version of the beta 3 GX Graphics INIT, and see what we can
find. I'll be even nicer and give you a version with MacsBug symbols.
KON So where's the crash?
100 Josh It looks like we don't crash in GX itself. MacsBug heap checks reveal nothing amiss in
any heap. But we crash in a CMP.W (A2), D0 instruction, with A2 looking like
garbage. What next?
KON How about a wh pc MacsBug command to see where we are?
90 Josh The PC is 1270 bytes into a locked, purgeable, relocatable block in the system heap.
The block even consists of legitimate code! It's about 16K long, if that's any help to
you. A stack crawl reveals no interesting MacsBug symbols, just to make things even
tastier.
KON OK, let's try to figure out who owns this block. Find the beginning of the block and
use dm to look around. Any clues?
Josh Nothing obvious, like the programmer's name and phone number. Only a few
cowboys like you would leave such a nice trail. I do notice some four-letter constants
near the top, like 'mach', 'fpu ', and 'qd ', but overall the block looks like a bunch of
680x0 opcodes, as one would expect.
KON All right, let's use il to look around the block and see if we can find any telltale traps.
Maybe from there we can guess what sort of code this is, or even who owns it.
80 Josh Besides the smattering of Gestalts, HLocks, HUnlocks, and GetTrapAddress traps, I
notice a _ComponentDispatch and a _SetComponentInstanceStorage call. Overall,
this code has very few traps, and lots of computational code.
KON I was told there would be no math! This code sounds like a Component
Manager-based code resource that went amuck. Given that we're dealing with printing
from GX, I'd guess it's ColorSync and not QuickTime. Let's be skanky and see how
we got into this wonderful code. Move the PC to the end of the function, and step us
out of here. What do we find?
70 Josh Getting warmer! After walking our way out of here in MacsBug by placing the PC
near the end of each function and tracing over the UNLK A6 and RTS instructions,
we discover that we are in fact inside a component called by ColorSync! Continuing to
step out in this fashion reveals that the trap that was called was _ColorMatch. Didn't
you write some of the slime we're looking at now?
KON Nothing doing. It's clearly a GX bug, just like the one from the last Puzzle Page. You
GX people like to pawn off your problems on everyone else. What else can you tell
me?
60 Josh OK, since I wrote much of the lovely code that has GX calling ColorSync, I'll even
lend a hand. Let's restart and do an atb ColorMatch and see what happens. After
setting this up, we discover that GX calls ColorSync to convert some colors from RGB
to CMYK. The data it passes to CWNewColorWorld looks fine -- it's merely the 14-
inch Macintosh Color Display color profile. ColorSync returns noErr, and we later
crash when we actually try to match a color using CWMatchColors.
KON What version of ColorSync are you running?
50 Josh 1.0.4. It's the one where the code that actually does color matching has been brought
native for PowerPC. The folks over in Imaging told me that all they did was massage
the code slightly to compile for PowerPC. I hear those IBM compilers are a little
stricter than THINK C when it comes to ANSI compliance.
KON Does it work with 1.0.3?
Josh Yep.
KON Hmmm. So what you're saying is we're crashing in ColorSync when printing under
GX and System 7.5 to the LaserWriter from Canvas, but it works fine in System 7.1.
I'd love to blame the whole thing on 7.5 and call it a day, but the code that dies only
makes very standard system calls, which factors the 7.5 code out of the equation. And
ColorSync 1.0.3 works. So the problem seems to be with ColorSync 1.0.4. Any other
changes for 1.0.4?
40 Josh Since GX relies on ColorSync, we need to know whether it's installed before we install
GX and patch out all of the Printing Manager. System 7 loads extensions before
INITs in control panels, so I talked the ColorSync guys into making the INIT part of
ColorSync live in a separate extension file from the profile picker, which remains in
the control panel. Cool, huh?
KON Wonderful. Now the user has twice the chance of throwing the darn thing away, right
after getting rid of A/ROSE and DAL. I guess it would be too hard to solve that
problem right, and search the Control Panels folder for ColorSync and determine
whether or not it's going to load. Now you've created another weird, order-dependent
nightmare on the Macintosh. It should give you job security, if nothing else.
Josh Good point, KON. I suppose GX should be clairvoyant and know that ColorSync will
load just because it's in the Control Panels folder. Next thing you know, those
extension-disabling utilities would be patching the File Manager so that GX's INIT
code doesn't find ColorSync when the user disables it.
KON All right, all right. So what does the crashing code look like it's trying to do? Where
did this horrible A2 value come from?
35 Josh ColorSync gets this value out of the middle of a relocatable block in MultiFinder temp
memory. From the disassembly, my guess is that it's doing a lookup in a hash table of
some form.
KON Ah, yes. To speed things up, the matching code remembers recent colors. This way we
can avoid a whole lot of math. But why would the block be in MultiFinder temp
memory? When ColorSync allocates memory, it first tries the current heap and system
heap, and only if there's not enough space in either of those does it allocate the block
in MultiFinder temp memory. This seems to imply that you're low on memory.
30 Josh Well, it's just the system heap that's low. Because GX Graphics doesn't want to move
application heap memory, it sets the current heap to the system heap before calling
ColorSync.
KON It's no surprise that you're low on memory. You have all that System 7.5 garbage
floating around in your machine. Tell me more about that block it got the erroneous
pointer from.
25 Josh It's 10,054 bytes big, and from the look of things, it's full of trash. I wonder who's
ruining it?
KON Let's see. When GX calls CWNewCWorld, ColorSync sets up some memory. Reboot
and break on _ColorMatch; once we hit that, break on TempNewHandle. After the
TempNewHandle, let's step-spy to see who trashes the location. As long as the block
doesn't move, we should find out who's ruining our hash table.
20 Josh A step-spy on a location in a relocatable block? I've got good news and bad news. The
good news is that the block doesn't relocate between the allocation and the crash, so
the step-spy trick is valid. The bad news is that the step-spy doesn't catch anyone
trashing our location.
KON Wait! The location isn't touched at all ? As in "uninitialized"? How can that be? Right
after calling TempNewHandle, I clear out the entire block to 0. What happened here?
15 Josh You're getting warmer! Here's a listing of the code right after TempNewHandle:
MOVE.L D7,-(A7)
CLR.L -(A7)
MOVE.L (A3),-(A7)
JSR *-$3B70
KON That looks right. Let's step into the JSR and see what happens.
10 Josh It looks like a simple routine. In fact, it's right out of Symantec's ANSI library:
MOVE.L $0004(A7),D0
MOVEA.L D0,A0
MOVE.B $0009(A7),D1
MOVE.L $000A(A7),D2
BRA.S *+$0006
MOVE.B D1,(A0)+
SUBQ.L #$1,D2
BNE.S *-$0004
RTS
Single-stepping through here reveals that nothing really happens at all. It loads D0
with a pointer to our block, D1 gets 0, and D2 gets 0. It branches to the BNE; then
the BNE doesn't loop. Whoops! I bet you wanted to clear a few more bytes than that!
KON How did we end up there? I never even linked with the ANSI libraries back in the 1.0
days! And how did someone screw this up? Let's call up Symantec and scream at them
for a while.
5 Josh Not so fast! Let's look at the prototype for memset. It can be found in string.h in the
C headers folder somewhere deep in the Symantec C++ folder hierarchy. It reads like
this:
void *memset(void *, int, size_t);
It looks like ColorSync thinks that the int is 4 bytes long! After pushing things on the
stack, what we've got is what you see on the left here, but memset expects the stack to
look like what you see on the right. What's wrong with this picture?
KON Of course! The THINK ANSI library comes with the "4-byte ints" option disabled.
When taking the matching code native, someone must have decided to make the
680x0 build look as much like the PowerPC build as possible and turned "4-byte ints"
on, but didn't rebuild the libraries linked with the code. How does ColorSync 1.0.4
ever work at all on a 680x0 Mac?
Josh Good question, KON! Looking around the TempNewHandle call, we see that
ColorSync allocates a handle in one of three ways: with NewHandleClear, with
NewHandleSysClear, or with TempNewHandle followed by the call to memset. It's
being kind by preflighting its memory allocations and choosing a heap only if the
allocation would leave at least 32K free afterward. GX is an unknowing partner in
crime: it sets the current heap to the system heap before calling ColorSync so
that it doesn't inadvertently cause relocatable blocks to be purged or relocated across a GX
Graphics call.
KON Rebuilding THINK's ANSI library with 4-byte ints enabled will solve the problem. So
how come printing succeeded under System 7.1?
Josh When we printed under 7.5, which had every INIT ever written for the Macintosh
installed, and a few MS-DOS TSRs thrown in as well, the system heap was pretty full,
so ColorSync tried to allocate the handle in temp memory, using TempNewHandle
and memset. Crash! Under 7.1, there was lots of system heap space, so ColorSync
would just call NewHandleClear and everything would work fine.
KON Nasty.
Josh Yeah.
SCORING
- 80-100 What a fish story. How big was it?
- 50-70 Lie this much and you'll end up being BAL's cellmate.
- 25-40 No fair -- this contest not available to the party or parties responsible for the bug in question.
- 5-20 You're too honest! Don't ever play cards with KON. *
Josh HORWICH (Internet josh@catapent.com) had the rare pleasure of running across this particular bug during the two
years he spent on the QuickDraw GX Graphics team at Apple. Now he's working at Catapult Entertainment, Inc., a
Cupertino-based company developing what KON affectionately calls a "modem" for home video game consoles. Between
Slurpee runs to the 7-11 convenience store and games of pinball, Josh can occasionally be found in front of a logic
analyzer, watching a single bit ruin his whole day. *
Thanks to Luke Alexander, Tom Dowdy,
KON (Konstantin Othmer), and BAL (Bruce Leak) for reviewing this column. *