March 95 - Print Hints
PRINT HINTS
Writing QuickDraw GX Drivers With Custom I/O and Buffering
DAVE HERSEY
One of the great features of QuickDraw GX is that it provides the printer driver developer with
default implementations of commonly used routines. For example, just by specifying a few
parameters in your driver's 'comm' (gxDeviceCommunicationsType) resource, your printer driver
can connect to a printer either serially or through the Printer Access Protocol (PAP). You don't need
to write a single line of communications code!
Another powerful feature of QuickDraw GX is that you can ignore the default implementations of
printer driver routines and write your own routines instead. This feature enables you to tailor your
printer driver so that it can accommodate unique situations. The ability to modify bits and pieces of
the printing system is especially useful when it comes to writing printer drivers with custom
communications code or buffering routines.
In general, to create custom communications code, youconfigure your driver's 'iobm'
(gxUniversalIOPrefsType)resource, create a "not connected" 'comm' resource, and then override
certain QuickDraw GX messages. For SCSI printers, however, you don't need to create the "not
connected" resource, because a SCSI format of the 'comm' resource is already defined. We'll talk
more about when you would want to use custom communications code, and how to write it, later in
this column.
Also covered is how to write custom buffering routines. You may want to use custom buffering if, for
example, you already have code that you want to use or you want to increase printer performance by
taking advantage of a hardware buffer that you have available.
On this issue's CD, you'll find a sample printer driver called CustomWriter that illustrates how to
implement "not connected" custom I/O and buffering. In addition, there's a sample LaserWriter
IISC printer driver that shows how to create custom I/O code for a SCSI printer.
CUSTOM I/O -- WHO NEEDS IT?
The default communications code in QuickDraw GX handles asynchronous communications for
serial and PAP printers and QuickDraw GX shared printers. Even so, you may want to override this
code in some cases, such as if your printer communicates using a protocol that QuickDraw GX
doesn't support (like 200 Kbits/second serial), or if you have your own PAP code that you'd like to
continue using.
QuickDraw GX also supports the special cases of "not connected" printers and SCSI printers. If
you're writing a driver using either of these two types of connections, you'll need to write some
custom I/O code. In fact, the "not connected" communications method is provided specifically for
the developer writing a driver containing custom communications code. What does this type of
communications method do? In the default implementation, nothing at all. In a minute, you'll see
how to use this to your advantage.
The only SCSI support currently built into QuickDraw GX handles filling out the Chooser list with
your devices' SCSI addresses and saving updated 'comm' resources for any desktop printers that are
created. Otherwise, QuickDraw GX doesn't actually open connections or try to send commands,
such as SCSIRead or SCSIWrite, to the printer. SCSI printers usually have unique command sets,
and trying to provide a generic mechanism to support all of these devices is unrealistic. As a result,
you must provide your own communications code if you're writing a SCSI driver.
Finally, if your device is connected through a hardware interface that QuickDraw GX doesn't
provide default support for (such as a NuBusTM card), you'll need to provide all of the
communications code for your driver.
HOW TO GET STARTED
The first step in writing a driver with custom communications code is to configure your driver's
'iobm' resource. This is a very easy (and very critical) exercise.
'iobm' stands for "Input/Output and Buffering preferences." So what does the "m" stand for? Great question. As it
turns out, if you set up this resource incorrectly, it becomes an "I/O BooM" resource. (The system crashes.) The "m" is
silent as long as the resource is set up correctly. *
The 'iobm' resource tells QuickDraw GX how your driver wants its communications and buffering
environment set up. This resource has the following format:
type gxUniversalIOPrefsType {
longint standardIO = 0x00000000,
customIO = 0x00000001;
longint; // number of buffers to allocate,
// 0 = none
longint; // size of each buffer
longint; // number of IO requests that can
// be pending at any one time
longint; // open/close time-out in ticks
longint; // read/write time-out in ticks
};
The 'iobm' resource was described in thedevelop Issue 20 Print Hints column about QuickDraw GX
buffering. Rather than reiterate that information here, we're going to briefly focus on the first three
fields of the resource.
The first item in the 'iobm' resource (standardIO or customIO) tells QuickDraw GX whether you
want to use its built-in communications code. You must specify customIO if you want to use your
own custom I/O code. When customIO is specified, QuickDraw GX won't go through the overhead
of initialization and data allocation for the internal communications routines; as a result, youmust override certain messages, as described in a following section. When you specify customIO, the last
three longint fields of this resource are ignored.
The two fields in the 'iobm' resource that follow the I/O type field indicate the number and size of
the buffers your driver would like QuickDraw GX to create. Note that you can use QuickDraw GX's
built-in buffering even if you're writing your own communications code. If, however, you're creating
and disposing of your own buffers, you should set the "number of buffers" field to 0, so that
QuickDraw
GX won't waste time and memory allocating buffers that are never used. For code that
communicates synchronously, multiple buffers don't improve performance, so you should set this
field to 1.
Later in this column we'll take a closer look at what's required to create and manage your own I/O
buffers.
WHEN "NOT CONNECTED" MEANS "CONNECTED"
Unless you're writing custom I/O routines to support a SCSI printer, you'll want to create a "not
connected" 'comm' resource for your driver. Below is the declaration of a 'comm' resource for the
"not connected" case.
For the full description of a 'comm' resource, see Inside Macintosh: QuickDraw GX Printing Extensions and Drivers .*
type gxDeviceCommunicationsType {
unsigned longint = 'nops';
};
There's not a whole lot to it, is there? When you specify customIO in your 'iobm' resource,
QuickDraw GX never does anything with your desktop printer's 'comm' resources other than
examine the first longint. So, all sorts of possibilities become apparent. As long as that first longint is
'nops', you can extend the definition of this resource to suit your needs. Whether to change the
definition of the resource in the PrintingResTypes.r interface file or not is up to you. Instead, you
could just resize the resource when you update it at desktop printer creation time, as we'll discuss
momentarily.
CUSTOM I/O -- THE MESSAGES
When you supply your own I/O routines, there are several messages that you need to override. Some
of these messages will always need to betotally overridden, meaning that your overrides for these
messages should never forward the messages. Other messages should bepartially overridden, in which
case the message is forwarded at some point in your override code.
Now we'll look at the messages you need to override. (Table 1 summarizes these messages and the
ones to override for custom buffering.) If you want more information on writingmessage overrides,
see Sam Weiss's article, "DevelopingQuickDraw GX Printing Extensions,"
in develop Issue 15, andInside Macintosh: QuickDraw GX Printing Extensions and Drivers .
Table 1. Overriding QuickDraw GX messages
When to Override | Custom I/O | Custom Buffering
|
Always override (partially) | GXOpenConnection | GXOpenConnection
|
| GXCloseConnection | GXCloseConnection
|
| GXCleanupOpenConnection | GXCleanupOpenConnection
|
| GXWriteData |
|
Always override (totally) | GXDumpBuffer | GXBufferData
|
| | GXWriteData
|
Usually override (partially) | GXDefaultDesktopPrinter |
|
| GXChooserMessage |
|
Sometimes override (totally) | GXFreeBuffer |
|
Always override (partially)
- GXOpenConnection
- GXCloseConnection
- GXCleanupOpenConnection
- GXWriteData
When you override these messages, you should first forward the message, then execute your added
code. Your overrides for the first three messages should contain code to open and close a connection
to your device.
GXCloseConnection is sent to close a connection if no errors occur during the device
communications phase of printing; GXCleanupOpenConnection is sent if an error does occur during
this time. The goal for both of these overrides is to "undo" any data allocation or initialization that
occurred in the GXOpenConnection override. Often, your GXCleanupOpenConnection message
override can simply execute the same code as your GXCloseConnection override.
The GXWriteData override should forward the message(with a nil pointer and a length of 0) to flush
any data that's buffered, and then send the data to the printer.
Always override (totally)
Your override for this message should execute code that sends the indicated data to your printer.
When this message is sent, a connection to your device will already have been established through
the successful execution of your GXOpenConnection override. The GXDumpBuffer message is used
to send data to the printer whenever an I/O buffer becomes full.
Usually override (partially)
- GXDefaultDesktopPrinter
- GXChooserMessage
When QuickDraw GX creates a desktop printer, it stores in it a 'comm' resource that specifies how
to communicate with the printer. By default, this 'comm' resource is just a filled-in copy of one of
your driver's 'comm' resources. Depending on the setting in the Chooser's "Connect via:" menu, the
'comm' resource is updated with information about the printer, such as the selected serial port, SCSI
address, and network address for an AppleTalk printer. If your driver uses a "not connected" 'comm'
resource (as described earlier), it will be copied verbatim, without updated information about the
selected printer. As a result, you might need to step in and fill out the resource yourself.
To update the 'comm' resource, you need to override the GXDefaultDesktopPrinter message as
shown in Listing 1. Here we forward the message so that QuickDraw GX completes creation of the
desktop printer; then we retrieve the 'comm' resource from the desktop printer, update it, and
replace the old version with the updated version.
When you update the 'comm' resource, you need to know which printer the user selected, as well as
its addressing information and so forth. You can find this information by overriding
GXChooserMessage, which is sent by the GXHandleChooserMessage API call. In this override,
possibly with some help from your Chooser PACK's LDEF, you can determine the relevant
information about the selected printer.
For example, you can store this information in a column of cells that's appended to the printer list.
Or you can store it in the list record's userHandle or, by using PC-relative addressing, in a data
storage area following your jump table. When you retrieve this data in your GXChooserMessage
override, simply store it using one of QuickDraw GX's global data functions for printing. Finally,
retrieve the information from your GXDefaultDesktopPrinter override and store it in the desktop
printer's 'comm' resource.
It's important to note that you can't use any of the functions GetMessageHandlerInstanceContext,
SetMessageHandlerInstanceContext, GXGetJobRefCon,GXSetJobRefCon, and NewMessageGlobals
for the example in Listing 1, because the GXChooserMessage and GXDefaultDesktopPrinter
messages are sent to two different message handler instances. Therefore, you should use
GetMessageHandlerClassContext, SetMessageHandlerClassContext, or some other method that
works across message handler instances.
Sometimes override (totally)
If your communications code runs asynchronously, you must override GXFreeBuffer so that
QuickDraw GX can tell when operations on a buffer have completed. The GXFreeBuffer message is
sent to make sure that all the data in the buffer has been processed before the buffer is used again.
When GXFreeBuffer returns, the indicated buffer is ready to accept more data. An override for this
message should loop (calling GXJobIdle) until I/O on the specified buffer is complete, and then
return.
Listing 1. Updating a 'comm' resource when a desktop printer is created
OSErr MyDefaultDesktopPrinter (Str31 dtpName) {
OSErr anyErrors;
Handle theCommResource;
// Forward the message so that the desktop printer is created.
anyErrors = Forward_GXDefaultDesktopPrinter(dtpName);
nrequire(anyErrors, Abort);
// Load the data for the 'comm' resource that was stored in the
// desktop printer.
anyErrors = GXFetchDTPData(dtpName, gxDeviceCommunicationsType,
gxDeviceCommunicationsID, &theCommResource);
require_action(theCommResource != nil, Abort,
anyErrors = resNotFound;);
// Update the 'comm' data with info about the selected printer,
// and store the updated copy
// back in the desktop printer.
MyUpdateCommResource(theCommResource);
anyErrors = GXWriteDTPData(dtpName, gxDeviceCommunicationsType,
gxDeviceCommunicationsID, theCommResource);
// Finally, dispose of the handle we received from
// GXFetchDTPData. It's a detached resource
// handle, so DON'T USE RELEASERESOURCE!!
DisposeHandle(theCommResource);
Abort:
return anyErrors;
}
USING YOUR OWN BUFFERING SCHEME
At this point, we've discussed everything that's needed to handle your own custom I/O code. Now
we'll take a quick look at what's required if you want to create and maintain your own buffers, instead
of using those that the default implementation provides.
First things first. Go back to your 'iobm' resource, and set the number of buffers to 0. This tells
QuickDraw GX not to waste time and memory allocating buffers that you aren't going to use.
When you implement your own buffering scheme, you can use any sort of internal representation for
your buffers that you want to. However, since some of the buffering messages take a pointer to a
gxPrintingBuffer, you'll need to use that format for passing your buffers between certain messages.
But as far as the actual buffer structures go, you can use a handle, a linked list, or any other
configuration that's convenient or necessary to use.
To support custom buffering code, you'll need to override the following messages.
Always override (partially)
- GXOpenConnection
- GXCloseConnection
- GXCleanupOpenConnection
The partial overrides for these messages should forward the messages and then allocate or dispose of
your internal buffer structures. If you're using custom I/O, you already provide overrides of these
messages. In that case, simply add this new code to the existing overrides.
Always override (totally)
Provide an override of GXBufferData that stores the passed data in your next available buffer. If a
buffer becomes full, call Send_GXDumpBuffer. Before you attempt to add data to this buffer again,
call Send_GXFreeBuffer to make sure that all of the buffer's data has been sent to the printer.
Your override for the GXWriteData message should flush all data from your buffers and then
immediately send the passed data to the printer. To do this, call Send_GXDumpBuffer on all buffers,
followed bySend_GXFreeBuffer on all buffers. If you're performingcustom I/O, just add this code to
your existing override.
You may wonder why you don't need to override the GXDumpBuffer message when you perform
custom buffering. Unlike the messages listed above, GXDumpBuffer takes a pointer to a
gxPrintingBuffer. Whenever your code calls Send_GXDumpBuffer, you must pass data in a
gxPrintingBuffer structure, regardless of the internal buffer representation that you're using. Since
the buffered data is passed in the format that GXDumpBuffer already expects, there's no need to
override the message.
DRIVE SAFELY
That's all there is to it. So, the next time someone
asks, "Can you write QuickDraw GX printer drivers for my 200 Kbits/second serial typesetter, my
SCSI copier/printer, and my NuBus-interfaced cutter plotter?" tell them, "Yoooooooou betcha!"
DAVE HERSEY (AppleLink HERSEY) left Apple's Developer Technical Support (DTS) group about six months ago to join the
Print Shop software development group. He now fixes the QuickDraw GX bugs that he reported while in DTS, and works
on QuickDraw GX 2.0 -- the "knock your socks off" release. *
Thanks to Tom Dowdy, David Hayward, and Nick Thompson for reviewing this column. *