September 94 - Pick Your Picker With Color Picker 2.0
Pick Your Picker With Color Picker 2.0
SHANNON HOLLAND
The limitations of the old Color Picker Package forced many developers to write their
own color pickers. The flexibility of Color Picker version 2.0 overcomes the old
limitations and provides many new features -- most notably, use with ColorSync
color. Now it's easy to design color pickers to suit your needs. This article describes
how to use the new Color Picker Manager and take advantage of its customization
features from within your application.
Apple designed the Color Picker Package as a way for applications to present a standard user
interface for color selection. The goal in developing Color Picker version 2.0 was to remain
compatible with the existing Color Picker Package while providing tighter integration of color
pickers with the application and allowing development of customized color pickers (for example, to
support other color spaces or specific devices).
These goals were achieved by adding a Color Picker Manager, turning color pickers into
components, and separating the color picker components from the Color Picker Manager. As
components, color pickers are now accessed through the Component Manager, which provides a
layer between the application and the color picker component. In other words, the application calls
the Color Picker Manager, which then calls the Component Manager, which calls the color picker
component. In the old Color Picker Package, the application called the color picker directly.
This separation of the color picker components from the Color Picker Manager allows new color
picker components to be dynamically added to the system by the user or an application. Once a new
color picker component has been registered to the Component Manager, it's available for use by the
Color Picker Manager.
The interface to the new Color Picker Manager is divided into high- and low-level calls:
- The high-level calls are designed to be used with a minimum of fuss, but provide
access to nearly the whole feature set available to the application through the
Color Picker Manager. For compatibility with previous versions, the old high-level
call, GetColor, is still there. A new high-level call, PickColor, replaces GetColor
and offers a much broader feature set.
- The low-level calls are designed to allow maximum flexibility. They let the
application determine the type of dialog the color picker is placed in, rather than
using the modal dialog you get with high-level calls. The application can also set
the current color and maintain explicit control over the event loop. Color pickers
that are invoked through the low-level calls can exist for the life of an application.
This article discusses how to use these calls and take advantage of the new Color Picker Manager.
The code examples are provided on this issue's CD. Color Picker 2.0 allows multiple color picker
components to exist on a system at one time (through the Component Manager). Although the
interface for these components is public, this article doesn't discuss the creation of color picker
components.
SPECIFYING COLORS
Unlike the old Color Picker Package, Color Picker 2.0 uses the more complete ColorSync definition
of a color, which contains both a color and a profile. The profile defines the color space of the color
(which includes the type of color -- CMYK, HSL, RGB, and so on). You can also specify a
destination profile, which describes the color space of the device for which the color is being chosen
(for example, a color printer that will eventually print the document). Given knowledge of the
destination profile, color pickers that are ColorSync aware can help the user choose a color that's
within the destination device's gamut.
ColorSync is described in the forthcoming Inside Macintosh: Advanced Color Imaging . See also "Print
Hints: Syncing Up With ColorSync" in develop Issue 14.*
The ColorSync definition for a color, shown below, is used only with the new calls. The old call,
GetColor, still uses RGBColor for compatibility. These structures are compatible with QuickDraw
GX.
typedef struct CMProfile **CMProfileHandle;
typedef union {
RGBColor rgb;
unsigned short reserved[4];
} CMColor, *CMColorList;
typedef struct PMColor {
CMProfileHandle profile;
CMColor color;
} PMColor, *PMColorPtr;
If you're specifying an RGB color with no particular profile, you can simply set the
CMProfileHandle field of PMColor to nil, which uses the system profile. To specify a color that uses
a profile, you need to provide the profile that describes that color.
USING THE HIGH-LEVEL CALLS
The high-level calls are designed to handle the most common uses for the Color Picker Manager.
The old GetColor call provides access to the new dialog and the color picker component, but not to
any of the new features that are accessible through the Color Picker Manager (such as ColorSync
colors).
The new PickColor call is designed to replace GetColor. It can be used very simply, providing
roughly the same feature set as GetColor, or it can be used to take advantage of some of the more
advanced features of Color Picker 2.0.
The new dialog for the high-level calls is much the same as the old one. A new button, More
Choices, reveals a list of all available color pickers (and changes to "Fewer Choices"; see Figure 1).
Clicking a color picker in the list makes it the current color picker for the dialog. Both PickColor
and GetColor display this dialog.
The biggest difference between PickColor and GetColor is that PickColor allows the application to
provide a pointer to an event filter procedure. If the application supplies such a procedure, a movable
modal dialog will be created rather than the old modal dialog. You can do this from within PickColor
because you're now able to pass update events to windows within the same application layer as the
color picker. PickColor also uses the new ColorSync color definition, so you can specify a color in any color space
along with a destination profile. Likewise, a color can be returned in any color space.
Figure 1. Color picker dialog for high-level calls
PICKCOLOR PARAMETER BLOCK
Listing 1 shows the parameter block that you pass through to PickColor. The first two fields,
theColor and dstProfile, are pretty obvious; they're simply the input (and output) color and the
profile for the final output device. If there's no output device, you just set dstProfile to nil.
Listing 1. PickColor parameter block
typedef struct ColorPickerInfo {
PMColor theColor;
CMProfileHandle dstProfile;
long flags;
DialogPlacementSpec placeWhere;
Point dialogOrigin;
long pickerType;
UserEventProc eventProc;
ColorChangedProc colorProc;
long colorProcData;
Str255 prompt;
MenuItemInfo mInfo;
Boolean newColorChosen;
} ColorPickerInfo;
The flags field is a little more complicated. (It's also used in many of the low-level calls.) With
PickColor, there are three flags you need to worry about:
- CanModifyPalette. If you set this flag, you're telling the color picker component
that it's able to install a palette of its own that may modify (but not animate) the
current color table. If you don't want the colors in your document to change as
you make choices in the color picker dialog, don't set this flag.
- CanAnimatePalette. This flag is similar to CanModifyPalette, except that it allows
the color picker component to modify or animate the palette as much as it wants
to.
- AppIsColorSyncAware. This informs the Color Picker Manager that your
application understands ColorSync colors. This means that a color may be
returned to you in a different space than the one you passed in. For example, you
could pass an RGB color (with no profile) to the Color Picker Manager and
receive back a CMYK color (with its associated profile). If you don't set this flag,
the Color Picker Manager automatically converts any color it receives back from
the color picker component to RGB space.
The placeWhere field tells the Color Picker Manager where to position the color picker dialog. The
choices are kAtSpecifiedOrigin (at the point specified by the dialogOrigin field),
kDeepestColorScreen (centered on the deepest color screen), and kCenterOnMainScreen (centered
on the main screen).
The dialogOrigin field (in conjunction with kAtSpecifiedOrigin) is used when you request that the
color picker dialog be placed at a specific point. When PickColor returns, this field contains the
location of the color picker dialog at the time it was closed.
You use the pickerType field to specify the component subtype of the color picker to select initially.
If you set this field to 0, the default system color picker will be used (the last color picker chosen by
the user). When PickColor returns, this field contains the component subtype of the color picker that
was open when the user closed the dialog.
You should set the eventProc field to point to an event filter procedure that will handle events meant
for your application. If this procedure returns true, the Color Picker Manager won't process the
event further. If it returns false, the Color Picker Manager will handle the event if it was meant for
the color picker. If you set this field to nil, a modal dialog will be created (rather than a movable
modal dialog).
The colorProc field can contain a pointer to a procedure that will be called whenever the color
changes. This allows live updating of colors in application documents as the user selects them. The
colorProcData field contains a long integer that's passed to the color-changed procedure and can be
used for any private data.
The prompt field is a prompt string that the color picker displays to give the user some indication as
to what the new color is for (for example, a highlight color).
The mInfo field tells the Color Picker Manager what the Edit menu ID is and where the various
menu items are located within it.
The newColorChosen field is set on return from PickColor. If true, it means that the user chose a
color and clicked OK; otherwise, the user clicked Cancel.
IMPLEMENTING PICKCOLOR
Now let's look at an example of how all this would be used. Listings 2 and 3 show two callbacks --
the event filter procedure (MyEventProc) and the color-changed procedure (MyColorChangedProc).
In the color-changed procedure we assume that ColorSync is installed. This is because we'll be
setting the AppIsColorSyncAware flag when we call PickColor, so a non-RGB color might come
back from the picker and, if so, you need to call ColorSync to convert it to RGB.
Listing 2. Event filter procedure
WindowPtr myDocWindow;
pascal Boolean MyEventProc(EventRecord *event) {
Boolean handled = false; // Assume we don't handle the event.
switch (event->what) {
case updateEvt:
// Check to see if the update is for our window.
if ((WindowPtr) event->message == myDocWindow) {
DoTheUpdate(myDocWindow);
handled = true;
}
}
return handled;
}
Listing 3. Color-changed procedure
pascal void MyColorChangedProc(long userData, PMColorPtr newColor) {
GrafPtr port;
CWorld cWorld;
CMColor color;
CMError cwError;
GetPort(&port);
SetPort(myDocWindow);
// Now check to see if the color has a profile. If so, we need to
// convert it to RGB space.
if (newColor->profile) {
// Create a color world and convert the color. This color
// world matches from the color's space to the system space
// (RGB).
cwError = CWNewColorWorld(&cWorld, newColor->profile, 0L);
if (cwError == noErr || cwError == CMProfilesIdentical) {
// We created the color world. Now match the color using
// a copy so that we don't munge the original.
color = newColor->color;
CWMatchColors(cWorld, &color, 1);
CWDisposeColorWorld(cWorld);
}
} else
color.rgb = newColor->color.rgb;
// Set the new color and paint the port with it.
myRGBColor = color.rgb;
RGBForeColor(&color.rgb);
PaintRect(&myDocWindow->portRect);
SetPort(port);
}
Once you have the two callback procedures, you can go ahead and call PickColor (see Listing 4).
Listing 4. Calling PickColor
ColorPickerInfo cpInfo;
PMColor savedColor;
// Set the input color to be an RGB color in system space.
cpInfo.theColor.color.rgb = myRGBColor;
cpInfo.theColor.profile = 0L;
cpInfo.dstProfile = 0L;
cpInfo.flags =
AppIsColorSyncAware | CanModifyPalette | CanAnimatePalette;
// Center the picker on the deepest color screen.
cpInfo.placeWhere = kDeepestColorScreen;
// Use the default picker.
cpInfo.pickerType = 0L;
// Install the callbacks.
cpInfo.eventProc = MyEventProc;
cpInfo.colorProc = MyColorChangedProc;
cpInfo.colorProcData = 0L;
strcpy(cpInfo.prompt,"\pChoose a new color");
// Tell the Color Picker Manager about the Edit menu.
cpInfo.mInfo.editMenuID = kMyEditMenuID;
cpInfo.mInfo.cutItem = kMyCutItem;
cpInfo.mInfo.copyItem = kMyCopyItem;
cpInfo.mInfo.pasteItem = kMyPasteItem;
cpInfo.mInfo.clearItem = kMyClearItem;
cpInfo.mInfo.undoItem = kMyUndoItem;
// Save the current color, in case the user cancels.
savedColor = cpInfo.theColor;
// And finally, pick that color!
if (PickColor(&cpInfo) == noErr && cpInfo.newColorChosen)
// Go use this new color. Remember it can be in any color space.
DoNewColorStuff(&cpInfo.theColor);
else
// Canceled or an error; restore old color.
DoNewColorStuff(&savedColor);
}
USING THE LOW-LEVEL CALLS
The low-level Color Picker Manager calls are designed to allow tight integration of an application
and a color picker (a floating palette, for example). Two features make this possible: the application
can specify the type of dialog to put the color picker in, and the application maintains control over
the event loop.
You can create three types of color picker dialogs with the low-level calls: system-owned, application-
owned, and color picker-owned.
- A system-owned dialog is exactly like the dialog created by the high-level calls -- it
has OK, Cancel, and More Choices buttons. However, with the low-level calls,
you can make the dialog modal, movable modal, or modeless.
- An application-owned dialog is actually owned (and supplied) by the application.
You can use this type of dialog to integrate the color picker with other application
window features or to extend the controls of the color picker. For example, you
could add controls for altering the style of an object as well as its color.
- A color picker-owned dialog is created and owned by the color picker component
itself, which gives that component great flexibility because it can determine the
size and shape of the color picker and the dialog (color pickers in system-owned
and application-owned dialogs are always the same size). This is useful for
implementing floating pickers (such as the color wheel in Color MacCheese).
The application interacts with all three types of dialogs in the same way once they're created. The
rest of this section describes how to create each type and then moves on to discuss how the
application interacts with the color pickers, no matter what type of
dialog you use. In other words, the type of dialog a color picker is in is abstracted enough that the
application can use roughly the same code to handle all three types.
CREATING THE DIALOG
When creating a system-owned dialog, the application needs to choose whether the dialog will be
modal, movable modal, or modeless. This is handled by the use of two flags: DialogIsModal and
DialogIsMoveable. Through obvious combinations of these flags, all three dialog types can be
created. A nonmovable, modeless dialog (neither flag set) is illegal.
Listing 5 shows the code used to create a modeless system-owned dialog.
Listing 5. Creating a modeless system-owned dialog
SystemDialogInfo sInfo;
OSErr result;
sInfo.flags = DialogIsMoveable + AppIsColorSyncAware
+ CanModifyPalette + CanAnimatePalette;
sInfo.pickerType = 0L;
sInfo.placeWhere = kDeepestColorScreen;
sInfo.mInfo.editMenuID = kMyEditMenuID;
sInfo.mInfo.cutItem = kMyCutItem;
sInfo.mInfo.copyItem = kMyCopyItem;
sInfo.mInfo.pasteItem = kMyPasteItem;
sInfo.mInfo.clearItem = kMyClearItem;
sInfo.mInfo.undoItem = kMyUndoItem;
result = CreateColorDialog(&sInfo, &myPicker);
Listing 6 shows how to add a color picker to an application's own dialog (application-owned dialog).
Listing 6. Creating an application-owned dialog
DialogPtr myDialog;
ApplicationDialogInfo aInfo;
OSErr result;
// First create the dialog (make sure it's a color dialog so that the
// color picker can do all the color stuff it needs to do!).
myDialog = GetNewDialog(kMyDialogID, nil, (WindowPtr)-1);
// Set up the ApplicationDialogInfo structure.
aInfo.flags = DialogIsMoveable + AppIsColorSyncAware
+ CanModifyPalette + CanAnimatePalette;
aInfo.pickerType = 0L;
aInfo.theDialog = myDialog;
// Put the color picker's origin at (0,0) in the dialog.
aInfo.pickerOrigin.h = 0;
aInfo.pickerOrigin.v = 0;
// Set the Edit menu information.
aInfo.mInfo.editMenuID = kMyEditMenuID;
aInfo.mInfo.cutItem = kMyCutItem;
aInfo.mInfo.copyItem = kMyCopyItem;
aInfo.mInfo.pasteItem = kMyPasteItem;
aInfo.mInfo.clearItem = kMyClearItem;
aInfo.mInfo.undoItem = kMyUndoItem;
// Finally, add the color picker to the dialog.
result = AddPickerToDialog(&aInfo, &myPicker);
Listing 7 shows how to create a color picker-owned dialog. As you can see, the code to create all
three types of dialogs is nearly identical. Likewise the code to manage them after creation is very
similar. Any explicit differences or requirements will be pointed out and explained as they're
encountered.
Listing 7. Creating a color picker-owned dialog
PickerDialogInfo pInfo;
OSErr result;
pInfo.flags = DialogIsMoveable + AppIsColorSyncAware
+ CanModifyPalette + CanAnimatePalette;
pInfo.pickerType = 0L;
pInfo.mInfo.editMenuID = kMyEditMenuID;
pInfo.mInfo.cutItem = kMyCutItem;
pInfo.mInfo.copyItem = kMyCopyItem;
pInfo.mInfo.pasteItem = kMyPasteItem;
pInfo.mInfo.clearItem = kMyClearItem;
pInfo.mInfo.undoItem = kMyUndoItem;
result = CreatePickerDialog(&pInfo, &myPicker);
SETTING AND GETTING THE CURRENT COLOR
One of the most obvious requirements for making a color picker useful is that there be a way to set
and get the current color. This is very simple. Complexities arise only if you need to convert colors
from the space they're returned in to a space you can understand (such as RGB). The following
examples assume you're familiar enough with ColorSync to do this (Listing 2 shows how to convert
from any space to system RGB space). If you don't want to deal with this, don't set the
AppIsColorSyncAware flag and the Color Picker Manager will automatically convert any color it gets
back from the color picker to RGB.
The concepts of original color and new color have been carried through from the old Color Picker
Package to the new Color Picker Manager. Simply put, theoriginal color is the color that the user is
about to change and thenew color is the color to which the user changes it. When setting the color
for a color picker, you need to set both colors. Suppose, for example, that you're writing an object-based paint program and have created a floating color picker. When the user clicks an object, you
want the color picker to show the color of that object. You would do this by setting the original color
and new color for the color picker to the current color of that object. As the user changes the color
of the object, the original color would remain the same and the new color would change. This gives
feedback as to what would happen if the user were to cancel the color change. The code to do this is
very simple:
void SetPickerToColor(RGBColor *rgb) {
PMColor aColor;
aColor.color.rgb = *rgb;
aColor.profile = 0L;
SetPickerColor(myPicker, kOriginalColor, &aColor);
SetPickerColor(myPicker, kNewColor, &aColor);
}
Whenever the user changes the current color, you need to be able to get the new color so that you
can update your object accordingly:
void GetCurrentColor(RGBColor *rgb) {
PMColor aColor;
GetPickerColor(myPicker, kNewColor, &aColor);
*rgb = aColor.color.rgb;
}
Some of you might be saying, "But wait, this example is stupid. Isn't that what the color-changed
callback is for?" The answer is yes, in the modal case, when the color-changed procedure is the only
way the application knows that the color changed. In the modeless case, as we'll see below in the
section "Giving Events to the Color Picker," the application is informed in other ways when the
color changes. So in the modeless case, you might want to view the colors that the color-changed
procedure provides you with as temporary colors and not update your internal data until the user has
actually chosen a color (or at least stopped dragging on a slider). You should then make an explicit
call to the Color Picker Manager to get the color, and update your internal data.
SETTING THE DESTINATION PROFILE
If you're picking a color for an output device for which you have a ColorSync profile, you can give
this profile to the color picker component so that it can communicate the profile's information to the
user (assuming it knows how). You do this with a simple call, SetPickerProfile. There's also a
matching call, GetPickerProfile, to get the current profile from the color picker. It's important to
remember that the application owns the memory of any profiles it gives or receives from the color
picker. When you set the destination profile, the color picker component makes a copy of the profile
handle; when you get the destination profile, you give the color picker component a handle into
which it copies the profile data. The following code shows how to set and get the destination profile.
Setting it is optional; the color picker assumes that there's no profile unless you explicitly set one.
void SetDestinationProfile(CMProfileHandle profile) {
if (SetPickerProfile(myPicker, profile) != noErr)
HandleError();
}
void GetDestinationProfile(CMProfileHandle profile) {
if (GetPickerProfile(myPicker, profile) != noErr)
HandleError();
}
GIVING EVENTS TO THE COLOR PICKER
The basic model for giving events to the color picker is similar to DialogSelect. For the most part,
you give the event to the Color Picker Manager through the DoPickerEvent call. It either handles
the event or returns it to the application for the application to handle.
There's one exception to this rule: menus. If you've created a modal system dialog, the Color Picker
Manager can handle the Edit menu events for you (as it does when you call PickColor). However, for
modeless color pickers there are many menu items that the Color Picker Manager has no idea how to
handle. If you do send these events through to the Color Picker Manager, it will assume all Edit
menu selections are meant for the color picker and ignore everything else. Therefore, with modeless
dialogs, the application needs to be sure to handle its own menu events before calling
DoPickerEvent.
You'll also need to do some extra work in order for the Color Picker Manager to handle the Edit
menu correctly. If an Edit menu choice will be for the color picker (that is, the color picker dialog is
frontmost and the current text item in the dialog belongs to the color picker), you need to set up the
Edit menu as the Color Picker Manager and color picker component want it. To determine how they
want the Edit menu, call GetPickerEditMenuState. If the user does choose an Edit menu item, the
application needs to call DoPickerEdit to tell the Color Picker Manager which edit operation to
perform. There's more on this later under "Handling the Edit Menu."
Each time you call DoPickerEvent and the color picker component or the Color Picker Manager
handles the event, it returns a constant describing what happened. There are several possible results,
which are listed in Table 1.
Table 1. DoPickerEvent return constants
Constant | Meaning
|
kDidNothing | Nothing happened that's worth reporting.
|
kColorChanged | The user changed the color; you may need to call GetPickerColor to get the new color.
|
kOKHit | The user clicked OK; returned only by system- or color picker-owned dialogs.
|
kCancelHit | The user clicked Cancel; returned only by system- or color picker-
owned dialogs.
|
kNewPickerChosen | The user chose a new color picker from the More Choices list; returned only by system-owned
dialogs.
|
kApplItemHit | The Dialog Manager returned an item intended for one of the application's dialog items; returned
only by application-owned dialogs.
|
Internally, the Color Picker Manager handles the event by calling DialogSelect and then processing
the event from there. If the color picker is in an application dialog and an application item is selected,
the Color Picker Manager returns kApplItemHit as well as the item number.
There are a few things to keep in mind regarding the DoPickerEvent return constants. How you
handle kColorChanged with application dialogs depends on your application; for system-owned and
color picker-owned dialogs you probably should wait until the user clicks OK before treating the
color as final. With kOKHit, you should save the new color and close the dialog. With kCancelHit,
you should restore the old color and dispose of the color picker. If kApplItemHit is returned, you
need to handle the event as you would for the Dialog Manager. You don't need to care about
kNewPickerChosen, which happens only with a system-owned dialog.
If you have a color-changed procedure for the color picker to call, you supply the procedure, along
with any data it needs to be called with, to DoPickerEvent.
Listing 8 shows what your event loop might look like. In this code we assume that you always want to
handle the menu events yourself, as discussed above. Listing 8. Sample event loop
#define IsMenuKey(x) ((x)->what == keyDown && \
(x)->modifiers & cmdKey)
Boolean SampleDoEvent(EventRecord *event) {
Boolean handled = false, isMenuEvent = false;
EventData pEvent;
short inWhere;
WindowPtr whichWindow;
// We are assuming that the application always wants to handle
// menus.
if (event->what == mouseDown) {
inWhere = FindWindow(event->where, &whichWindow);
if (inWhere == inMenuBar)
isMenuEvent = true;
}
if (isMenuEvent || IsMenuKey(event)) {
DoMenu(event);
handled = true;
}
// If the event's not handled yet, call the Color Picker Manager
// to give it a shot.
if (!handled) {
pEvent.event = event;
pEvent.colorProc = MyModelessColorChangedProc;
pEvent.colorProcData = 0L;
DoPickerEvent(myPicker, &pEvent);
handled = pEvent.handled;
// If the color picker handled it, we might want to do
// something with the results.
if (handled) {
switch (pEvent.action) {
case kDidNothing:
break;
case kColorChanged:
UseNewColor(myPicker);
break;
case kOKHit:
UseNewColor(myPicker);
DisposeColorPicker(myPicker);
myPicker = nil;
break;
case kCancelHit:
UseOriginalColor(myPicker);
DisposeColorPicker(myPicker);
myPicker = nil;
break;
case kNewPickerChosen:
// You shouldn't care about this.
break;
case kApplItemHit:
// Handle the item as you would for the Dialog
// Manager.
HandleAppItem(pEvent.itemHit);
break;
}
}
}
if (!handled) {
// The event hasn't been handled. Treat it as you would any
// normal Macintosh event. If you have other dialogs, you
// need to call DialogSelect. Remember, if the event is a
// mouseDown, you already called FindWindow!
}
return handled;
}
FORECAST EVENTS
When dealing with a color picker, you'll sometimes need to warn it about a user action that might
affect it. For example, if you have a color picker in an application dialog and the user closes that
dialog, you might want to see if the color picker is in a state that can handle this. If the user had just
typed some numbers into the color picker that left it in an inconsistent state, it would be nice if the
color picker could have a chance to complain to the user before it was indiscriminately closed.
You can do this by usingforecast events. These aren't really events in themselves, butare warnings to
the color picker. To send forecast events to the color picker component,you use the same call as for
regular events -- DoPickerEvent -- except that you set the event field to nil and set the forecast field
to an appropriate constant. The color picker component tells you whether it's ready for the action to
occur by setting the handled field of the EventData structure to true if it's not ready and false if it is.
For the most part, the only time your application needs to worry about this is when the color picker
is about to be closed. If the Color Picker Manager has instigated theclosing (such as when the action
field is set to kOKHit after you called DoPickerEvent),you don't need to worry about telling the color
picker component because the Color Picker Manager has already done so. However, if the user has
just clicked the window's close box (for an application dialog) or has chosen Close from a menu, you
should send a forecast event to the color picker component.
The following example shows a function called CheckIfPickerCanClose. If this function returns true,
the color picker can close; otherwise, it can't close for some reason. It's safe to assume that the color
picker has informed the user of the problem.
Boolean CheckIfPickerCanClose() {
EventData pEvent;
pEvent.event = 0L; // Make it a forecast event.
pEvent.forcast = kDialogAccept;
DoPickerEvent(myPicker, &pEvent);
return !pEvent.handled;
}
HANDLING THE EDIT MENU
As mentioned earlier, the Edit menu takes some special work. In addition to standard menu
processing, if an Edit menu choice will be for the color picker, you need to set the state of the Edit
menu items according to the color picker specifications and, if an Edit menu item is chosen, send the
appropriate message to the color picker. This is done through two simple calls:
GetPickerEditMenuState and DoPickerEdit.
Once you've determined that there has been a mouse-down event in the menu bar or a keyboard
equivalent has been pressed, you need to determine who owns the Edit menu. If the color picker is in
a color picker-owned or system-owned dialog and it's frontmost, the color picker obviously owns it.
If the color picker is in an application-owned dialog and it's frontmost, ownership of the Edit menu
depends on the current item. The choice really depends on your application. As a general rule,
whoever owns the current item owns the Edit menu. If you do call DoPickerEdit while the current
item belongs to your application, it will implement the standard cut, copy, paste, and clear features
for you. If your application needs to do more than this, you'll need to handle it yourself. In Listing 9 we assume that the owner of the current item owns the Edit menu. The item number for
the application's last dialog item is kMyLastItem. If you have a system-owned or color picker-owned
dialog, this constant should be set to 0. In an application-owned dialog the picker's items will always
be added after the application's, so your item numbers remain the same.
Listing 9. Handling the Edit menu
Boolean DoMenu(EventRecord *event) {
long mChoice;
EditData eData;
EditOperation eOperation;
// If picker is in front and current edit item is the picker's,
// set up the Edit menu the way the picker wants it.
if (FrontWindow() == myDialog &&
((DialogPeek)myDialog)->editField + 1 > kMyLastItem) {
MenuState mState;
MenuHandle theMenu;
GetPickerEditMenuState(myPicker, &mState);
theMenu = GetMenu(kMyEditMenuID);
if (mState.cutEnabled)
EnableItem(theMenu, kMyCutItem);
else
DisableItem(theMenu, kMyCutItem);
if (mState.copyEnabled)
EnableItem(theMenu, kMyCopyItem);
else
DisableItem(theMenu, kMyCopyItem);
if (mState.pasteEnabled)
EnableItem(theMenu, kMyPasteItem);
else
DisableItem(theMenu, kMyPasteItem);
if (mState.clearEnabled)
EnableItem(theMenu, kMyClearItem);
else
DisableItem(theMenu, kMyClearItem);
if (mState.undoEnabled) {
SetItem(theMenu, kMyUndoItem, mState.undoString);
EnableItem(theMenu, kMyUndoItem);
}
else
DisableItem(theMenu, kMyUndoItem);
}
// Give the event to the Menu Manager.
if (event->what == mouseDown)
mChoice = MenuSelect(event->where);
else
mChoice = MenuKey(event->message);
// If not the Edit menu, handle normally.
if (HiWord(mChoice) != kMyEditMenuID) {
HandleMenuChoice(mChoice);
return true;
}
switch (LoWord(mChoice)) {
case kMyCutItem:
eOperation = kCut;
break;
case kMyCopyItem:
eOperation = kCopy;
break;
case kMyPasteItem:
eOperation = kPaste;
break;
case kMyClearItem:
eOperation = kClear;
break;
case kMyUndoItem:
eOperation = kUndo;
break;
default:
eOperation = -1;
break;
}
if (eOperation >= 0) {
eData.theEdit = eOperation;
DoPickerEdit(myPicker, &eData);
// Ignore the results here; assume that the color changed.
UseNewColor(myPicker);
}
HiliteMenu(0);
return true;
}
USING BALLOON HELP
The Color Picker Manager provides support for Balloon Help. Most applications don't need to do
anything special for Balloon Help to work for a color picker in any type of dialog. However, for
applications in which you need more control over Balloon Help, you can call ExtractPickerHelpItem
to get the balloon for the color picker. It's up to the application to determine whether the cursor is
over a color picker's item or one of its own. The best way to do this is to check to see if it's over one
of the application items. If so, put up your own balloon; otherwise, call ExtractPickerHelpItem and
put up the balloon it returns. ExtractPickerHelpItem will ask the color picker for a balloon and
search the color picker's help resource for an appropriate balloon. If it can't find one, it returns the
error noHelpForItem.
The hardest part about using ExtractPickerHelpItem is determining which item the cursor is over.
Fortunately, there's a Dialog Manager call, FindDItem, that does the dirty work for you. Listing 10
shows how you would use these calls. Everything in this example is actually done by the Color Picker
Manager internally; the example just gives you a general idea of how to use the
ExtractPickerHelpItem call.
Listing 10. Using ExtractPickerHelpItem
void DoBalloonHelp(void) {
HelpItemInfo helpInfo;
short itemNo;
Point where;
OSErr err;
GetMouse(&where);
itemNo = FindDItem(myDialog, where) + 1;
// Go and get the color picker's help item.
helpInfo.options = 0;
helpInfo.tip.v = helpInfo.tip.h = 0;
SetRect(&helpInfo.altRect, 0, 0, 0, 0);
helpInfo.theProc = 0;
helpInfo.variant = 0;
helpInfo.helpMessage.hmmHelpType = 0;
helpInfo.helpMessage.u.hmmPictHandle = 0L;
err = ExtractPickerHelpItem(myPicker, itemNo, 0, &helpInfo);
// Show the balloon if we found one.
if (err == noErr) {
// If altRect is empty, we need to use the item's rectangle.
if (EmptyRect(&helpInfo.altRect)) {
short iType;
Handle iHandle;
GetDItem(myDialog, itemNo, &iType, &iHandle,
&helpInfo.altRect);
}
// Convert the tip to dialog coordinates.
helpInfo.tip.h += helpInfo.altRect.left;
helpInfo.tip.v += helpInfo.altRect.top;
// Convert the tip and altRect to global coordinates.
LocalToGlobal(&helpInfo.tip);
LocalToGlobal((Point *) &helpInfo.altRect.top);
LocalToGlobal((Point *) &helpInfo.altRect.bottom);
// Finally, put the balloon up.
HMShowBalloon(&helpInfo.helpMessage, helpInfo.tip,
&helpInfo.altRect, 0L, helpInfo.theProc,
helpInfo.variant, kHMRegularWindow);
}
}
TAKE YOUR PICK
You should now have a general idea of how to use the new Color Picker Manager. Most applications
will need only the high-level calls. However, developers who use color more thoroughly may want to
take advantage of the low-level calls. The
low-level calls were designed to be very flexible and easy to use. The simple implementations shown
in this article are trivial; more complicated uses are possible, and shouldn't be much harder to write.
Having experimented with the new features of Color Picker 2.0, you may still want to write your
own color picker component -- for example, to implement your own floating color picker. The new
Color Picker Manager makes it easier for you to write your own color picker component and allows
you to share it among several applications (and make it available for general system use as well).
So take your pick of the color pickers already available through the high-level or low-level calls or
move beyond this article to create your own custom color picker component. Either way, you're
looking at a colorful future with Color Picker 2.0.
SHANNON HOLLAND, once of Apple and now starting up something elsewhere, had little time to write his bio for this
article. His only three activities include working, eating, and sleeping. Once upon a time he had a life in which he
enjoyed photography, cultural activities, and abusing his friends.*
Color Picker version 2.0 ships with QuickDraw GX and also with System 7.5. The forthcoming Inside Macintosh: Advanced
Color Imaging will describe Color Picker 2.0 in detail. *
Thanks to our technical reviewers Don Moccia, Konstantin Othmer, and David Surovell. *