TweetFollow Us on Twitter

June 94 - Newton Q & A: Ask the Llama

Newton Q & A: Ask the Llama

Newton Developer Techical Support

Q Here's something that's been puzzling me a bit: I want to pop up something like a copyright message for ten seconds when my application starts up. So I drew up a layout called Presents with a protoFloater containing all the necessary text. In my main layout is a link to Presents called presentsLink. The following is the viewShowScript for the topmost view in my application:

func()
begin
	presentsLink:open();
	AddDelayedAction(presentsLink:close(), nil, 10000)
end

This says to me: open the linked view, wait ten seconds, and close it. And that's exactly what it does, except that after the view is closed, there's an exception. What am I doing wrong and how do I fix it? 

A The short answer is that the second argument to the AddDelayedAction function is of the wrong type. This argument is supposed to be an array of parameters to be passed to the delayed function, and nil is not an array. The proper syntax for no arguments is [] instead of nil.

But there's more: Although the closure you supplied in the first argument works in this case, you should get out of the habit of using that type of function call for delayed or deferred actions. You're better off providing a full closure and sending in the view you want closed, as in this:

func()
begin
	// Define a closure to use in the delayed action.
	local myClose := func(whichView)
		whichView:Close();

	presentsLink:Open();
	AddDelayedAction(myClose, [presentsLink], 10000);
end

Unfortunately, things do not end there. You also need to make sure that the myClose function is in internal RAM. The best way to do this is to use DefConst to define the function:

// In your ProjectData file:
DefConst('kDelayedClose, func(whichView) whichView:Close());

// This changes the function above:
func()
begin
	presentsLink:Open();
	AddDelayedAction(EnsureInternal(kDelayedClose),
		[presentsLink], 10000);
end

However, there is an easier solution. Instead of doing a delayed action you can use the view idle mechanism to do what you want. All you need to do is add a viewIdleScript and viewIdleFrequency to the presentsLink top-level view. The viewIdleScript simply sends a Close message. The viewIdleFrequency is set to the desired delay (10000 in this case).

The really short answer is that you can just use protoGlance. This proto has the show-and- disappear behavior built in. You can set the viewIdleFrequency to 10000 to get the behavior you want.

Q I have an alphabetically sorted list of items in a protoTable and I want to use protoa2z to quickly move through the table (like the cardfile overview). How do I do it? 

A The first thing you need to do is find the index in the protoTable of the correct item (that is, find the right item in the def.tabValues array of the protoTable). How you do this will depend on what type of data you're representing. Then you can figure out how high each item in the protoTable is, set the VOrg slot of the table to the correct line, and force the protoTable to redraw. You probably want to make sure that you don't scroll off the bottom of the table. Below is a method you can add to your protoTable that will do what you want. You can then send the message from your a2zChanged method (make sure you send the message to the protoTable).

func(index)
begin
	// Figure out the height of an item in the table.
	local childHeight := if def.tabProtos.viewFont exists then
		fontHeight(def.tabProtos.viewFont)
	else
		fontHeight(viewFont);
	
	// Make sure that the table will not scroll off the end
	// by calculating the index of the bottommost item that
	// will be displayed.
	local largestIndex := def.tabDown - ((:LocalBox().bottom -
		:LocalBox().top) DIV childHeight) - 1;
	
	// Use the bottommost item (largestIndex) to make sure
	// the table has no empty space on the bottom.
	vOrg := MIN(index, largestIndex);
	
	// Now force the table to redraw.
	:RedoChildren();
end

Q I would like to use the protoa2z sample code in my application, but I can't figure out how to set the highlighted letter when the user scrolls through my data. 

A It's easy once you realize that protoa2z is based on a protoPictIndexer. All you have to do is a SetValue of the currIndex slot to the correct index. This will change the highlighting of the protoa2z.

Note that using SetValue will not call the IndexClickScript, but this is probably what you want. If you do want it to be called, you'll have to manually unhighlight the current selection, set the currIndex slot, and then highlight the new item. The appropriate code would be

a2z:Unhilite();
a2z.currIndex := newIndex;
a2z:Hiliter(newIndex);

Q What is your quest? 

A To answer the questions of those who develop for Newton.

Q I tried to use a protoPictRadioButton in my application but the highlight rectangle isn't the right size. I know that I need to write some code to draw the correct-sized highlight, but where do I hook it in? 

A Minimally you need to override the viewDrawScript of the protoPictRadioButton. You may also want to change the viewFormat since it defaults to a thick rounded-rectangle border. Assuming that you wanted some sort of rectangle highlight around the selected button, you could use the following viewDrawScript:

func()
begin
	// If the button is selected, highlight it.
	if viewValue then
	begin
	// Get the bounds of the protoPictRadioButton.
	local b := :LocalBox();
	
	// Inset the bounds.
	b.top := b.top + 2;
	b.left := b.left + 2;
	b.bottom := b.bottom - 2;
	b.right := b.right - 2;
	
	// Now draw a rectangle.
	:DrawShape(MakeRect(b.left, b.top, b.right, b.bottom), nil);
	end;
end

Q What is the AutoClose checkbox in the Newton Toolkit for? Why should I use it? 

A The AutoClose flag causes all other AutoClose applications to be closed when your application is clicked. The effect is that only one "auto-close" application can be open at one time. You should always  make your application auto-close, to help conserve memory and other resources, unless it's providing special functionality to other applications (like the built-in Calculator or Styles application).

Q How do I create my own class of binary object? 

A To get a binary object of your own class, you first need to create a binary object, then change its class to your own. The easiest way to do this is to create a string that's the same length as your intended binary object and then change (coerce) the class of this new object to your own class. You can use the string class as your basic binary object.

Suppose you wanted to have a binary class called CharID for an ID consisting of four ASCII characters. You could write a NewID function in your ProjectData file that would create the object and optionally initialize it, like this:

// Define a constant for a default CharID object. This constant
// can be cloned at run time. kDefaultCharIDObj will be a CharID
// object with 4 bytes that are set to 0x00.
DefConst('kDefaultCharIDOBj, SetClass(SetLength("", 4),
         'CharID));

// CharString is a string of 4 characters or nil.
NewCharID := func(CharString)
begin
	// Create a binary object of the correct length.
	local newObj := Clone(kDefaultCharIDObj);
	
	// Optionally initialize it.
	if CharString then
	for i := 0 to 3 do
		StuffChar(newObj, i, CharString[i]);
	
	// Return the new object.
	newObj;
end;

To see this code in action, you can type it into the Inspector window in the Newton Toolkit and evaluate it. Note that you cannot use DefConst in the Inspector since it's a compile-time function. Just substitute the second argument in the DefConst function for kDefaultCharIDObj in the function to evaluate it. Then you can try things like this:
x := :NewCharID(nil);
#440DD01 <CharID, length 4>
ExtractChar(x, 2);
#6 $\00
x := NewCharID("abcd");
#4410FC9 <CharID, length 4>
ExtractChar(x, 2);
#636 $c
ExtractByte(x, 2);
#18C 99

Q What is your favorite color? 

A Llama fur beige.

Q In my application I have a clPictureView that can display a variable number of pictures. Right now I create a bunch of picture slots in my application and then make another slot at run time that is an array of those items. There must be an easier way. 

A You're right; there is an easier way. You can use the GetPictAsBits function in your ProjectData file to read in the bitmaps. Note that you'll first have to open the resource file that contains the pictures.

// Open the resource file that contains the pictures.
// Assumes the file "Pictures" exists in the project folder.
r := OpenResFileX("Pictures");

// Get an array of pictures.
myPictures := [
	GetPictAsBits("TARDIS", nil),
	GetPictAsBits("Planet", nil)
];

// Now close the resource file.
CloseResFileX(r);

Once you have the myPictures array, you can create a slot of type Evaluate and just type "myPictures" in the editor for the slot. Then you can use SetValue to set the icon slot of the clPicture view to one of the elements of the array.

Q How do I put my own default person in the fax information slip? 

A You can set up a default person in your SetupRoutingSlip method, which is called before the fax slip is shown. The argument to that method is used to set up the particular routing slip. In the case of a fax slip, there's a slot called "alternatives" which is an array of cardfile entries for the possible people to fax to. If there's just one entry, that's the person. The fax number will be set from the cardfile entry. So your SetupRoutingSlip method would look like this:

func(fields)
begin
	// Check for a fax.
	if fields.category = 'faxSlip then
	fields.alternatives := SmartCFQuery("Llama");
	// Do other stuff here, like put a title for the out box.
end

Note that the fields.category is set to the same value you set in the routeSlip slot of a frame in your application's entry in the global routing frame. The SmartCFQuery function returns an array of cardfile entries that have strings starting with the string passed in.

Q I noticed that every soup entry has a _uniqueID slot. Just how unique is it? 

A The _uniqueID slot is only unique within that soup on that particular store. The ID will never be reused in that soup on that store. However, it's not necessarily unique across stores (say, RAM and a PCMCIA card).

Q What is the ground velocity of an unladen llama climbing a 5% grade? 

A What do you mean -- Mexican or Venezuelan?


The llama is Thanks Have more questions?

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Dispatch is bringing its superhero shena...
If you were anywhere online last year, then you would have no doubt heard of Dispatch, and been flooded with videos of it. With its star-studded cast and unrelenting humour, it fast became a hit, racking up over four million downloads. And it is a... | Read more »
5 reasons to sink your teeth into VAMPIR...
On October 28, Netmarble will globally launch VAMPIR, its latest and most macabre MMORPG, plunging players into a Gothic world of vampires, sorcerers and cursed creatures of the night. Built around blood, fear and large scale battles, the MMORPG... | Read more »
Gundam Blitz Order opens registration fo...
It would appear that video game developers are delving into my childhood and making idle games from my favourite TV shows. First, Bandai completely whiffed with Digimon Up, perhaps the single biggest miss of a beloved franchise in recent memory. Now... | Read more »
The Traitors Interactive Game lets you l...
With the second season of The Celebrity Traitors in full swing, the world is once more enthralled by just how good a liar our heroes are. I don’t watch it, but I hope James Blunt wins. The premise does intrigue me, however, and thanks to Fusebox... | Read more »
Dissidia Duellum Final Fantasy brings in...
For all his successful manipulations and successes through Final Fantasy 9, I never really liked Kuja. And it's not like I dislike him; more I nothing him. But that's just me; the vast majority of the fandom adore him, and they are in luck, for Kuja... | Read more »
Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »

Price Scanner via MacPrices.net

Amazon Offers 14″ M5 Pro MacBook Pro for $206...
Amazon is offering another opportunity to save on Apple’s 14-inch M5 Pro MacBook Pro, with new offers on the Space Black configuration with 24GB RAM and a 1TB SSD starting at just $2069.10. Apple... Read more
Amazon Takes $900 Off 16″ M5 Max MacBook Pro,...
Amazon has expanded its latest sale on Apple’s 16-inch M5 Max MacBook Pro, dropping the Space Black configuration with 36GB RAM and a 2TB SSD to just $3499. Apple sells this configuration for $4399,... Read more
B&H Slashes Up to $1400 Off M4 Pro Mac mi...
B&H is offering new clearance discounts on select previous-generation Apple Mac minis, with savings of up to $1400 on high-end M4 Pro configurations. The sale includes the standard M4 Mac mini... Read more
B&H Slashes $400 Off 14″ M5 Pro MacBook P...
B&H has launched a substantial new discount on Apple’s 14-inch M5 Pro MacBook Pro, taking $400 off the Space Black configuration with 24GB RAM and a 1TB SSD. Regularly priced at $2499, the 14-... Read more
Take $50 off iPad at Amazon, prices start at...
Amazon again has 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP, starting at $399. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $399 $50 off MSRP – 11″ 11th-generation... Read more
Amazon Lowers 13″ M5 MacBook Air to $1149, No...
Amazon has increased its discounts on Apple’s 13-inch M5 MacBook Air, dropping the standard 16GB/512GB configuration to just $1149. Apple sells this configuration for $1299, so Amazon’s latest price... Read more
Amazon and B&H Slash Mac mini Prices, M6...
Amazon and B&H are offering new discounts on Apple’s M6 and M5 Pro Mac minis, with savings reaching $149.01 and prices starting at just $779. Configuration Apple MSRP Retailer Sale Price Savings... Read more
Amazon Takes Up to $150 Off 15″ M5 MacBook Ai...
Amazon has launched new discounts on Apple’s 15-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1399. Configuration Apple MSRP Amazon Price Savings 15″ M5 16GB/512GB $... Read more
Amazon Takes Up to $150 Off 13″ M5 MacBook Ai...
Amazon has launched a new round of discounts on Apple’s 13-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1199. Configuration Apple MSRP Amazon Price Savings 13″ M5... Read more
Verizon Launches iPhone Duo Pre-Orders With N...
Verizon has opened pre-orders for Apple’s new iPhone Duo, the company’s first foldable iPhone, with prices starting at $1999.99 and a new no-trade-in promotion available through its Simplicity Plan.... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.