June 94 - Newton Q & A: Ask the Llama
Newton Q & A: Ask the Llama
Newton Developer Techical Support
Q Here's something that's been puzzling me a bit: I want to pop up something like a copyright message for
ten seconds when my application starts up. So I drew up a layout called Presents with a protoFloater
containing all the necessary text. In my main layout is a link to Presents called presentsLink. The
following is the viewShowScript for the topmost view in my application:
func()
begin
presentsLink:open();
AddDelayedAction(presentsLink:close(), nil, 10000)
end
This says to me: open the linked view, wait ten seconds, and close it. And that's exactly what it does,
except that after the view is closed, there's an exception. What am I doing wrong and how do I fix it?
A The short answer is that the second argument to the AddDelayedAction function is of the
wrong type. This argument is supposed to be an array of parameters to be passed to the delayed
function, and nil is not an array. The proper syntax for no arguments is [] instead of nil.
But there's more: Although the closure you supplied in the first argument works in this case,
you should get out of the habit of using that type of function call for delayed or deferred
actions. You're better off providing a full closure and sending in the view you want closed, as in
this:
func()
begin
// Define a closure to use in the delayed action.
local myClose := func(whichView)
whichView:Close();
presentsLink:Open();
AddDelayedAction(myClose, [presentsLink], 10000);
end
Unfortunately, things do not end there. You also need to make sure that the myClose function
is in internal RAM. The best way to do this is to use DefConst to define the function:
// In your ProjectData file:
DefConst('kDelayedClose, func(whichView) whichView:Close());
// This changes the function above:
func()
begin
presentsLink:Open();
AddDelayedAction(EnsureInternal(kDelayedClose),
[presentsLink], 10000);
end
However, there is an easier solution. Instead of doing a delayed action you can use the view idle
mechanism to do what you want. All you need to do is add a viewIdleScript and viewIdleFrequency to the presentsLink top-level view. The viewIdleScript simply sends a Close
message. The viewIdleFrequency is set to the desired delay (10000 in this case).
The really short answer is that you can just use protoGlance. This proto has the show-and-
disappear behavior built in. You can set the viewIdleFrequency to 10000 to get the behavior
you want.
Q I have an alphabetically sorted list of items in a protoTable and I want to use protoa2z to quickly move
through the table (like the cardfile overview). How do I do it?
A The first thing you need to do is find the index in the protoTable of the correct item (that is,
find the right item in the def.tabValues array of the protoTable). How you do this will depend
on what type of data you're representing. Then you can figure out how high each item in the
protoTable is, set the VOrg slot of the table to the correct line, and force the protoTable to
redraw. You probably want to make sure that you don't scroll off the bottom of the table.
Below is a method you can add to your protoTable that will do what you want. You can then
send the message from your a2zChanged method (make sure you send the message to the
protoTable).
func(index)
begin
// Figure out the height of an item in the table.
local childHeight := if def.tabProtos.viewFont exists then
fontHeight(def.tabProtos.viewFont)
else
fontHeight(viewFont);
// Make sure that the table will not scroll off the end
// by calculating the index of the bottommost item that
// will be displayed.
local largestIndex := def.tabDown - ((:LocalBox().bottom -
:LocalBox().top) DIV childHeight) - 1;
// Use the bottommost item (largestIndex) to make sure
// the table has no empty space on the bottom.
vOrg := MIN(index, largestIndex);
// Now force the table to redraw.
:RedoChildren();
end
Q I would like to use the protoa2z sample code in my application, but I can't figure out how to set the
highlighted letter when the user scrolls through my data.
A It's easy once you realize that protoa2z is based on a protoPictIndexer. All you have to do is a
SetValue of the currIndex slot to the correct index. This will change the highlighting of the
protoa2z.
Note that using SetValue will not call the IndexClickScript, but this is probably what you want.
If you do want it to be called, you'll have to manually unhighlight the current selection, set the
currIndex slot, and then highlight the new item. The appropriate code would be
a2z:Unhilite();
a2z.currIndex := newIndex;
a2z:Hiliter(newIndex);
Q What is your quest?
A To answer the questions of those who develop for Newton.
Q I tried to use a protoPictRadioButton in my application but the highlight rectangle isn't the right size. I
know that I need to write some code to draw the correct-sized highlight, but where do I hook it in?
A Minimally you need to override the viewDrawScript of the protoPictRadioButton. You may also
want to change the viewFormat since it defaults to a thick rounded-rectangle border. Assuming
that you wanted some sort of rectangle highlight around the selected button, you could use the
following viewDrawScript:
func()
begin
// If the button is selected, highlight it.
if viewValue then
begin
// Get the bounds of the protoPictRadioButton.
local b := :LocalBox();
// Inset the bounds.
b.top := b.top + 2;
b.left := b.left + 2;
b.bottom := b.bottom - 2;
b.right := b.right - 2;
// Now draw a rectangle.
:DrawShape(MakeRect(b.left, b.top, b.right, b.bottom), nil);
end;
end
Q What is the AutoClose checkbox in the Newton Toolkit for? Why should I use it?
A The AutoClose flag causes all other AutoClose applications to be closed when your application
is clicked. The effect is that only one "auto-close" application can be open at one time. You
should always make your application auto-close,
to help conserve memory and other resources, unless it's providing special functionality to other
applications (like the built-in Calculator or Styles application).
Q How do I create my own class of binary object?
A To get a binary object of your own class, you first need to create a binary object, then change
its class to your own. The easiest way to do this is to create a string that's the same length as
your intended binary object and then change (coerce) the class of this new object to your own
class. You can use the string class as your basic binary object.
Suppose you wanted to have a binary class called CharID for an ID consisting of four ASCII
characters. You could write a NewID function in your ProjectData file that would create the
object and optionally initialize it, like this:
// Define a constant for a default CharID object. This constant
// can be cloned at run time. kDefaultCharIDObj will be a CharID
// object with 4 bytes that are set to 0x00.
DefConst('kDefaultCharIDOBj, SetClass(SetLength("", 4),
'CharID));
// CharString is a string of 4 characters or nil.
NewCharID := func(CharString)
begin
// Create a binary object of the correct length.
local newObj := Clone(kDefaultCharIDObj);
// Optionally initialize it.
if CharString then
for i := 0 to 3 do
StuffChar(newObj, i, CharString[i]);
// Return the new object.
newObj;
end;
To see this code in action, you can type it into the Inspector window in the Newton Toolkit
and evaluate it. Note that you cannot use DefConst in the Inspector since it's a compile-time
function. Just substitute the second argument in the DefConst function for kDefaultCharIDObj
in the function to evaluate it. Then you can try things like this:
x := :NewCharID(nil);
#440DD01 <CharID, length 4>
ExtractChar(x, 2);
#6 $\00
x := NewCharID("abcd");
#4410FC9 <CharID, length 4>
ExtractChar(x, 2);
#636 $c
ExtractByte(x, 2);
#18C 99
Q What is your favorite color?
A Llama fur beige.
Q In my application I have a clPictureView that can display a variable number of pictures. Right now I
create a bunch of picture slots in my application and then make another slot at run time that is an array
of those items. There must be an easier way.
A You're right; there is an easier way. You can use the GetPictAsBits function in your
ProjectData file to read in the bitmaps. Note that you'll first have to open the resource file that
contains the pictures.
// Open the resource file that contains the pictures.
// Assumes the file "Pictures" exists in the project folder.
r := OpenResFileX("Pictures");
// Get an array of pictures.
myPictures := [
GetPictAsBits("TARDIS", nil),
GetPictAsBits("Planet", nil)
];
// Now close the resource file.
CloseResFileX(r);
Once you have the myPictures array, you can create a slot of type Evaluate and just type
"myPictures" in the editor for the slot. Then you can use SetValue to set the icon slot of the
clPicture view to one of the elements of the array.
Q How do I put my own default person in the fax information slip?
A You can set up a default person in your SetupRoutingSlip method, which is called before the fax
slip is shown. The argument to that method is used to set up the particular routing slip. In the
case of a fax slip, there's a slot called "alternatives" which is an array of cardfile entries for the
possible people to fax to. If there's just one entry, that's the person. The fax number will be set
from the cardfile entry. So your SetupRoutingSlip method would look like this:
func(fields)
begin
// Check for a fax.
if fields.category = 'faxSlip then
fields.alternatives := SmartCFQuery("Llama");
// Do other stuff here, like put a title for the out box.
end
Note that the fields.category is set to the same value you set in the routeSlip slot of a frame in
your application's entry in the global routing frame. The SmartCFQuery function returns an
array of cardfile entries that have strings starting with the string passed in.
Q I noticed that every soup entry has a _uniqueID slot. Just how unique is it?
A The _uniqueID slot is only unique within that soup on that particular store. The ID will never
be reused in that soup on that store. However, it's not necessarily unique across stores (say,
RAM and a PCMCIA card).
Q What is the ground velocity of an unladen llama climbing a 5% grade?
A What do you mean -- Mexican or Venezuelan?
The llama is Thanks Have more questions?