March 94 - SOMEWHERE IN QUICKTIME
SOMEWHERE IN QUICKTIME
CROSS-PLATFORM COMPATIBILITY AND MULTIPLE-MOVIE FILES
JOHN WANG
The success of QuickTime since its introduction in December of 1991 has been extraordinary; not
only are there now countless applications and multimedia products for QuickTime on the Macintosh
platform, but QuickTime has been successful for cross-platform developers as well. QuickTime for
Windows, shipping since November of 1992, is becoming an important tool for Windows
multimedia developers. Because movies can be created with QuickTime on the Macintosh and then
used unaltered with QuickTime for Windows, developers are able to create a movie once and use it
on both systems. This capability has been available since the 1.0 release of QuickTime.
To satisfy your curiosity and help you out with your own QuickTime products, this column discusses
how to create movie files that are cross-platform compatible and then gives techniques for storing
and accessing multiple movies in a single file (which currently poses
a problem in the cross-platform environment).
CREATING CROSS PLATFORM-COMPATIBLE
MOVIE FILES
The structure you choose for your QuickTime movie files will depend in part on the platform your
movies will run on. This is because the Macintosh file system is different from other file systems in
that there can be up to two forks in every file: a data fork and a resource fork. The data fork is the
standard file for I/O that most file systems support. The resource fork, however, is unique to the
Macintosh. It's a "database" of resources that can be randomly accessed via the Resource Manager.
There are two components to a movie file: themovie resource atom -- a small data structure describing
the movie, its tracks, and the tracks' media -- and themovie data atom, containing the movie's data
such as video and sound. A typical movie file on the Macintosh consists of a movie resource atom in
the resource fork and a movie data atom in the data fork. Storing the movie resource atom in the
resource fork with resource type 'moov' allows easy random access to the data it contains. The movie
data atom is stored in the data fork as sequential data, which optimizes playback performance.
Because file systems on other platforms don't support
a resource fork, a movie that is to be used on other platforms must have its movie resource atom
stored in the data fork of the movie file. This type of file is called asingle-fork file because the movie
resource atom and the movie data atom are both stored in the data fork of the movie file, and the
resource fork is not used.
Movies that will be played on both Macintosh and non-Macintosh platforms can use a file in which
the movie resource atom is redundantly stored in both the resource fork and the data fork of the file.
The movie data atom is, as always, stored only in the data fork. For lack of a better term, this type of
file is also often called a single-fork file since the resource fork of the movie file can be ignored.
The simplest way to create a single-fork movie file for cross-platform compatibility is to use the
Movie Converter application from the QuickTime Starter Kit (available from Apple-authorized
dealers). The Save As dialog in this application has a checkbox that allows a movie to be stored in thesingle-fork format. However, the QuickTime API can easily be used to add this capability to any
application. You simply call either FlattenMovie or FlattenMovieData with the
flattenAddMovieToDataFork flag set. When called with this flag set, FlattenMovie places the movie
resource atom in both forks, while FlattenMovieData puts it only in the data fork, leaving the
resource fork untouched.
Movie files that are created with FlattenMovie orFlattenMovieData with the
flattenAddMovieToDataForkflag set are compatible with both QuickTime and QuickTime for
Windows because QuickTime is able to retrieve the movie resource atom and the movie data from
the data fork alone on either platform.
MULTIPLE-MOVIE FILES FOR THE MACINTOSH
We'll return to cross-platform issues in a moment, but first let's take a look at the simple case of
multiple-movie files: those that will be used only on the Macintosh platform. You can create such
files in one
of two ways, depending on whether you want the resulting file to be self-contained (that is, to contain
all of the movie information in one file). Both of these methods have their benefits and drawbacks.
The one that will work best for you depends on your implementation and performance testing.
To create a self-contained multiple-movie file for the Macintosh, you can use the FlattenMovie call
(without the flattenAddMovieToDataFork flag set) to append an entire movie to an existing movie
file. This adds the movie resource atom to the resource fork and the movie data atom to the data fork
of the file.
The second method creates a multiple-movie file that's not self-contained, but instead consists
entirely of movie resource atoms that reference other movie files containing the movie data atoms.
This technique can be useful if, for example, you're writing an interactive CD application that uses
multiple movies and you want to store all the movie resource atoms in a single file that's relatively
small. This file can be copied locally to a hard disk for faster access. The drawback of this approach is
that you have to handle multiple files
rather than have everything in one file. The excerpt below from the sample code provided on the CD
demonstrates -- without error checking, for better readability -- how easy it is to add an existing
movie's resource atom to a movie file.
// Open source movie file to add.
OpenMovieFile(&reply.sfFile, &sourceRefNum, fsRdWrPerm);
NewMovieFromFile(&theMovie, sourceRefNum, &resId,
movieName, 0, (Boolean *) 0);
CloseMovieFile(sourceRefNum);
// Write out to the collection file.
currentResFile = CurResFile();
UseResFile(collectionRefNum);
myResId = 0;
AddMovieResource(theMovie, collectionRefNum, &myResId,
movieName);
UseResFile(currentResFile);
// Clean up.
DisposeMovie(theMovie);
AddMovieResource does more than just add the movie resource atom: it updates the data references
so that the new movie will refer to the correct movie data file.
Accessing multiple-movie files for Macintosh-only use is easy. You just use the Resource Manager to
access the movie resource atoms in the resource fork of the file. The following excerpt from the
sample code on the CD uses the Resource Manager to access the various movies. (The code on the CD adds the resource names of all the movies to a menu; your code can of course do whatever it
wants with the movies.)
currentResFile = CurResFile();
UseResFile(theRefNum);
movieCount = Count1Resources('moov');
for (i=1; i<=movieCount; i++) {
movieResource = Get1IndResource('moov', i);
// Do whatever you want with this movie.
. . .
ReleaseResource(movieResource);
}
UseResFile(currentResFile);
CROSS-PLATFORM MULTIPLE-MOVIE FILES
To create a multiple-movie file that's cross-platform compatible, you just repeatedly call
FlattenMovie orFlattenMovieData with the flattenAddMovieToDataForkflag set, as described earlier
under "Creating Cross Platform-Compatible Movie Files." Accessing such a file, however, is
complicated. Since it's a single-fork file, you can't access the movie resource atoms randomly as with
the Resource Manager. There's also a problem with accessing the atoms directly; to understand this
problem, you need to know how a single-fork movie file is structured.
The movie data atom appears before the movie resource atom in a single-fork file. The first four
bytes of the movie data atom contain the size of the atom. (Figure 4-2 inInside Macintosh: QuickTime ,
page 4-5, illustrates this structure.) This permits QuickTime to skip over the movie data atom to find
the movie resource atom. If you place several movies in the same file, the movie data atoms are
interleaved with the movie resource atoms.
Here's the problem: A bug in QuickTime through its current version (1.6.1) causes the size field in
the movie data atoms to be filled in incorrectly. The illustration below shows how QuickTime
currently creates a single-fork movie file in which FlattenMovieData has been called multiple times.
The atom size in the first movie data atom takes you to the last movie resource atom rather than the
first movie resource atom. Therefore, you can locate only the last movie in the file.
This bug will be fixed in the next version of QuickTime. The solution for now is to use the wrapper
function called BetterFlattenMovieData, included on this issue's CD. This function, when called
multiple times, creates a single-fork file in which the size and type fields of all atoms contain the
correct information.
To locate the movies in a file with correct size and type fields, you traverse the data fork and read in
those fields of each atom to determine its size and whether it's a movie resource atom. When you
know the size of the atom, it's easy to skip over it and access the next atom. Of course, the last atom
is reached when the end of the file is reached. The following code from the CD demonstrates how
you would do this.
// Locate the file offset of the movie resource
// atom stored at the specified index.
if (FSpOpenDF(theFile, fsRdPerm, &myRefNum) == noErr) {
currentLoc = 0;
doneCounter = index;
*fileOffset = 0;
while ((doneCounter > 0)) {
if (err = SetFPos(myRefNum, fsFromStart, currentLoc))
return(err);
readLength = 8;
if (err = FSRead(myRefNum, &readLength, header))
return(err);
if (header[1] == 'moov')
doneCounter--;
*fileOffset = currentLoc;
currentLoc += header[0];
}
FSClose(myRefNum);
} else
return (err);
return (noErr);
MOVING ON
I'm happy to see that QuickTime is being used in new and exciting ways. By taking full advantage of
the
cross-platform and multiple-movie capabilities of QuickTime, you can bring your products to new
heights. The sample code on the CD will start you on your way. Enjoy!
JOHN WANG (AppleLink WANG.JY) is often seen sneaking around the Apple campus with a heavy duffle bag that one
would think to be dozens of 8*24 GC cards that John is trying to get out of harm's way. But, in truth, John is protecting
unknowing strangers from his two attack dogs, shown above. *
For information on movie resource formats, see
Chapter 4 of Inside Macintosh: QuickTime. *
Thanks to Peter Hoddie, Don Moccia, and Brigham Stevens for reviewing this column. *