TweetFollow Us on Twitter

June 93 - KON & BAL'S PUZZLE PAGE

KON & BAL'S PUZZLE PAGE

FINDER++

KONSTANTIN OTHMER AND BRUCE LEAK

[IMAGE 127-132_Puzzle_Page_rev1.GIF]

See if you can solve this programming puzzle, presented in the form of a dialog between Konstantin Othmer (KON) and Bruce Leak (BAL). The dialog gives clues to help you. Keep guessing until you're done; your score is the number to the left of the clue that gave you the correct answer. These problems are supposed to be tough. If you don't get a high score, at least you'll learn interesting Macintosh trivia.


KON I'm trying out this new C compiler to see what we can do to make the system and Finder smaller and faster.

BAL Wait. Since when has the Finder been written in C?

KON It's better than that! It's actually C++, with some assembly routines so that we can claim the copyright goes back to 1983.

BAL Oh, that explains how the System 7 Finder got so much bigger. I thought it was just the About box. I'm running System 6 on my PowerBook 100. I'd sure like to get a smaller and faster version of System 7. Are you making any progress?

KON Well, yes and no. The compiler output is certainly smaller but I haven't nailed down how much faster it is. When I boot up and the Finder launches, the machine restarts, which relaunches the Finder, which causes the machine to restart, and so on. It all happens pretty fast but doesn't seem all that useful.

BAL What machine is this on?

KON Macintosh Classic -- the original, not the Macintosh Classic II.

BAL Somehow the compiler is generating bogus code that causes the system to restart. So I compare the code from the new compiler to the code from the old compiler, look at the differences, and see if they make sense.

KON Everything's different: 42,000 bytes went away and the rest is totally different. This isn't a minor compiler revision. We're talking Advanced Technology here. Where are you going to look?

BAL OK, OK. Let's debug it. I set an ATB on _Launch and then another on _InitGraf.

KON OK. You break at _Launch and then after you Go you break at _InitGraf.

BAL I set an ATB on _WaitNextEvent.

KON You break at _WaitNextEvent.

BAL I say Go and see if I get back to _WaitNextEvent again.

100 KON The machine reboots almost immediately.

BAL I go back to the same place and instead of saying Go I trace over _WaitNextEvent.95

KON The machine crashes into MicroBug. But it's not your ordinary crash into MicroBug. The screen is trashed and you can't type anything. But it looks as though MicroBug is trying to come up.

BAL Can I hit the NMI button?

90 KON You can press it all you want, but it doesn't do anything. And, by the way, G -1 doesn't work either.

BAL Hmmm. It seems as if something is seriously wrong with _WaitNextEvent. Did you recompile the Process Manager, any DAs, or other stuff?

85 KON Nope, I only recompiled the Finder. When I get that working, I'll get around to the rest.

BAL So you didn't recompile the Finder extensions? Since the C++ virtual function tables are different, all your existing Finder extensions are incompatible and maybe that's what's hosing you.

80 KON None of the extensions are active, and even if they were, the Finder verifies their versions. What do you expect? They're object oriented. Of course it works.

BAL Of course. Well, since we couldn't make it across _WaitNextEvent, let's step into it.

75 KON As soon as you step, you get the same weird crash into MicroBug.

BAL I just step into it?

KON Yes.

BAL As soon as I step, pending interrupts come in and kill me. So I disable interrupts with an SR = 27000000 and try stepping again.

70 KON Same crash.

BAL Seems like there might be something wrong with MacsBug.

KON Let me make sure I'm following you here. Only the Finder is recompiled and you blame the strange crashes on MacsBug? I'm going to have trouble selling that one.

BAL Clearly there's something wrong with the recompiled Finder. It's probably trashing MacsBug memory.

65 KON Come on. MacsBug does some sort of a checksum on itself and tells you if it's been altered. When you break at _WaitNextEvent, you don't get any messages to that effect.

BAL You got me there, KON. So you're saying that MacsBug is in perfect working order at this point. I can do an IL or whatever, but if I step I'm dead?

KON Perfect working order? Same as it ever was. But the Surgeon General has determined that stepping or tracing at this point causes ill effects.

BAL This is not my beautiful MacsBug. If I trace after I hit _InitGraf, is everything fine?

60 KON No problem.

BAL So I do an

ATB ';t ;g'

which breaks on every trap, traces over it, and then continues. That way I can see what the last trap I hit was.

55 KON The machine runs for a while, but when you crash and burn into MicroBug, you lose your MacsBug screen.

BAL Fine. I set up another screen, put MacsBug on that screen using the Monitors control panel, and use the SWAP command so that MacsBug is always visible. That way when I crash I can see what just happened.

KON Great strategy for a modular Macintosh, but this is on a Macintosh Classic. I'd let you figure it out that way except you used up your whole budget flying to North Dakota a few puzzles ago.

BAL I was hoping you'd forget that. OK, fine. Someone must be trashing low memory, so I'll use Bo3b Johnson's totally awesome Blat dcmd. It'll catch any read or write from memory locations $0-$100.

50 KON You're on a Macintosh Classic, which doesn't have an MMU. That dcmd works via the MMU.

BAL KON! Those correspondence classes are finally paying off. So I'll narrow down the area that's causing the problem by doing an ATB 10 to skip over 16 ($10) traps at a time until the machine crashes into MicroBug. If it takes five times to crash, the next time I'll do an ATB 40, and then an ATB 4, until it crashes. After I do this enough times I'll know what was the last trap that was successfully executed, and I can go from there.

45 KON Rather than crashing, the machine is now rebooting.

BAL OK, so what's the last trap called before the machine reboots?

40 KON _WaitNextEvent.

BAL Fabulous. Déjà vu. Is this a Never Ending Story? And when I'm at _WaitNextEvent I can't step or trace or anything?

KON Well, you can't step or trace. That's all you've tried so far.

BAL So I set a breakpoint on the first instruction of _WaitNextEvent and say Go.

35 KON You crash into MicroBug, just like before.

BAL OK, what's the current score? Can we call it quits?

KON I wouldn't say you aced this one. Luckily we're getting paid per word, so let's keep going.

BAL But when I was at _InitGraf, I could trace. So something's hosing MacsBug between _InitGraf and _WaitNextEvent. I'll do the ATB 10 trick like before, but this time I'll try tracing after every break. That way I can figure out where MacsBug is getting mauled.

30 KON You figure out that you can trace over a call to _InitWindows, but when you trace over the next trap, a call to _GetResource, you crash into MicroBug.

BAL So I go to _InitWindows and trace until I get to the call to _GetResource. If it's a long way, I do a T 1000. If that crashes, I reboot and do a T 500, then a T 250, and so on, until I find the offending instruction.

25 KON The offending instruction is a

MOVE.L d0,20(a2)

BAL What's in A2?

20 KON $100.

BAL Writing to low memory like this sounds like a bad idea. My guess is that A2 is trashed and we're pounding an important vector. What's at $120?

15 KON That's MacJmp.

BAL Aha! MacJmp is the vector that exception code uses to go to the debugger. Once you trash that, all bets are off.

KON Yeah, setting ATBs works because MacsBug patches the trap dispatcher and looks for the A-traps you have breaks on. If it encounters one, it just drops into MacsBug directly. Other breakpoints are set by replacing the existing instruction with a trap instruction. When these instructions are processed, they go through MacJmp. When MacJmp gets trashed, tracing and stepping and setting breakpoints no longer works, as we found out.

BAL Nasty.

KON Don't try to finish up so fast! You still haven't figured out why the machine is rebooting.

BAL The new compiler must do a better job of register allocation and actually use them all in its optimizations. Some Finder glue routine you called must have trashed A2.

KON Exactly. An easy problem to fix, though. The Finder was calling an assembly routine that hammered A2. After you fix the bug and build a new Finder, the machine still restarts.

BAL So I set an ATB on _WaitNextEvent, since that was as far as we got last time, and try to trace over it.

10 KON OK. No problem.

BAL Whew! Finally I get past that _WaitNextEvent. Let's go for two. I say Go and see if we hit _WaitNextEvent again.

KON Nope. The machine restarts.

BAL After the first _WaitNextEvent I do the trick with T 1000, T 500, T 250, and so on, until I find the offending instruction or subroutine. If the problem is occurring in a subroutine, I go into it and do the same thing. At some point this process has to stop and I'll find the problem instruction.

5 KON The offending instruction is an

LEA 13(a7),a7

BAL Well, that's bogus. Using an odd address on a 68000 will cause an address error.

KON Yeah, but the machine is rebooting.

BAL I get it. It's an odd address in the stack pointer. The Macintosh gets an address error because of the odd address. When it goes to process the exception, the exception handler gets an address error trying to push the exception frame onto the stack. If the Macintosh ran in user mode, it wouldn't have this problem, since it could switch to supervisor mode -- essentially a clean machine with a properly aligned stack pointer -- to handle the exception. But since it runs in supervisor mode, hosing the stack pointer messes the machine up to the point where it can't even handle an exception, so it reboots.

KON Yeah. We were working on cleaning up the stack after function calls in the compiler and had a small problem with the way Booleans are handled. Since a Boolean is only a char, which is one byte, the compiler thought it needed to clean up an odd amount of space from the stack. Once we explained to the compiler that stacks must be word aligned, the problem went away.

BAL Two bugs in one Puzzle Page!

KON Nasty.

BAL Yeah.

KONSTANTIN OTHMER AND BRUCE LEAK Long-time Puzzle Page fan Al Gore recently invited KON and BAL to upgrade the White House situation room to BALKON-4, the latest in networked Spaceward Ho! technology. On his lunch hour, KON debugged Clinton's economic plan and found the memory leak that was causing that $50 billion Medicare shortfall. BAL is now working on an audio-animatronic Silicon Valley executive so that the President can always have one at his side.*

Bo3b Johnson's Blat dcmd can be found on this issue's CD and on the E.T.O. disc. (The "3" in Bo3b's name is silent.) Blat is written up in the Macintosh Debugging article in Issue 13 of develop.*

SCORING

  • 75-100 How long have you been a member of the Liar's Club?
  • 50-70 Sharpshooter. You win the (virtual) kewpie doll.
  • 25-45 A valiant effort. These puzzles are hard!
  • 5-20 Brush up for Issue 15's Puzzle Page.*
Thanks to Gary Davidian, scott douglass, and Jean-Charles Mourey for reviewing this column. *
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »

Price Scanner via MacPrices.net

Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more
Sunday Sale: Apple iPad Magic Keyboards for 1...
Walmart has Apple Magic Keyboards for 12.9″ iPad Pros, in Black, on sale for $150 off MSRP on their online store. Sale price for online orders only, in-store price may vary. Order online and choose... Read more
Apple Watch Ultra 2 now available at Apple fo...
Apple has, for the first time, begun offering Certified Refurbished Apple Watch Ultra 2 models in their online store for $679, or $120 off MSRP. Each Watch includes Apple’s standard one-year warranty... Read more
AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more

Jobs Board

Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
IT Systems Engineer ( *Apple* Platforms) - S...
IT Systems Engineer ( Apple Platforms) at SpaceX Hawthorne, CA SpaceX was founded under the belief that a future where humanity is out exploring the stars is Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.