TweetFollow Us on Twitter

Winter 92 - GRAPHICS HINTS FROM FORREST

GRAPHICS HINTS FROM FORREST

USING THE PALETTE MANAGER OFF-SCREEN

FORREST TANAKA

[IMAGE 029-030_Tanaka_column_re1.GIF]


Most people who've done any graphics programming on the Macintosh are aware of the Palette Manager, because it's the documented way to control the on-screen color environment, and perhaps because my cohorts and I in Developer Technical Support keep going on about how right the world would be if everyone used it. In an effort to follow the rules as best they can, some people have taken the Palette Manager so much to heart that they use it not only with windows, but with off-screen cGrafPorts as well--something that isn't heard about very much. Some of these people have concluded that all the features of the Palette Manager apply just as well to off-screen cGrafPorts as they do to windows. Logical enough, right?

Well, that's the kick; whether this is logical or not, the truth is that only a small part of the Palette Manager works with off-screen cGrafPorts. Specifically, the pmCourteous usage mode and the pmWhite and pmBlack usage-mode modifiers work fine when they're used in a palette that's attached to an off-screen cGrafPort, but the pmTolerant, pmAnimated, and pmExplicit usage modes do not. In this column, I'll describe how you can take advantage of the Palette Manager features that work off-screen and how you can simulate the features that don't work.

The pmCourteous usage mode seems pretty useless to a lot of people because it has no effect on the current color environment. But in general, making a palette full of pmCourteous colors is a lot better than hard-coding RGBColors into your code. Instead of hard-coding colors, make a palette of courteous colors--as many entries as you need colors--and save it as a 'pltt' resource. When your application runs, call SetPalette to attach this palette to your off-screen cGrafPort. When you need to use a color while drawing into this cGrafPort, pass the desired color's palette index to PmForeColor or PmBackColor, and then draw. This is better than hard-coding colors because you or a software localizer can easily change the colors by changing the 'pltt' resource--no code changes are necessary.

The pmWhite and pmBlack usage-mode modifiers are new with System 7; they let you specify whether you want a particular palette entry to map to white or black in a black-and-white graphics environment. By default, colors whose average color-component value is larger than 32767 are mapped to white and other colors are mapped to black. (If you use RGBForeColor, Color QuickDraw also checks to see whether your specified color is different from your background color but maps to your background color; if so, Color QuickDraw uses the complement of the color you specified so that your drawing is visible over the background.) By specifying that a palette entry is pmCourteous + pmBlack or pmCourteous + pmWhite, you can control which colors map to black and to white when there aren't enough colors available. This applies to palettes attached to off-screen cGrafPorts as well as to palettes attached to windows.

Those are the Palette Manager features that do work off-screen. Now I'll talk about the features that don't and what you can do to get the same effect. The pmExplicit usage mode is handy when you want to draw using a pixel value without knowing or caring what color that pixel value represents. With this mode you can easily show the colors in a screen's color table, and you can also draw into a pixel image with a specific value even though you specify the color for that value elsewhere.

When you have a palette that's attached to an off-screen cGrafPort, pmExplicit colors are interpreted as pmCourteous colors. Instead of using a palette, you should convert your pixel value to an RGBColor and use this as the foreground or background color. Set the current GDevice to your off- screen GDevice so that the color environment is set; then pass your pixel value to Index2Color, which is documented on page 141 ofInside Macintosh Volume V. Index2Color converts your pixel value to the corresponding RGBColor, which you can pass to RGBForeColor or RGBBackColor, and then you can draw. The result is that your pixel value is drawn into the destination pixel image.

Both the pmAnimated and pmTolerant usage modes are used to modify the color environment, and both are interpreted as pmCourteous when they're in a palette that's attached to an off-screen cGrafPort. The most important difference between the two usage modes is in the style of color-table arbitration that they do-- pmTolerant gives the front window the colors it needs, while pmAnimated additionally makes sure that nothing outside the front window is drawn in its colors. Color-table arbitration doesn't apply off screen, so the pmAnimated and pmTolerant usage modes can be unified into "I want to change my off-screen colors."

Changing the colors in an off-screen color environment means changing its color table; the most straightforward way to do this is to modify the contents of the color table directly. That is, get your off-screen color table's handle and then directly assign new values to the rgb fields in its CSpecArray. You could also assign a whole new color table to the off-screen environment by assigning the new one to the pmTable field of the off-screen pixMap. Either way, you have to tell Color QuickDraw what you've done by updating the changed color table's ctSeed field. The next time you draw into your off-screen graphics environment, Color QuickDraw detects your change by comparing the ctSeed of your changed color table against the iTabSeed of the current GDevice's inverse table, and it rebuilds the inverse table according to the changed color table. You can update the ctSeed field by assigning to it the return value of GetCTSeed, which is documented on page 143 ofInside Macintosh Volume V. If the 32-Bit QuickDraw extensions are available, you can update a color table's ctSeed simply by passing the color table to CTabChanged, documented on page 17-26 ofInside Macintosh Volume VI.

If you have a GWorld and you want to replace its color table, you should call UpdateGWorld, passing it a new color table. UpdateGWorld makes sure that all the cached parts of a GWorld are properly updated, which is tough to do any other way. If you don't pass any flags to UpdateGWorld, it's within its rights to destroy your existing GWorld's image. But if you pass the clipPix or stretchPix flag, UpdateGWorld is obligated to keep your existing image, and it tries to reproduce the existing image in the new colors as best it can.

To wrap up, you can use the Palette Manager with off-screen graphics environments, but you'll only be able to use the pmCourteous usage mode and the pmWhite and pmBlack usage-mode modifiers. But that's not to cast aspersions on these features, because they can be very handy for both on-screen and off-screen drawing. The pmExplicit, pmTolerant, and pmAnimated usage modes don't work for off-screen drawing, but there are easy ways to simulate those features without the Palette Manager and without risking future compatibility.

FORREST TANAKA has been playing Developer Technical Support as one of the graphics support people for slightly more than two years. "It amazes me still," he says, "that the more you learn about the Macintosh graphics tools, the farther off total understanding seems to be." Outside of DTS, he likes to ride his bike, and uses it to commute the three blocks to his office ("Hey, it's faster than driving the three blocks!"), and he likes to try getting his radio-controlled car to act as if it's actually controlled.*

PRINT HINTS FROM LUKE & ZZ is in hibernation.*

For more details about changing or replacing off-screen color tables, see the October 1991 version of Macintosh Technical Note #120, "Principia Off-Screen Graphics Environments." *

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links... | Read more »
Price of Glory unleashes its 1.4 Alpha u...
As much as we all probably dislike Maths as a subject, we do have to hand it to geometry for giving us the good old Hexgrid, home of some of the best strategy games. One such example, Price of Glory, has dropped its 1.4 Alpha update, stocked full... | Read more »
The SLC 2025 kicks off this month to cro...
Ever since the Solo Leveling: Arise Championship 2025 was announced, I have been looking forward to it. The promotional clip they released a month or two back showed crowds going absolutely nuts for the previous competitions, so imagine the... | Read more »
Dive into some early Magicpunk fun as Cr...
Excellent news for fans of steampunk and magic; the Precursor Test for Magicpunk MMORPG Crystal of Atlan opens today. This rather fancy way of saying beta test will remain open until March 5th and is available for PC - boo - and Android devices -... | Read more »
Prepare to get your mind melted as Evang...
If you are a fan of sci-fi shooters and incredibly weird, mind-bending anime series, then you are in for a treat, as Goddess of Victory: Nikke is gearing up for its second collaboration with Evangelion. We were also treated to an upcoming... | Read more »
Square Enix gives with one hand and slap...
We have something of a mixed bag coming over from Square Enix HQ today. Two of their mobile games are revelling in life with new events keeping them alive, whilst another has been thrown onto the ever-growing discard pile Square is building. I... | Read more »
Let the world burn as you have some fest...
It is time to leave the world burning once again as you take a much-needed break from that whole “hero” lark and enjoy some celebrations in Genshin Impact. Version 5.4, Moonlight Amidst Dreams, will see you in Inazuma to attend the Mikawa Flower... | Read more »
Full Moon Over the Abyssal Sea lands on...
Aether Gazer has announced its latest major update, and it is one of the loveliest event names I have ever heard. Full Moon Over the Abyssal Sea is an amazing name, and it comes loaded with two side stories, a new S-grade Modifier, and some fancy... | Read more »
Open your own eatery for all the forest...
Very important question; when you read the title Zoo Restaurant, do you also immediately think of running a restaurant in which you cook Zoo animals as the course? I will just assume yes. Anyway, come June 23rd we will all be able to start up our... | Read more »
Crystal of Atlan opens registration for...
Nuverse was prominently featured in the last month for all the wrong reasons with the USA TikTok debacle, but now it is putting all that behind it and preparing for the Crystal of Atlan beta test. Taking place between February 18th and March 5th,... | Read more »

Price Scanner via MacPrices.net

AT&T is offering a 65% discount on the ne...
AT&T is offering the new iPhone 16e for up to 65% off their monthly finance fee with 36-months of service. No trade-in is required. Discount is applied via monthly bill credits over the 36 month... Read more
Use this code to get a free iPhone 13 at Visi...
For a limited time, use code SWEETDEAL to get a free 128GB iPhone 13 Visible, Verizon’s low-cost wireless cell service, Visible. Deal is valid when you purchase the Visible+ annual plan. Free... Read more
M4 Mac minis on sale for $50-$80 off MSRP at...
B&H Photo has M4 Mac minis in stock and on sale right now for $50 to $80 off Apple’s MSRP, each including free 1-2 day shipping to most US addresses: – M4 Mac mini (16GB/256GB): $549, $50 off... Read more
Buy an iPhone 16 at Boost Mobile and get one...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering one year of free Unlimited service with the purchase of any iPhone 16. Purchase the iPhone at standard MSRP, and then choose... Read more
Get an iPhone 15 for only $299 at Boost Mobil...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering the 128GB iPhone 15 for $299.99 including service with their Unlimited Premium plan (50GB of premium data, $60/month), or $20... Read more
Unreal Mobile is offering $100 off any new iP...
Unreal Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering a $100 discount on any new iPhone with service. This includes new iPhone 16 models as well as iPhone 15, 14, 13, and SE... Read more
Apple drops prices on clearance iPhone 14 mod...
With today’s introduction of the new iPhone 16e, Apple has discontinued the iPhone 14, 14 Pro, and SE. In response, Apple has dropped prices on unlocked, Certified Refurbished, iPhone 14 models to a... Read more
B&H has 16-inch M4 Max MacBook Pros on sa...
B&H Photo is offering a $360-$410 discount on new 16-inch MacBook Pros with M4 Max CPUs right now. B&H offers free 1-2 day shipping to most US addresses: – 16″ M4 Max MacBook Pro (36GB/1TB/... Read more
Amazon is offering a $100 discount on the M4...
Amazon has the M4 Pro Mac mini discounted $100 off MSRP right now. Shipping is free. Their price is the lowest currently available for this popular mini: – Mac mini M4 Pro (24GB/512GB): $1299, $100... Read more
B&H continues to offer $150-$220 discount...
B&H Photo has 14-inch M4 MacBook Pros on sale for $150-$220 off MSRP. B&H offers free 1-2 day shipping to most US addresses: – 14″ M4 MacBook Pro (16GB/512GB): $1449, $150 off MSRP – 14″ M4... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.