TweetFollow Us on Twitter

Autumn 91 - A2 Q&A

APPLE II Q & A

APPLE II DEVELOPER TECHNICAL SUPPORT

Q How can I "dim" text in my Apple II GS application, similar to the way the Toolbox dims menu titles and menu options, and the way that HiliteControl dims a button name?

A Dimming text is a piece of cake. Here's how the Apple II GS Menu Manager does it in both 640 and 320 mode. The same thing works great for both.

  1. Calculate the bounding box of the text.
  2. Fill it with the proper background color for the operation in question.
  3. Draw the text.
  4. Execute code that looks something like this:

    pea dimmed>>16
    pea dimmed
    _SetPenMask         ;Set the pen mask to "dimmed" mask
    pea textRect>>16
    pea textRect        ;Push pointer to text boundary rect
    lda backColor       ;Get text's background color
    and #$00FF          ;Always solid

; Here you need to do something in your code to get the 
; appropriate pattern for the text you're drawing. This will be 
; one of the 16 patterns in the 512-byte table, starting with 16 
; bytes of $00, 16 bytes of $11, and ending with 16 bytes of $FF.
; We leave the routine GetColorPtr for you to code, but our 
; example assumes it returns the pointer we need in A (low word) 
; and X (high word).

    jsr GetColorPtr         ;(see above)
    phx                     ;high word
    pha                     ;low word
    _FillRect               ;Fill will be dithered
    pea nor_mask>>16  ;Reset drawing mask to normal solid
    pea nor_mask
    _SetPenMask
    rts

textRect    DC.B $00,00,00,00   ;Put your rectangle here
backColor   DC.W $0000          ;Background color of text to dim

dimmed      DC.B $55,$AA,$55,$AA,$55,$AA,$55,$AA
nor_mask    DC.B $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF

Yes, it's really this easy!

Q When I call FixFontMenu from my Apple II GS new desk accessory (NDA), everything works fine, but if the current application has a font menu it stops working. What's wrong?

A FixFontMenu keeps only one correspondence between menu item IDs and font family numbers--if you call FixFontMenu from an NDA, you blow away the already existing correspondence that the application was using, maintained within the Font Manager. ItemID2FamNum then works only on item IDs corresponding to your NDA's font menu, and these usually are unrelated to the values the application passes from its font menu. Worse, FamNum2ItemID will subsequently return menu item IDs for font family numbers that have nothing to do with the application's menus; depending on how the application operates on the resulting item ID, this could be disastrous.

Fortunately, doing this yourself is fairly easy with the Font Manager's help. CountFamilies tells you how many font families there are, and FindFamily returns the name of each of them. You can manipulate this information into a font menu in a fairly straightforward way, using standard Menu Manager calls. While you're at it, you can also use FindFontStats to figure out what point sizes and styles are available for each font family, so you can indicate this in your Size and Style menus. You could even use the information to build your own font-choosing dialog, much as HyperCard IIGS does. Remember that your NDA should run in either 320 or 640 mode, so don't make the dialog box too wide.

Q When using an Apple II GS run queue item, can I use the second reserved field to find out when the item was last executed? I assume this value is the tickCount. Currently, I just get the current tickCount and subtract the last tickCount. Using this field could save me one tool call, and when doing animation via a RunQ, every extra tick counts.

A No, you should not use undocumented fields in the run queue header because they could change with future software releases. However, there is a fast way to get the current tick count. Pass refNum $0005 to the GetAddr function in the Miscellaneous Tools once each time your program runs, and it tells you the location of the tick counter. Since the tick count changes during heartbeat interrupts, be sure to disable interrupts around your direct accesses to the tick counter (PHP, SEI, access tick count, PLP).

If your application makes certain tool calls frequently, it may be worthwhile to short-circuit the tool dispatcher and transfer control to the Toolbox function directly (if the tool takes a long time to execute anyway, it isn't worth it). You can get a function's address and work area pointer by calling GetFuncPtr and GetWAP in the Tool Locator. When the function gets control, the Y and A registers must contain the tool set's work area pointer, the X register must contain the function number, and there must be two RTL addresses on the stack.

Q Does the Apple IIe Card for the Macintosh LC have a technical reference manual?

A There's no separate technical reference manual. Use the Apple IIe Technical Reference (Addison- Wesley), together with Apple IIe Technical Note #10, "The Apple IIe Card for the Macintosh LC."

Q What's the proper method of saving the Apple II GS Super Hi-Res (SHR) screens? If my application both uses shadowing and is fast-port aware, the restored screen colors are garbaged. Can I simply use HandToPtr with ptr representing the screen addresses, or will this mess up the scan-line control byte (SCB) restoration since these are read-modify-write locations?

A The shadowed screen's SCBs may not be correct, so by saving and restoring them you're causing random data to be restored into the standard SCBs. Your best bet, if shadowing is on, is to turn shadowing off, restore the bank $01 screen, including its SCBs and color tables, turn shadowing on, and restore the $E1 screen and contents. If you don't want to double-restore the $E1 screen and $01 screen, you should turn shadowing off, restore the bank $01 color tables/SCBs, turn shadowing on, and restore the $01 screen. But, since these screens are never guaranteed to be the same when you save, you should always restore both screens separately.

QuickDraw never touches the shadowed screen SCBs, so if the fastPort flag is set you can ignore the restoring of the bank $01 SCBs/color tables, since the application promised not to interfere with them. But since this won't save very much time, you probably shouldn't worry about it.

Q I am using an Apple II GS utility to generate resources for my application, and I noticed that some of the resource IDs generated are in the range $07FF0000 to $07FFFFFF, which is reserved for the system software's use. What's happening?

A Your utility is calling UniqueResourceID with an IDRange of $FFFF, to request any unused resource ID. A bug in system software version 5.0.x allows UniqueResourceID to accidentally return a system-range resource ID if any system-range resources of that type are already present. This will be fixed in System 6. In the meantime, utilities can use UniqueResourceID with IDRange values other than $FFFF, and you should watch your resource IDs carefully to avoid using system-range resource IDs.


Kudos to our readers who care enough to ask us terrific and well thought-out questions. The answers are supplied by our teams of technical gurus; our thanks to all. Special thanks to Matt Deatherage, Jim Luther, Dave Lyons, Jim Mensch, and Eric Soldan for the material in this Q & A column. *

Have more questions? Need more answers? Take a look at the Dev Tech Answers library on AppleLink (updated weekly) or at the Q & A stack on the Developer CD Series disc.*

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Dispatch is bringing its superhero shena...
If you were anywhere online last year, then you would have no doubt heard of Dispatch, and been flooded with videos of it. With its star-studded cast and unrelenting humour, it fast became a hit, racking up over four million downloads. And it is a... | Read more »
5 reasons to sink your teeth into VAMPIR...
On October 28, Netmarble will globally launch VAMPIR, its latest and most macabre MMORPG, plunging players into a Gothic world of vampires, sorcerers and cursed creatures of the night. Built around blood, fear and large scale battles, the MMORPG... | Read more »
Gundam Blitz Order opens registration fo...
It would appear that video game developers are delving into my childhood and making idle games from my favourite TV shows. First, Bandai completely whiffed with Digimon Up, perhaps the single biggest miss of a beloved franchise in recent memory. Now... | Read more »
The Traitors Interactive Game lets you l...
With the second season of The Celebrity Traitors in full swing, the world is once more enthralled by just how good a liar our heroes are. I don’t watch it, but I hope James Blunt wins. The premise does intrigue me, however, and thanks to Fusebox... | Read more »
Dissidia Duellum Final Fantasy brings in...
For all his successful manipulations and successes through Final Fantasy 9, I never really liked Kuja. And it's not like I dislike him; more I nothing him. But that's just me; the vast majority of the fandom adore him, and they are in luck, for Kuja... | Read more »
Combo Quest (Games)
Combo Quest 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Combo Quest is an epic, time tap role-playing adventure. In this unique masterpiece, you are a knight on a heroic quest to retrieve... | Read more »
Hero Emblems (Games)
Hero Emblems 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ** 25% OFF for a limited time to celebrate the release ** ** Note for iPhone 6 user: If it doesn't run fullscreen on your device... | Read more »
Puzzle Blitz (Games)
Puzzle Blitz 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Puzzle Blitz is a frantic puzzle solving race against the clock! Solve as many puzzles as you can, before time runs out! You have... | Read more »
Sky Patrol (Games)
Sky Patrol 1.0.1 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0.1 (iTunes) Description: 'Strategic Twist On The Classic Shooter Genre' - Indie Game Mag... | Read more »
The Princess Bride - The Official Game...
The Princess Bride - The Official Game 1.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.1 (iTunes) Description: An epic game based on the beloved classic movie? Inconceivable! Play the world of The Princess Bride... | Read more »

Price Scanner via MacPrices.net

Amazon Offers 14″ M5 Pro MacBook Pro for $206...
Amazon is offering another opportunity to save on Apple’s 14-inch M5 Pro MacBook Pro, with new offers on the Space Black configuration with 24GB RAM and a 1TB SSD starting at just $2069.10. Apple... Read more
Amazon Takes $900 Off 16″ M5 Max MacBook Pro,...
Amazon has expanded its latest sale on Apple’s 16-inch M5 Max MacBook Pro, dropping the Space Black configuration with 36GB RAM and a 2TB SSD to just $3499. Apple sells this configuration for $4399,... Read more
B&H Slashes Up to $1400 Off M4 Pro Mac mi...
B&H is offering new clearance discounts on select previous-generation Apple Mac minis, with savings of up to $1400 on high-end M4 Pro configurations. The sale includes the standard M4 Mac mini... Read more
B&H Slashes $400 Off 14″ M5 Pro MacBook P...
B&H has launched a substantial new discount on Apple’s 14-inch M5 Pro MacBook Pro, taking $400 off the Space Black configuration with 24GB RAM and a 1TB SSD. Regularly priced at $2499, the 14-... Read more
Take $50 off iPad at Amazon, prices start at...
Amazon again has 11th-generation A16 WiFi iPads in stock on sale for $50 off MSRP, starting at $399. Shipping is free: – 11″ 11th-generation 128GB WiFi iPads: $399 $50 off MSRP – 11″ 11th-generation... Read more
Amazon Lowers 13″ M5 MacBook Air to $1149, No...
Amazon has increased its discounts on Apple’s 13-inch M5 MacBook Air, dropping the standard 16GB/512GB configuration to just $1149. Apple sells this configuration for $1299, so Amazon’s latest price... Read more
Amazon and B&H Slash Mac mini Prices, M6...
Amazon and B&H are offering new discounts on Apple’s M6 and M5 Pro Mac minis, with savings reaching $149.01 and prices starting at just $779. Configuration Apple MSRP Retailer Sale Price Savings... Read more
Amazon Takes Up to $150 Off 15″ M5 MacBook Ai...
Amazon has launched new discounts on Apple’s 15-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1399. Configuration Apple MSRP Amazon Price Savings 15″ M5 16GB/512GB $... Read more
Amazon Takes Up to $150 Off 13″ M5 MacBook Ai...
Amazon has launched a new round of discounts on Apple’s 13-inch M5 MacBook Airs, with savings of up to $150 and prices starting at just $1199. Configuration Apple MSRP Amazon Price Savings 13″ M5... Read more
Verizon Launches iPhone Duo Pre-Orders With N...
Verizon has opened pre-orders for Apple’s new iPhone Duo, the company’s first foldable iPhone, with prices starting at $1999.99 and a new no-trade-in promotion available through its Simplicity Plan.... Read more

Jobs Board

All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.