New survey looks at the frustrations, workloads of games journalists
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New survey looks at the frustrations, workloads of games journalists

Games PR and marketing agency Big Games Machine has published its first-ever survey of games journalists, giving an insight into their daily frustrations and ever-increasing workload.

With thousands of games across PC, console and mobile being launched every year, journalists are inundated with pitches from PRs and developers like never before. While this was seen as a nice problem to have, the strongest feedback from reviewers was that developers and PRs could be doing a lot more to help journalists do their job, and give their own games the best chance of being covered.

The report, “Overworked, underpaid and passionate: a survey of games journalists,” is based on responses from 217 games journalists from across Europe and the US, including some of the best-known sites like Game Informer, PC Gamer, n3rdabl3, Recombu, Forbes, Eurogamer, IGN, VG247, Engadget, Gizmodo and 148 Apps. It’s free to download at https://tinyurl.com/yavsohzn.

Games journalists told Big Games Machine that their biggest frustration was the poor quality of the pitches they received on a daily basis. Often, pitches were poorly written, and were for games that weren’t relevant, or in some cases, were for platforms that the journalist didn’t even cover. While all journalists are happy to hear from developers, there is a right way and a wrong way to do so.

With the huge rise in the influence of platforms like YouTube and Twitch, Big Games Machine wanted to know how “traditional” games journalists felt about the amount of attention (and budget) being given to influencers as part of games marketing. It was somewhat surprising to find that 60% of respondents felt that games journalism and Influencers were distinct professions that would likely continue to coexist in the future. Those that were more negative were mostly concerned with the less rigid ethical standards influencers are held to, and the assumed equivalence between the two content types. Other key insights include:

° Almost 80% of the journalists who took part in the survey said they receive up to ten review pitches every day; 22% said they received between ten and twenty per day, and 6% said they received over 20 requests a day - that’s more than 5,000 review requests per year.

° Most games journalists review games across multiple platforms, but the most common is PC - covered by 80% of the reviewers we heard from.

° 40% of journalists said they reviewed mobile games; however, the lack of dedicated outlets and the huge number of mobile games launched every week means that this is probably the platform that’s hardest to get coverage for.

° When deciding what games to review, the relevance of the game to the publication’s audience was the most important factor. Least important was whether the app was based on a known brand or licensed IP.

° The biggest turn-off for journalists is being pitched a game that looks poor, or is for a platform that they don’t even cover.

 

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